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  #1  
08-26-2012, 08:37 AM
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Oddworld Game Engine For Game Maker

Hello, does anyone know here I can get an Oddworld Game Engine For Game Maker?

Thank you.
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  #2  
08-26-2012, 09:22 AM
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Hello, does anyone know here I can get an Oddworld Game Engine For Game Maker?

Thank you.
I don't think there is one, if there was, there would've been a lot of fangames made using it.
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  #3  
08-27-2012, 07:17 AM
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That's ashame. Someone should make one. I was thinking of doing one myself.
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  #4  
08-27-2012, 09:22 AM
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I wish you good luck, however much I doubt your success. No offense meant.

There have been many attempts made, but the closest you can get to this at the moment, is probably using Paul's Level editor.
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  #5  
08-27-2012, 09:50 AM
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I feel the same. I don't think I'll get very far. :P And what is Paul's Level Editor?
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  #6  
08-27-2012, 04:56 PM
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I was working on a simple Oddworld game in Java using LWJGL, but I ran into some issues. I later reworked it using Slick which is amazing and saved the project. Currently I've hit a bit of a snag with the character movement.

I wrote the game to be small,, running at 320x240 with the option to scale to 640x480. This proved troublesome for the internal integer based movement code. The characters currently fall at 6 pixels/second which is way too fast. 4px/s feels too slow and 5px/s causes alignment issues. I decided that the most viable option was to swap the coordinates of the characters to floats, which would be tedious but allow for much more flexibility in the movement. I also decided to up-scale the inner workings of the game to 640x480, but I don't want to start that yet. It's a very grid-based game and I would have to hunt through lots of code to completely change over. In hindsight I shouldn't have hard coded the grid size like I did.

Anyway, the point is that I designed it to have a simple level editor.
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  #7  
08-27-2012, 11:46 PM
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what is Paul's Level Editor?
you can read some info on it here
http://www.oddworldforums.net/showthread.php?t=20271
paul's level editor is what the name suggests, it allows you to edit the pc levels of oddworld abe's oddysee, and exoddus (but the exoddus editor isn't exactly complete as you can't edit cam images and certain values haven't been named)

it's a lot easier then building an engine from the ground up but you can't introduce new objects and you're restricted to the grounds walls and roofs you can use in one path as those are built into the game (may be wrong about the reason as I read that somewhere a while ago)
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  #8  
08-28-2012, 07:14 AM
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Thanks xXxrenhoekxXx.

And, that's what I'm basically trying to do aswell Phylum, on Game Maker, but I'm gonig to focus on gameplay. I've decided that I won't focus on sprites. Not yet atleast. I was thinking people could put their own sprites in or something like that. I might put them in once I'm done though.
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  #9  
09-01-2012, 09:17 AM
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  #10  
09-01-2012, 09:38 AM
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How long did it take you to draw this?
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  #11  
09-01-2012, 10:24 AM
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Three years. He's been waiting for this moment ever since.

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  #12  
09-01-2012, 10:39 AM
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Then I have to admit: I've never seen anything like that in my life.
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  #13  
09-01-2012, 02:18 PM
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lol. No I just did it a couple of days ago and thought you guys might like to see it to also let you know that I am working on this.

FIRST UPDATE HURRAH:

ABE CAN WALK LEFT AND RIGHT. HE CAN CREATE A POSSESION ORB. HE CAN OPEN A BIRD PORTAL. HE CAN SAY "HI" TO A MUDOKEN WHO WILL SAY "HI" BACK AND FOLLOW HIM. KIND OF. IF A SLIG SEES HIM, ABE WILL GET SHOT. IF ABE MEETS A GREETER HE WILL GET ZAPPED. IF ABE DIES HE WILL REAPPEAR. ABE CAN POSSESS A SLIG. MOUDOKENS CAN GO THROUGH A BIRD PORTAL.

SPRITES/GRAPHICS: 1% Probably. As I said earlier, I'm focusing on gameplay at the moment.

That's pretty much it at the moment.
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  #14  
09-01-2012, 04:48 PM
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ABE CAN WALK LEFT AND RIGHT.
THAT'S GOOD.

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  #15  
09-01-2012, 05:11 PM
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Some guy I know tried this out not so long ago, you should consider asking him if you need any help.
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  #16  
09-01-2012, 06:00 PM
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WEREN'T YOU MAKING AN ENGINE J_DUDE?

I WAS WANDERING WHAT HAPPENED TO IT BECAUSE IT LOOKED REALLY PROMISING.
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  #17  
09-02-2012, 07:12 AM
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Thanks guys.

People have said that many people have tried this before but failed. What problems did they come across?
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  #18  
09-02-2012, 07:44 AM
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Thanks guys.

People have said that many people have tried this before but failed. What problems did they come across?
No motivation or incentive. Working for no guaranteed reward is difficult and unless it's something you have an obsessive liking to, you are most likely going to give up.

More specifically replicating the 'grid' based movement system is a bitch unless you know what you're doing, as a matter of fact replicating anything is a bitch.

I too have failed many times.
Good luck. XD
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  #19  
09-02-2012, 08:30 AM
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WEREN'T YOU MAKING AN ENGINE J_DUDE?

I WAS WANDERING WHAT HAPPENED TO IT BECAUSE IT LOOKED REALLY PROMISING.
well.. not so much this:
:
No motivation or incentive. Working for no guaranteed reward is difficult and unless it's something you have an obsessive liking to, you are most likely going to give up.
but this:
:
replicating the 'grid' based movement system is a bitch.
It'll be coming sometime after Slig Suicide gets finished.. but even that's at a standstill until I can scrape together some funds to fix my laptop.
Lulu fund? pahh... J_dude Fund is more fitting.
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  #20  
09-03-2012, 12:01 AM
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The state heavy grid-based movement is actually much easier to get working than lots of other systems and less prone to odd bugs. Naturally it has it's own set of seemingly inexplicable bugs, but when actions are limited so severely much of the game is just easier to control.
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  #21  
09-03-2012, 08:44 AM
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I'll work on it in between projects and when I'm in an Oddworld mood!!!!!!
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  #22  
09-03-2012, 09:20 AM
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I'll work on it in between projects
Seriously, good luck with that. You'll have to tell me how you manage.
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  #23  
09-03-2012, 10:26 AM
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This'll be the official post for it, I'll post updates on here.
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