@Clannfear - Starcraft is only successful 'cause of it's predecessor. Can you name a modern, stand-alone RTS released in the past 2 years that's become popular?
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If that wiki article is still true, and it's still going to be like Brütal Legend, I have a small issue with that.
Brütal Legend's demo didn't show any of the RTS parts - Me and my (former) friend thought that the gameplay would be entirely be action/exploration based, like it is between boss fights, and shown in the demo.
When she got the full game and we both came across the first boss fight (we played it together and took turns while the other watched), the sudden RTS gameplay style change was a surprise to us. I took it in my stride since I've played RTSes before and enjoyed them, so for me it was a nice surprise and I found those parts fun to play, but for her it's something she wasn't familiar with - So therefore the sudden, abrupt genre-shift wasn't something she enjoyed.
So if Hand of Odd is like that, the RTS part should be a more major part of the gameplay - And players should be shown at the start of the game, and in any demos, that this is what the game will be about. It can work well, just lessons should be learned from what was wrong with Brütal Legend if they go down that route.
Last edited by DarkHoodness; 04-13-2012 at 01:38 AM..
: Screw you, crappy Chrome spellcheck!
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