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  #1  
05-28-2011, 04:40 AM
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Arrow 99 Mudokon Abe's Oddysee Speedrun

I came across this speedrun of the PSX version of Abe's Oddysee. The amazing thing about this speedrun is that the player rescues all 99 mudokons and the way it is achieved is amazing! It takes advantage of the ledge glitch but I have never seen that glitch with the boom machine before.

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  #2  
05-28-2011, 05:10 AM
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haha i'd watch it but its an hour 10 minutes and im running out of broadband :P but still that time is pretty amazing

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05-28-2011, 05:41 AM
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The way the game is played is the most amazing part. Including Slogs following Abe like a slig. Grenades that float up the screen and Abe jumping over meatsaws!
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05-28-2011, 05:45 AM
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My god this does sound intriguing! Letting it buffer now.. can't wait to see it!

Edit: Hmm.. seems a little sped up in places.. still some amazing use of glitches in there.
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  #5  
05-29-2011, 03:23 AM
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The way the game is played is the most amazing part. Including Slogs following Abe like a slig. Grenades that float up the screen and Abe jumping over meatsaws!
It's called a Tool Assisted Speedrun for a reason.
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  #6  
05-29-2011, 03:33 AM
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Just because it's tool assisted doesn't mean it's bad or anything, I commend this.

Note: It only looks "sped up" because of an emulation error.
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  #7  
05-29-2011, 03:44 AM
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It's called a Tool Assisted Speedrun for a reason.
The "tools" are save states.
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05-29-2011, 03:52 AM
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The "tools" are save states.
That, and slow downs (they speed them up to fit 'actual' gameplay), and turbo, and glitches that people woudn't normally be able to perform.
Look up Ultimate Mortal Kombat 3 speedrun and the guy litteraly kicks the crap out of the other without even being hit once and he performs stupid combos over and over, and look at the menu, he flys through it.
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05-29-2011, 03:55 AM
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The point is. The things like jumping over meat saws and getting grenades to float up the screen are game glitches not tools.
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05-29-2011, 04:03 AM
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The point is. The things like jumping over meat saws and getting grenades to float up the screen are game glitches not tools.
The tools help to make those glitches occur easier, sometimes.
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05-29-2011, 04:27 AM
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All this speedrun shows is the possibility of being able to complete the game fully within that time (which is awesome).

There are a couple glitches there which I've seen (corrupted Abe) that he somehow manages to reverse; quite interesting. Read the commentary from the link in the description.
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  #12  
05-29-2011, 04:38 AM
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There are a couple glitches there which I've seen (corrupted Abe) that he somehow manages to reverse; quite interesting. Read the commentary from the link in the description.
I usually get corrupted Abe when I'm in -ddcheat and trying to pull a non-existant lever. It changes back when you pick Abe up and drop him back on the platform though.
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  #13  
05-29-2011, 11:46 PM
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I would've posted something along the lines of this earlier, but it took a while for my account to be activated.

Yeah, bear in mind that this is tool-assisted, but that doesn't mean that the runner cheats. Save-states and slow down are used to create a "perfect" run, for the purpose of entertainment and to show the game pushed to its limits. Every glitch that he does is doable on a real console.

Also, the fact that it may seem sped up is because it's the NTSC version, which runs at 6/5s of the speed of the PAL version, which many of you may be more familiar with.
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  #14  
05-30-2011, 02:10 AM
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You know technical shit about video game regional coding? You're from Nottingham? hmmmmm...
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  #15  
05-30-2011, 03:03 AM
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I'm from Wales and I know all that shit aswell.

I don't mind tool assisted runs, it makes for a far better entertainment experience, but I wouldn't like it if he used cheats. For example imagine he did a 300 mudokon speedrun for AE but used the invincibility cheat. That I wouldn't like.
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  #16  
05-30-2011, 03:16 AM
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Just watched the first minute or so... I never knew any of these glitches existed. The thing they did with the grenades I was just like WTF. Crazy.
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  #17  
05-30-2011, 03:37 AM
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Just watched the first minute or so... I never knew any of these glitches existed. The thing they did with the grenades I was just like WTF. Crazy.
I think most of those glitches were found by kapteeni13 and fusionbly and he just used them to make a faster speedrun. I definately know the grenade glitch, it's simply press square and turn the other direction at the same time and you'll pick up a bomb but it'll still be there. Possibly kapteeni13 found that.

:
I would've posted something along the lines of this earlier, but it took a while for my account to be activated.

Yeah, bear in mind that this is tool-assisted, but that doesn't mean that the runner cheats. Save-states and slow down are used to create a "perfect" run, for the purpose of entertainment and to show the game pushed to its limits. Every glitch that he does is doable on a real console.

Also, the fact that it may seem sped up is because it's the NTSC version, which runs at 6/5s of the speed of the PAL version, which many of you may be more familiar with.
I wasn't insisting he cheats, I was saying what he could of done. Also, I don't see any speed up parts at all, seems like my PS1 version.
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  #18  
05-30-2011, 04:29 AM
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The very first door the player enters, the chase music is playing because the Slig on the second screen is running in. When the player enters the door listen to how fast the music suddenly becomes.
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05-30-2011, 05:43 AM
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Regarding the fact that the music seems to speed up around 1:09, I'd imagine that would be to do with how it's been encoded. It doesn't really matter from the perspective of the run time, as the run time is calculated from (number of frames)/(frames per second) rather than by simply timing it.

@ Oddman360: the speed at which the game runs is undoubtedly faster than mine. If you're on PAL, do a direct comparison to see for your self

@ MoxCo: I'm not that knowledgeable on video game regional coding; I've just done enough speedrunning to know that knowing if you're game is running slower than someone else's that you're comparing your run to is important
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06-02-2011, 05:04 PM
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The "tools" are save states.
There's a Tool that lets you save states in Abe's Oddysee?

My god thats awesome, I must have it.
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  #21  
06-02-2011, 06:46 PM
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I watched the first 10 minutes, and this is all I can say (But still impressive):
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06-03-2011, 07:31 PM
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I watched the first 10 minutes, and this is all I can say (But still impressive):
Haha, wow. Cool post, my thoughts exactly. I like how the bearded man yells out "hax!" in an exaggerated manner. Because he's actually saying "hacks" but uses an X at the end instead to appeal to the wonderful internet culture that is merging with every day life. Also it DOES look like the player is hacking the game huh? Man, just crazy....

I suggest people to skip around the video, he does some cool things that are pretty easy to do without some sort of precise framing. Like near the end of scrabania he just runs passed the sleeping slig with (invisible) elum that you would have normally gotten rid of with a renegade floating mine. I dunno, it's just neat to see how simple some of the tricks are.
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06-06-2011, 10:35 AM
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I suggest people to skip around the video
Don't listen to this advice people! :P

I watched the entire thing all the way through and it was a brilliant spectacle to watch!
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06-06-2011, 10:55 AM
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Don't listen to this advice people! :P

I watched the entire thing all the way through and it was a brilliant spectacle to watch!
I did too, some of that stuff he was definately cheating for.
The slogs that seemed to stop chasing him at moments is an example.
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06-06-2011, 11:08 AM
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Is it really cheating? Becuase I have been able to do that aswell.
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06-06-2011, 12:37 PM
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Is it really cheating? Becuase I have been able to do that aswell.
Well, the only time I've seen it other than that video was SligStorm's. Even then it was different, kinda.
Also, that grenade glitch is kind of cheated. If you play it on a REAL playstation, the game crashes if you do the glitch and then actually pick up the grenade. Especially when he does it three times. I've successfully done it picking up the grenade once (the actual animated one), and if you throw the bomb, Abe just glitches out and there's a bunch of gargled sprite spread around the screen. I believe the guy in the video has it once, but I've never seen anyone fix it on the ps1 version, it only unbreaks if you do a position change with either cheatengine or the emulator cheat list itself.

All I can say is, most of it is not actually possible, some of it is.
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06-06-2011, 12:42 PM
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Obviously all of it is possible. He must be using a release that fixed those errors. I very highly doubt he "cheated"
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06-06-2011, 12:44 PM
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Obviously all of it is possible. He must be using a release that fixed those errors. I very highly doubt he "cheated"
Definately the slogs are. It's very, veeeeeeeeeerry rare they will do that. Somehow he does it with three without doing anything special? He seems to pull it off every single time as well without any messups or anything. Surree...
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06-06-2011, 12:52 PM
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Because he would simply reload a save state when he didn't manage to pull off the glitch. Simple.
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06-06-2011, 12:59 PM
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Because he would simply reload a save state when he didn't manage to pull off the glitch. Simple.
Well that's kind of cheating since you would be able to do that on an actual ps1.
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