Yeah I read the neogaf article. I'm a little worried about them drawing inspiration from Cityville and Farmville.
Hey, Gilray! If you're reading this, the reason the C&C games don't do too well these days is because they're completely screwing with the mythos and the timelines and the fans really don't like that. In fact they've made mods which they consider more canon than the games themselves. In addition to that, th recent C&C games have changed the gameplay to a co-op style which cheapens it a bit. I mean, I admit that most people have played those Facebook games like Cityville and Farmville at one point before, but they're certainly not considered to be good games. And most people attribute it's success to the 'sunk cost fallacy' anyway. I mean there are ideas that could work well in an RTS, a system that gives people a reason to come back each day for some more, you just have to be careful that it's fun to do so, otherwise there will be a backlash.
What I REALLY think you should be taking inspiration from, is AOE Online. That game has some brilliant features and it basically sets itself up as an RPG. You have levelling, you have 'Empire Points' and you have quests. The quests themselves just send you to a map where you play a game, just as you would any previous AOE game. But instead of an automatic tech tree, levelling gives you tech points to unlock parts of the tech tree. So when you advance to Age II for example, you don;t have full use of Age II technologies, only the ones you have unlocked.
I know we're probably overreacting, but we just kinda freaked when comparisons were drawn to Farmville. That thing took full days of my life that I won't get back and it wasn't at all enjoyable. So the thought that our beloved Oddworld might take that route is kinda scary. And when I say 'kinda', I mean 'INCREDIBLY'. Though I guess you might just be taking elements such as the short play structure and rewards system as opposed to turning the gameplay into a bunch of pop-up boxes and lists and tick boxes...
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