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  #1  
12-05-2009, 11:56 AM
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Slig Barracks

Ok, this is how it seems to me, and correct me if anything sounds wrong, but...

the slig barracks is built in a large bowl or crater, with a luminescent lake at the bottom that might be caused by toxic waste?
Theres a wall round the whole place that might run along the bowls edge and theres also another wall separating the tents area from a smaller section with the station and a large building that might be Dripik's HQ,
And outside its just wasteland and smaller craters and guard towers dotted around

does that all sound believable?

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  #2  
12-05-2009, 12:19 PM
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No, as there is no such thing as Oddworld. It does, however, sound plausible.
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  #3  
12-05-2009, 12:30 PM
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Sure, why not. Oddworld has worms that can swallow things 40 times their own size. (Technically possible if they had really stretchy but strong muscles around their stomach that could crush things as they consumed them)

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  #4  
12-05-2009, 02:10 PM
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Yeah it sounds reasonable, but I'm not sure about the wall. There might just be buildings all over the place in an unorganised fashion
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  #5  
12-05-2009, 03:48 PM
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Actually, the Slig Barracks are a floating facility, just like Vykkers Labs. Dripik used the technology to make sure he was high above any danger that might befall him. He's a coward like that. The green gasses in the sky you can see are actually the exhaust fumes.
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  #6  
12-05-2009, 03:50 PM
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Fleeches can eat Sligs too right? pants 'n all?
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  #7  
12-05-2009, 04:37 PM
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:
Actually, the Slig Barracks are a floating facility, just like Vykkers Labs.
is there any pics of it? i was basing some of that stuff on the second part of block 4 where it looks like you go outside barracks, and that the art book says its all temporary structure on temporary structure, you got any more information on it?
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Last edited by Grieva; 12-05-2009 at 11:43 PM..
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  #8  
12-05-2009, 05:46 PM
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Max is such a.......what's the word I'm looking for?

Perhaps the depths of it are swamp-like as a result form all the pipes or to better accomodate the Sligs (they originated in swamps).
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  #9  
12-05-2009, 07:34 PM
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For some reason I always imagined the slig barracks to be in a barren area full of high cliffs and industrial facilities, with pipes running down the side of those cliffs.
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  #10  
12-06-2009, 01:51 AM
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:
Fleeches can eat Sligs too right? pants 'n all?
Yes of course. but i'm guessing thats rarely happens
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  #11  
12-06-2009, 02:08 AM
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Well if Fleeches can fit a whole scrab in there... they could probably swallow a greeter
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  #12  
12-06-2009, 02:10 AM
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I doubt they'd want to though, not a whole lotta meat on em

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  #13  
12-06-2009, 02:16 AM
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I'm guessing Fleeches would die if they ate a Greeter. what with the electricy and Metal.

Anyway i've always wanted to know. If Slig Barracks is on floating facility
What is Feeco and Bonewerks on?

I guessing my some of screens in Abe's Exoddus Bonewerks is in the Desert.
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  #14  
12-06-2009, 02:47 AM
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Feeco seems to be a large metallic building build on some rocky area. judging by this...

But that's just my interpretation of it
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  #15  
12-06-2009, 02:51 AM
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I guessing my some of screens in Abe's Exoddus Bonewerks is in the Desert.
Assuming that means what I think it does , then yeah I agree with ya, FeeCo's definatly on the ground in the train FMVs anyway.
On the train to Boneworkz it looks like it goes through some Slig Barracks scenery which is odd



Last edited by Grieva; 12-06-2009 at 03:25 AM..
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  #16  
12-06-2009, 03:48 AM
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How do you imagine the Feeco train gets to a floating facility?

Must be the same as whatever is behing the 'Coming Soon' door to Vykker's Labs.
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  #17  
12-06-2009, 04:07 AM
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I think when Exoddus was made Vykker's Labs was going to be underground, theres a sketch in the art book of the undeground entrance dated 96

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  #18  
12-06-2009, 04:55 AM
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Upon seeing your screenshots of SB, I suspect it is just general pollution that gives the green glow, but it is in some kind of walled-off space. They put the facilities on the map of Oddworld, didn't they? I think FeeCo is in the same desert as Necrum, hence Abe being able to winch/lever/pump his way there.

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  #19  
12-06-2009, 05:01 AM
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Nowhere near each other...

Then again, Mudos is friggin big.
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  #20  
12-06-2009, 05:05 AM
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That map's different to the one in the book.

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  #21  
12-06-2009, 05:18 AM
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Ah yeah, if the polluted air itself had a bit of glow that would make sense, and it would be brighter lower down as its more dense,
the lake idea was just to give some purpose to the all pipes that could feed into it, and give an explanation to this pic of a pipe feeding into a barrel or tube that looks like its producing light


Last edited by Grieva; 12-06-2009 at 05:21 AM..
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  #22  
12-06-2009, 07:13 AM
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:
How do you imagine the Feeco train gets to a floating facility?

Must be the same as whatever is behing the 'Coming Soon' door to Vykker's Labs.
Eh! thats a good question, Mabye the plan was to build a Feeco train that could fly or they could of bulit a track up to it the labs.
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  #23  
12-06-2009, 07:15 AM
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Maybe it was a different Vykkers Labs? There are more than 1.
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  #24  
12-06-2009, 07:23 AM
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theres more then 1?
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  #25  
12-06-2009, 07:26 AM
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:
As co‐owner of Vykkers Labs, Humphrey worked in the company’s first fully free‐floating facility, Vykkers Labs 13.
From the OE.
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  #26  
12-06-2009, 07:32 AM
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Citation needed.
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  #27  
12-06-2009, 07:52 AM
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Why put it there if you can't prove it?

What do you think this is Max? Wikipedia?
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  #28  
12-06-2009, 08:12 AM
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All the latest articles are chock full of much-needed references.

Aebischer, Silvio (~2000). Vykkers Labs side view colour painting. In Cathy Johnson & Daniel Wade (eds) (15/09/2004). ‘Industrial Vehicles’, ‘Oddworld: Munch’s Oddysee’, p. 194. The Art of Oddworld Inhabitants: The First Ten Years 1994–2004. Mylor: Ballistic Publishing.
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  #29  
12-06-2009, 08:20 AM
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any references like that for the floating slig barracks?

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  #30  
12-06-2009, 09:06 AM
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:
a pipe feeding into a barrel or tube that looks like its producing light
It might go into a lit indoor area or an incinerator.

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