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  #1  
08-14-2009, 04:34 PM
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Happy Need help with game making,ive programmed but need some help

Hey can anyone help me please here is the game please,ca anyone help me ive programed thingies like movement jumping and a fire animation and 3 rooms i wanted to create something like the stockyard fight anyone interested to help ill be really thankfull ill yust post the demo and youll se that you need to jump at the beggining,info txt included.Post if u like it and post bugs,and sory for the copyed name after failing 3 times i didnt know how to name my 4th game so i brainstormed and tiped sligstorm....
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Last edited by Scraby; 08-18-2009 at 03:30 PM..
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  #2  
08-14-2009, 08:15 PM
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Wired UPDATE!

version updated.
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Last edited by Scraby; 08-18-2009 at 03:31 PM..
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  #3  
08-14-2009, 10:56 PM
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Corrupt file.
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  #4  
08-15-2009, 02:40 AM
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Wired New updated version controls sparated

New updated version controls sparated,corruption fixed
Attached Files
File Type: txt controls.txt (194 , 76 views)
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  #5  
08-15-2009, 03:42 AM
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Post

remove the pdf extension to make sligstorm work!
Attached Files
File Type: pdf Sligstorm.z01.pdf (500.0 , 65 views)
File Type: pdf Sligstorm.z02.pdf (500.0 , 64 views)
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  #6  
08-17-2009, 11:18 AM
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Err, OK...

Why did you rename your game to PDF and also what program are you using to make this game?

Plus you only double post when you have done a big update, an hour between each update isn't a lot so next time please update your original post, thank you.
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  #7  
08-17-2009, 12:27 PM
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"thingies" <- not exactly the mark of a professional.

"so i brainstormed and tiped sligstorm" <- Hell's bells... I pray to god that you don't do an encore, or the universe might implode.

My advice is to go back to the drawing board and ask yourself, does the world really need a semi-crap Oddworld rip-off? No offense, well done for trying.
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  #8  
08-17-2009, 01:24 PM
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thanks im using game maker 7.0 and the pdf deleting the pdf extension and downloading those two files will let you play the game as i think?
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  #9  
08-17-2009, 03:38 PM
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maybe, but don't expect many people to try it if you make it that complicated. you might want to put some screenshots up on imageshack too.
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  #10  
08-17-2009, 05:10 PM
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"thingies" <- not exactly the mark of a professional.

"so i brainstormed and tiped sligstorm" <- Hell's bells... I pray to god that you don't do an encore, or the universe might implode.

Does the world really need a semi-crap Oddworld rip-off?
Fucking hell AlexFili your going a bit extra there. Everyone has to start somewhere.
--
Mate use http://fileave.com to host and direct link your files, also delete the old versions of your files when you update them.

I don't understand why you have uploaded them as PDF, whats wrong with ZIP?

EDIT - Oh I see, your trying to get around the file size limit.

--
Now seriously, what program do you use to zip your files, because my machine can't open any of your files. I have tried windows and 7-zip and all i get is messages telling me to insert disk 1 of 3 or 7-zip cannot open this file as an archive, sort it out man.

Last edited by joshkrz; 08-17-2009 at 05:20 PM..
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  #11  
08-18-2009, 12:30 AM
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Just having a bit of a laugh. I'm quite proud of these people who make Oddworld games really... it's just that most of them are super-generic or really boring.

If everyone who made these piddly little games came together and made one super game or a minigame collection, it would rock. Unfortunately we all have to waste time making our own "game engines"... re-doing the same 99% of code over and over.
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  #12  
08-18-2009, 07:00 AM
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If everyone who made these piddly little games came together and made one super game or a minigame collection, it would rock. Unfortunately we all have to waste time making our own "game engines"... re-doing the same 99% of code over and over.
You sound just like Lorne Lanning right there. Us aspiring game developers should be trying to work together. I always use sprites and code I find else where if I can. I suck at spriting as I have no drawing capabilities so rather then waste time making crap I pull from other resources. I made one platform game a while ago with basic jumping, walking, and gradual speed increase into running. Any of my games with platform elements use this same code.

Here's my thought process. I starting learning how to create games to well... create games. Not spend hours recreating the light bulb. I take every short cut I can to spend most of my time doing actual game design. Now that doesn't mean I don't program at all because I still find it useful to understand how certain things work so I can manipulate it. That's the reason I choose to learn programming languages so I can do what ever want with my ideas. There are plenty of programs out there that require no coding at all to make games, but they also are incredibly limited. In the end I guess it's all about balance.
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  #13  
08-18-2009, 08:29 AM
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I use Flash because I can create something workable in a very short space of time. Sorry to sound like a sourpuss... but it's true that a lot of the games here are like very basic platform demos that contain so many flawed ideas that would never make it off the ground. There are some really promising hopefuls around here though.
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  #14  
08-18-2009, 03:28 PM
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not the zip problem i cant compress it alvays turns the zip and 2 other files those that i uploaded as "pdf file"
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Last edited by Scraby; 08-23-2009 at 02:02 PM..
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  #15  
08-19-2009, 02:01 AM
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you cant even move anywhere and ask before you use my tilesets
--PM me or something but dont just use other peoples resources without asking
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  #16  
08-20-2009, 04:14 PM
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jump at beggining with space
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  #17  
08-20-2009, 04:32 PM
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Scraby, perhaps you don't get how things work here:

If you find a good sprite sheet, background, graphic, sound or any asset on this site and use it, you NEED to tell the owner, and include them in the thread and the game credits, unless told otherwise.

Stealing others work is looked down on a lot here, so best put jdude in the credits along with Carnix who made the slig sprite.

Last edited by joshkrz; 08-20-2009 at 04:36 PM..
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  #18  
08-21-2009, 02:03 AM
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Wow, could this guy BE any more noobish?
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  #19  
08-21-2009, 05:50 AM
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Wow, could this guy BE any more noobish?
Now now Alexfili don't become a veteran OWF member. For some odd reason when ever someone has been a member of this forum for too long they become an elitist prick and bash new users. Scraby may not have the best grammar in the world or understand standard game development procedures, but that's no reason to insult the guy. As a fellow Oddworld enthusiast you should be more supportive.
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  #20  
08-21-2009, 11:10 AM
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ok i will normaly but need to finish the demo and ill put the credits
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  #21  
08-22-2009, 12:13 PM
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Well for a start you should have really put their names in this thread for example:
:

Credit to JDude320 for the tile sets
Credit to Carnix for the Sprites
Also you need to post screen shots of your game to encourage people to support you.

You have sorted it out now but in future you need to upload your files and make them easily distributable, so easy to open file format (EXE) with a small file size and loading times, easy to get to place (fileave.com) with no waiting like rapid share (God I hate that site).
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  #22  
08-23-2009, 07:06 AM
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C'mon guys he's just a wee noob, can't you remember when you made your first game, he hasn't seen your pages or my copyright page or anything poor lad, we should try to help him rather than post negatives well not really negatives but y'kno,

Stick together and stuff.

Erm I can't open your game file demo thing any hel pfrom any1?

PS Does any one think we need a zulag 5 or a seperate topic area so we can discuss or games? I do
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  #23  
08-23-2009, 07:46 AM
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I was annoyed that he was using tilesets without permission. If he adds credits and the authors are okay with that I have no problem.

I don't mean to act like an OWF Vet, but I know that so many fangames get attempted all the time. The fact that he's kept on replying and improving his game is proof that he might just be lacking in experience... which is understandable. It's a shame that all these fangame attempts are all so similar... it would be nice to have one which is just totally outside of the box.
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  #24  
08-23-2009, 01:33 PM
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soon gonna add the last version of the demo then i will start the real missions(need to add the credits thingy)and sorry for that abot sprites i vas so excited on making a game so i searched everywhere i even found original abe sprites http://Scraby.fileave.com/Sligstorm.exe
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  #25  
08-23-2009, 02:00 PM
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keep going Scraby, and just reread these posts so you don't muck up;

:
Mate use http://fileave.com to host and direct link your files, also delete the old versions of your files when you update them.
:
Here's my thought process. I starting learning how to create games to well... create games. Not spend hours recreating the light bulb. I take every short cut I can to spend most of my time doing actual game design. Now that doesn't mean I don't program at all because I still find it useful to understand how certain things work so I can manipulate it. That's the reason I choose to learn programming languages so I can do what ever want with my ideas. There are plenty of programs out there that require no coding at all to make games, but they also are incredibly limited. In the end I guess it's all about balance.
:
You have sorted it out now but in future you need to upload your files and make them easily distributable, so easy to open file format (EXE) with a small file size and loading times, easy to get to place (fileave.com) with no waiting like rapid share (God I hate that site).
be nice, chaps.
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  #26  
08-23-2009, 02:06 PM
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thx
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  #27  
08-24-2009, 12:00 AM
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Scraby your doing this very quickly, will you get an auto installer though: that wud be awsum...Scraby you do no that u cat use other people tile sets nowdon't you, my sprites are on tabbicats (can never rememer his real name less i see it) game thread, look for em if u need sprites for sligs, mudokons,fleeches, scrabs etc! =D I give u 100% usage so long as you credit me or howevers u use
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Oh yeah, fair point. Maybe he was just tortured until he lost consciousness.

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  #28  
08-24-2009, 08:08 AM
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oky i will thx im gonna put the auto installer for it until i start a part with scrabs completly different maps hey can someone help me code or do something with those enemyes i need them?
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  #29  
08-24-2009, 08:41 AM
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i wouldnt start adding enemys till you get the main charcters basic controls right first.people would get annoyed that while there in the middle of jumping so their be able to move that there getting shot at by an enemy.
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  #30  
08-25-2009, 12:11 AM
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Also are the walls going to be visibleand the rooms a bit more detailed?
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