All of the following would be what I'd want in a re-make of Abe's Oddysee or just another Oddworld game involving Abe:
1. Three Dimensional play.
- Like Munch's Oddysee, although much slower paced. It should feel like I'm controlling a heavy character with huge feet, like it did in the first two. Thumping sound effects and an ease through strides, as if Abe is already used to having such large feet.
- A sense of scale. If I were Abe walking through the monsaic lines between those two enormous statues, I'd want to feel that I am incredibly insignificant in size compared to them. And again, say, in the factory machinery areas of Rupture Farms, the player should feel amazed at how large and complicated everything is as meat moves on tracks through the factory... and then the switch to cut the power would have to be in an extremely hard to reach place. Obvious, but hard to get to, because Oddworld does give that effect sometimes.
- The ability to roll side-ways (perhaps out of the way of things) and forwards, maybe beneath gunfire for short periods of time before the enemy aims lower. Also the ability to sneak through shadows, with the nice 'ol sneak sound effect.
2. Fitting music
- The music must be amazing! Like, a cross between the nature and atmosphere found in Abe's Oddysee and Abe's Exoddus music, mixed with the professionalism and brilliance of that found in Stranger's Wrath. An example would be that, even though I'm running in the third person view and can't see what's behind me, I want to know that I'm being chased by a Scrab or Paramite, even if I turned the sound effects volume off.
3. One hit point, or something near that.
- I want to feel really freakin' frightened, but not too frightened that I'm too scared to play it. It needs to be thrilling and intensifying, and I think small hitpoint amounts would really build up the intense no matter what the situation.
- Sligs need bullets, not lasers. I'd say the only thing that should kill you in one shot should be Fleeches and Fuzzles (and all the rest of the Stranger's Wrath critters ['cept the obvious]). I don't really think these rules would work as well with a creature like Stranger (Stranger's Wrath is intense enough as it is), however with Abe and his skinny pals, I think it'd work great.
4. Hello. "Hello." Follow me. "Okay."
- Keep the conversation aspect. Speaks for itself really.
That's all I have for now. My expectations are... somewhat high, but I probably won't be disappointed with anything they bring out, just because it's Oddworld.
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