I think the first two oddworld games (I played the playstation versions) were perfect, as far as time to complete and difficulty of saving all the mudokon workers. Hell, they could have made it a lot longer if they wanted to, and I'd still have loved every minute of gameplay, but I was satisfied after 99 muds and blowin up the plant.
Although sales were down at Rupture Farms... Maybe they were replacing the maimed/dead mud workers with new ones at a slower rate, due to the extinction of meeches and eminent extinctions of scrabs and paramites. That might have something to do with only 100 workers. 100 at a time was enough to produce what they had left of scrabs and paramites. I mean, if Abe got employee of the month like that, he must not have even slept really, he must have just worked.
Or maybe it was just that it was the first odddworld game, and 99 muds were enough for us to leave mostly behind the first play through, and then feel so horrible about not saving them all, we became addicted to saving every single other downtrodden creature on oddworld at all, ever. Haha, or maybe that's just me.
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