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  #1  
09-06-2006, 01:01 PM
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I need help.

hi, does anyone have an tutorial on drawing an "mudokon" or an link to one tutorial?

(btw: i'm i posting this topic in the right section?)
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  #2  
09-06-2006, 01:25 PM
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There isn't one, methinks. I can help you:

The hardest parts are:

*Face. My advice. first try to copy one from concept art, wich can be found in TOGG.
*Hands. They need to be big (not to big) and try to copy them right (hands are the best part of a mudokon, and also very important one. Try to do 4-finger version, wich is easier and prittier then 3-finger)

Maybe this isn't very helpfyl, but something you hve to do on your own. Best luck. You can see my mudokon in Art inspired by oddworld thread.
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  #3  
09-06-2006, 05:11 PM
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Ahem...my personal advice.

-
Step one: gather a whole bunch of Mudokon pictures in all the poses you can imagine, including concept art AND rendered art. (TOGG is probably the best source for that)

Step two: Get a clean sheet of paper and two pencils, a dull soft one for shading and a sharp soft one for outlines. I usually use a 6B for shading and a 4B for outlines, but whenever I have loads of time on my hands, I use 8B. Can't find a better shading pencil than that.

Step three: Print out the pictures.

Step four: Create a mannequin. I would suggest starting with the head first. So, print out a huge picture of the head only, then take your pencil, and draw all sorts of shapes on that picture. Draw an egg shape around the head, circles for the eyes, triangle for the snout, blah blah blah, then add some lines that show relationship between features such as: a line showing the relation between the eyes, or a line showing the angle from the eyes to the nose and to the top of the head, stuff like that.

Step five: Do that on ALL of your pictures.

Step six: Now go ahead and copy all those to millions of separate drawings on your clean sheet of paper (you can even do one at a time if you wish). Copy ONLY the mannequin, or else the proportions will get messed up.

Step seven: After you copied the mannequin, start drawing an outline. Using the numerous lines, ovals, circles, triangles that you've drawn, try to sort of connect them (refer to the paper if necessary). After you've finished all of them, you should have a pretty good mental picture of the Mudokon head structure and proportions.

TO draw the body is a little more difficult. You need to figure out where all the muscles and bones and crap are, once again, I recommend using a mannequin...
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  #4  
09-08-2006, 06:28 AM
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I find that having an image in front of you of a mudokon really helps, the Art of OWI is invaluable.

This is the first one I did that came out well. You'll find that drawing them makes you more aware of little details. Copy them out first, before you start drawing them from scratch (which is still beyond me).

If you have access to a scanner and Photoshop, then colouring them gets easier. Mess with the image's light/darkness and contrast untill it looks good on the screen, and then get a lassoo around the outline of the mudokon. Copy that onto a new layer and set the layer to multiply, and apply colour on the layer below. Multiply makes the white spaces appear the colour on the layers beyow, and the grey areas become shaded colours.

The dodge brush (set to highlights) allows you to make areas brighter, like the light is shining on the mudokon. The burn tool (also set to highlights) creates shadows. This is Kobe after colouring. I used smart blur on the sketch layer to blend the pencil marks.


Drawing them in different positions is easier with a mannequin. I don't have one so I used pictures of other humanoids to get the positions right, but change them to mudokons. That is how I was able to complete this mudokon Jedi.
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  #5  
09-09-2006, 01:38 AM
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What they said.
Oh, and looking at the skeleton (if you have the book, or try TOGG) always helps.
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