Blah, I can't vote on this because I haven't played the 3D games yet, only seen loads previews. But from what I've seen and heard from others, the 2D platformers were a lot better, because they seem to have a lot more detail in, were more artistic, had graphics that weren't limited by polygons and computer hardware (Sprites FTW), and overall had a much better atmosphere that was aimed at an older audiance compared to the 3D games. . .
Some screens I've seen/been shown from SW look really nice though.
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I prefer the 2D style, since there isn't much room for art in the 3D, it's more the game mechanics...I suppose that one just has to be sacrificed for the other.
I suppose that the industrial environments are tolerable in 3D, but when it comes down to the native, it just...doesn't fit.
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If you've ever played Half-Life 2 and read "Raising the Bar", and also played Beyond Good and Evil, you'll know that mixing artwork into a 3D world, and also making realistic, beautiful natural landscapes in a 3D world is perfectly possible if they tried hard enough. :P (see the preview movie of Half-Life 2: Episode 2 if you don't believe me - It's on Google Vids somewhere)
Actaully it'd be funny if Valve re-made Abe's Oddysee in 3D, putting as much detail into it as they put into Half-Life 2. . . Hmm. :P It'd never happen, but if it did, I'd really want to see the results.
Maybe OWI should've made thier 3D games for the PC instead of making them for consoles - With the ammount of detail they wanted to put into their games, but couldn't because of hardware constraints, it wouldn't of been too much of a problem on the PC. Then they could of done what they did with Doom 3 and HL2 - Made toned-down versions for the consoles.
Thing with that though, is that Beyond Good and Evil was made for several consoles and was also on PC - Looks fantastic on every platform. Maybe OWI should of just done what Ubisoft did and broadended thier horizons - I dunno though.
Come on people - Stop reading this and pick it apart already. :P