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Meh, WoW's better >.>
Anyway, is this just one of those games where you pilot a space-ship and can't really control your ''character'', if not, I'd find it more interesting
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HAHAHA!
That was HUGELY amusing. The way you made the assertion that Fantasy MMORPG number 1354360582-7 is better than Eve Online, and THEN asked what it was like. Nice to know that people judge first, ask questions later.
Did you even watch the video? If not, watch it.
To answer your question; Eve-Online allows you MORE control of your character than any other game I've played, and that includes WoW. There is no endgame, there are no levels, and you don't have to use a skill for it to train.
Eve-Online is about the persuit of whatever you want to persue. You can read the website for more details about what the game offers, but to give you a general idea about the things you can do;
-Choose from over 50 different ships of varying size, cost, rarity, origin, and role, from stealthed covert ops ships, fast frigates, and awesome faction cruisers, to big battlehardened battleships and mighty dreadnaughts.
-Strategically outfit your vessel in billions of different combinations of items, to give you that edge you need on the battlefield or to boost the speed of that cargo ship.
-Literally hundreds of items, ranging from weapons, armour, electronic warfare, and weapon upgrades, to afterburners, micro warp drives, sensor equipment and coprocessors.
-No attribute is ever cast-in-stone. Skills effect everything from the elemental resistances of the shields to the damage of your guns and how much ore you mine per minute.
-Skills train at all times, regardless of whether you're logged off or in the heat of battle. Your character has attributes (intelligence, charisma, willpower, etc.) that detirmine how long a skill takes to train, and these attributes can be increased from 1 to any number with the use of learning skills and implants.
-Faction ships and items mean that the player can potentially fly all ships in game. From awesomely evil looking pirate ships such as the Ashimmu and Machariel, to the rather more standard looking but stunningly powerful Navy Issue vessels.
-Variety of gameplay; you choose what you want to do, and the universe is pretty much yours for the taking if you're smart enough to work out how to take it. Research, Manufacturing, Mining, Corporation Management, Agent Missions, Deadspace Complexes (PVE), PVP, PVM (ratting/npc killing), and even spying on the enemy in a cloaked stealth ship.
-No more stupid clans. Players found and control ingame "corporations" instead, and can declare war against other corporations. Corporations can join or form alliances with other corporations, and these alliances can then go on to conquer whole regions of space (usually consisting of around a hundred or so solar systems).