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: How hard is strangers wrath?
HARD 17 51.52%
VERRY HARD 2 6.06%
SUPPER HARD 1 3.03%
EASY 15 45.45%
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  #1  
04-03-2005, 06:44 PM
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Oddworld Oddworld Strangers Wrath Talk

How hard do you think Strangers Wrath was?
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  #2  
04-03-2005, 07:01 PM
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The word "Supper" applies to dinner, and "verry" isn't a word.
Stranger's wrath is...intermediate.
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  #3  
04-03-2005, 09:06 PM
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If you got every boss alive, like me, it was a challenge. An enjoyable challenge though. I saw some sites complaining that it was "too difficult" to bring the bosses in alive. Big babies.

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  #4  
04-03-2005, 10:37 PM
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Can I ask what the difference between "verry hard" and "supper hard" is? My guess is that "supper hard" means it's so hard that you work up a really mean apetite, is that it?
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  #5  
04-03-2005, 11:33 PM
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when I first began to play OSW, then I thought it was hard, but now when I almost have completed the game for the 4th time, I think it´s getting more easier.
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  #6  
04-04-2005, 06:09 AM
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played it the first time without getting the bosses alive... wasn't very hard
played a second time with all the bosees alive... I was trained enough and it wasn't very hard either.

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  #7  
04-04-2005, 10:14 AM
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Guys, stop being so sad. It's plaintitively obvious what ODDFREEK means. Want to get personal? Do it with a Personal Message.

I found Stranger's Wrath to be a lot easier than I was expecting. People on GameFAQs kept saying how hard the gameplay was, but they're obvious just really bad gamers. It was a challenging title, which is what all games should be, but apart from some having to figure some things out (heaven forbid), such as exactly how to deal with some Outlaws, it was entirely up to the player how hard things were. Play the game trigger-happy and leaping into every field of fire obviously makes the game harder. Take the time to figure things out, and you'll get by.
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  #8  
04-04-2005, 10:40 AM
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Guys, stop being so sad. It's plaintitively obvious what ODDFREEK means. Want to get personal? Do it with a Personal Message.

I found Stranger's Wrath to be a lot easier than I was expecting. People on GameFAQs kept saying how hard the gameplay was, but they're obvious just really bad gamers. It was a challenging title, which is what all games should be, but apart from some having to figure some things out (heaven forbid), such as exactly how to deal with some Outlaws, it was entirely up to the player how hard things were. Play the game trigger-happy and leaping into every field of fire obviously makes the game harder. Take the time to figure things out, and you'll get by.
Yeah I know what you mean. I frequent the God of War forums on Gamespot, and I remember seeing a topic that read "Puzzle is hard" and the guy was confused over a puzzle on the first stage. I mean, is this what we're reduced to these days? People can't even solve a simple puzzle nowadays. I mean, I loved how you needed strategy to take out outlaws in this game, and the alive or dead scenarios helped curve that factor. It made is truly challenging to do, but with enough practice, and some attention to detail, you could figure out how to bounty every outlaw.

There was this one "puzzle" in the game where there were a bunch of outlaws around a giant explosives cart (I think it was right before Elbose Freely) and I could never figure out how to bounty all of them without getting killed. So I tried luring with chippunks; no dice, they just ended up shooting me up when I tried to get near the bola'd outlaw. Then I realized; THEY'RE AROUND AN EXPLOSIVES CART. I couldn't believe how stupid I was. That lessened the outlaws by AT LEAST 2/3, giving me the upper hand again, and it was then made easier that way. I loved the design of every challenge in how you did things. The level design was genius in that way.
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  #9  
04-04-2005, 11:00 AM
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the game wasn't too hard...
actually I found it perfectly balanced!

never got frustrated too long, and the fun allways was there.

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  #10  
04-04-2005, 11:41 AM
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It wasn't hard at all. I used to play Devil May Cry alot, on its hardest difficulty, now THAT'S A HARD GAME. This was easy. Sometimes you die, but no more that max three times at one stage.
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  #11  
04-04-2005, 02:28 PM
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The boss battles were too easy for me. I thought the proccess for bringing the bosses alive could have been better realised. You could basically use the same combination of the charged zapfly and thud slug with all of them. I wish there was more variety on how you could capture them.
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  #12  
04-04-2005, 02:30 PM
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It was...challenging. I had a blast playing the game.
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  #13  
04-04-2005, 02:41 PM
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The boss battles were too easy for me. I thought the proccess for bringing the bosses alive could have been better realised. You could basically use the same combination of the charged zapfly and thud slug with all of them. I wish there was more variety on how you could capture them.
Actually, it did have different ways of getting to the bosses and finding out their weaknesses and etc, but as far as bringing them down, yes, it was mostly the zappfly/thud slug combo.

I liked that every boss battle was different in how they were presented to you, but the underlying strategy of taking all of them down was always the same, and I didn't like that all that much. I would have preferred a more strategic way of finding their weaknesses other than the trial and error method.

Sorta the way you bring down Packrat Palooka with the zappfly/shield conjunction, I liked that and trying to shoot fuzzles on top to knock him off his pedestal.

Also, Elbose had no back armor, so it was advantageous of you to shoot him in the back.

But I would have preferred if we were able to, say, snipe Meagly Mcgraw or something, and that's how we get him down, with using fuzzles to chew away at his camouflauge or something and that's how his stamina would lower.

I just didn't find the boss fights all that imaginative and I thought they could have been executed better.

Oh well, let's hope Fangus--if it ever sees the light of day--will have a better boss battle system, other than "shoot the guy with the big f$#%ing gun!"
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  #14  
04-04-2005, 02:44 PM
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On my first time through the game, I found it very-err, I mean, "verry" hard.
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  #15  
04-04-2005, 04:46 PM
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Yeah, when I first played the game it was pretty hard, but then it got like so easy afterward.
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  #16  
04-04-2005, 07:17 PM
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yes it did
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  #17  
04-05-2005, 12:11 AM
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It was too easy from the start. Perhaps one or two bosses were a slight challenge, but otherwise, easy. But still fun!
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  #18  
04-05-2005, 05:44 AM
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Before I discovered that Zappflies and Thudslugs could easily bat any boss, I found the boss fights hard. Which was my entire first run through the game.
It was fairly challenging, which is good.

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  #19  
04-05-2005, 05:58 PM
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I thought that the game was very easy except for packrat palooka, who took me like 10 tries to get.
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  #20  
04-05-2005, 06:03 PM
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Yeah, Patrat Palooka was a difficult boss. Except the rest. They were semi-hard.
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  #21  
04-05-2005, 06:07 PM
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I probably could have beat him sooner, but I was so intent on getting him alive. THe second time I settled for getting him dead I defeated him. (So it only took me two tries if you only count me REALLY trying.)
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  #22  
04-05-2005, 09:37 PM
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Before I discovered that Zappflies and Thudslugs could easily bat any boss, I found the boss fights hard. Which was my entire first run through the game.
It was fairly challenging, which is good.
Haha, same here. My first play through was terrible, I think I ended up killing half the bounties because I found it so difficult. Not to mention I got fed up after dying at the hands of the bounties so many times. Second run through, I found the Zappfly / Thudslug combination, and got them all alive.

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  #23  
04-10-2005, 06:13 AM
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Same here. I think it was a bit sad the way it was the same combination of Thudslugs and Charged Zapflies to bounty them alive
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  #24  
04-10-2005, 08:48 AM
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To be fair, there are some more specific weaknesses to at least a couple of the bosses.
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  #25  
04-10-2005, 10:58 AM
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  #26  
04-10-2005, 12:24 PM
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First time playing the game I thought that guy on the opple farm was 'supper hard'. And I killed him. Second play I took him alive without damage. It really depends on how you choose your ammo.
Also I think Strangers wrath is to short. If I could do a suggestion I wouldn't say that they should make more bounties, but either make ethe bosses harder (like packrat palooka) or make them harder to reach. Like packrat. Yeah, packrat was the best bounty

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  #27  
04-11-2005, 08:03 AM
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It could have done with more
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  #28  
04-11-2005, 06:18 PM
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i havet played it yet but i mite b getting it soon
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  #29  
04-11-2005, 06:33 PM
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it was easy because im pretty good at shooters and platformers my first time i got most alive and a couple dead like pack ret palooka but i went through 3 morre time and got every one alive and saved right before all the boss battles so i can go and fight them whenever i want i end up playing at leats 2 hours a day of stranger
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  #30  
04-12-2005, 01:34 AM
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Replaying SW I captured everybody alive (except elboze, I ran out of thudslugs there)
only packrat palooka was really hard I had to overdo him a lot of times

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