I agree, Dripikk, the Outlaw types just don't seem similar enough to me to be of one species (if you look at their size, leg shapes, nostril positions, whether or not they have ears). I know that ants and termites have castes that vary widely in size and structure, but the Outlaws don't seem unified enough to have that type of ecology. The Inhabitants were always meticulous in naming every creature before now, I'm now sure why they glossed over Stranger's Wrath's zoology.
Then again, I just had a thought: in the sewer level, the little hunchbacked Outlaw Minions are talking about Joe Mama as being their own mother, and she's definitely a separate type (with horns and the big theropod legs, like Elbowz Freely). Perhaps this is proof that they're the same species?
Volsung, that's an interesting take. The Industrialists are described as being "at war with themselves", and the Outlaws certainly could be members of that group who simply don't obey the Glukkon laws. Plus, the fact that they built such complicated machines as Packrat Palooka's force field means that they must have some technical knowledge. As for the Clakkerz, they really don't fit in snugly into either group; as I see it, they represent the first of Oddworld's middle class that we've seen in a game. They probably don't want to plunder the beauty of Oddworld for quick profit, but they give the Industrialists tacit approval to do so by purchasing their goods.
GrubbHunter, I had actually noticed that D. Caste Raider, the Lootin' Duke, and Fatty McBoomBoom looked like big Wolvarks, and that's a definite possibility.
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