Time for Dave's in-depth walkthrough.
There are a total of six mudokons here.
After watching the cutscene, work your way up and around to the work wheel labeled "Absolutely Positively Never Ever Turn This Wheel!"
Quiksave your game.. Turn the wheel, and the very
instant things start to move, step left and climb up. Try to beat the meat grinder to the other side. If you can't make it, there's no shame in waiting for it to come back. You can't roll under it, as I found out the hard way.
Wait for the middle grinder to start moving right, and roll after it. You should land safely. Immediately run right and enter the door.
From here, turn the workwheel to clear out the sligs. Crouch before they explode, as te force of the blast will knock you on your back, wasting precious seconds. Quiksave and enter the door to the right.
Immediately run to the right, ducking into a roll as you go. Roll all the way right, avoiding the flying slig chasing after you. When you get to the endm time you entrance carefully. When you enter this door, you will emerge in the shadows in the foreground, with an active meat grinder patrolling left and right. You want it to be moving to the left when you get there, so you can move to the right.
On the next screen, you'll see rising and falling meat grinders and bombs. The bomb pattern is red-green-red-green. Time it properly and deactivate all the bombs. If you are quick, you can get all three bombs at once.
Quickly say hello and sorry to the mudokon, then tell him to follow you. He'll stop at the wheel on the left, so you need to roll back to the right. Tell him to work, and turn the wheel with him, deactivating the drills. Get him to follow you to the next screen, and take the lift down.
Quiksave. Tell him to follow you, and run across these lifts when they are evened up. Take the last lift down.
Turn the wheels together and quiksave. Since you can't take him left, due to the barrier, leave him there for now. Go through the door. Run to the right and enter the next door. Back in the foreground, move under the drill and turn the next wheel, lowering the barrier. Take the mudokon with you to the left, back under the drill (I can't remember if it turns off with the barrier), and to the left.
Quiksave. When the trapdoor is up, run across and leave the mudokon there. Jump back to the right and climb up. Work together, then go apologize to the angry mudokon.
Take them both up the lift. Quiksave, just to be safe. Lead them to the lower wheels. Climb to the top, and all of you must work together to lower the final elevator.
The
second you see it come down, use the Alloya command, immediately followed by Follow Me. You must be quick, becasue the wheels also activated meat grinders moving directly towards these all important mudokons.
Get them onto the lift and ride it up to the Shrykull portal. Chant to send them home and charge up the Shrykull power.
Quiksave again if you want. Quickly roll back to the left two screens. Stand up and let loose the chant to tear up everything in the way. You should still have at
least a minute left. Plenty of time. Climb up and turn the work wheel.
If you have less than 150 rescues, you'll land on the next screen. You'll have to chant and escape through the portal for the bad ending.
If you have more than 150 rescues, you'll continue to fall to another screen, and land safely. Chant to rescue the last four mudokons and to open your escape route. Jump through and enjoy your ending.