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  #1  
06-17-2004, 02:46 PM
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Centered around the poor side of Oddworld!

Well from reading the latest info and interview of LL its seems the cultures in Stranger are going to be more or less the lower class cultures of Oddworld.

What do you think of this change? I find it intresting because it changes the whole plot we thought was for Stranger. Stranger is the one hunting the Out Laws not the Out Laws. And the whole idea of fly fishing and dams messing with ecosystems as being inspiration for this game makes for a a nice idea for a plot.
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  #2  
06-17-2004, 04:21 PM
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Oddworld Is It Just Me Or Is The Computer Room Shrinking? o_O;

Yeah, this is going to be pretty different from what we're familiar with.
It does make a good plot, though, like you said.
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  #3  
06-17-2004, 09:53 PM
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changes can be good, or bad...
but if it's OWI it will probably be good!

anyway I think it will be very intresting to approach a totally new aspect of Oddworld!

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  #4  
06-17-2004, 10:48 PM
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I see what PA is saying about it being a poor part of Oddworld. It's definitely less industrialised; you could even say it's an NIC locale, which makes sense. Mudos is only a small country, though, and from what we've seen, none of it looks particularly rich, aside from the few bigwigs would sap all profit from the land - which is how most NICs turn out, I believe.

But the new casts do indeed give OWI much more flexibility, and the new locations are just gorgeous, so I don't see any problem in the new setting.
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06-18-2004, 01:52 AM
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That new location could it be on a different continent? Or perhaps a huge island? Or on the other side of Mudos? LL said that the setting of this game is suppose to take place somewhere on the Oddworld landscape but nowhere near the locations inwhich the previous AO, AE, and MO took place.

Id like to see that it is a different continent but we already saw Mudokons, Sligs, and Vykkers appear in the story boards of this game. And we know they are native to Mudos.
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  #6  
06-18-2004, 07:54 AM
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Envroments like RF in AO looked realy mechancle and furure stlye tetchonolgy.
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  #7  
06-19-2004, 07:57 AM
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Do you think any of the characters from 'Stranger' will appear in the Quintology. It would be ashame to design such a gorgeous character as Stanger and then not use him anymore [he seems like he would be a black guy, dunno why, anyone agree?]
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  #8  
06-19-2004, 08:07 AM
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What, you mean like the way he talks? Yeah I thought that too. Like "Yo biatch. Jump in my low ride an' lets rotate dees tires. Drop them Nikes off yo ass 'afore I blast you mutha fu..."
Okay maybe not THAT much...

btw: Oddish! Banner! Chekkit!
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  #9  
06-19-2004, 08:18 AM
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No, i just meant him in person. He looks black. Although, if he was, his true place would be in a whites kitchen...damn blacks and their rights. Whole worlds going to bloody pot.
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  #10  
06-20-2004, 03:25 AM
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PA, Alf has said the new games take place in Mudos. I imagine it'd have to be, say, the other side of it to be populated by such a largely different cast of characters.

Oddish, RuptureFarms didn't seem that futuristic to me. Conveyor belts, large robotic machines - we've had those for years and years. I think Oddworld technology is just different from ours, having been developed in a universe full of different inspiration and laws of physics.
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  #11  
06-20-2004, 03:38 AM
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PA, Alf has said the new games take place in Mudos. I imagine it'd have to be, say, the other side of it to be populated by such a largely different cast of characters.

Oddish, RuptureFarms didn't seem that futuristic to me. Conveyor belts, large robotic machines - we've had those for years and years. I think Oddworld technology is just different from ours, having been developed in a universe full of different inspiration and laws of physics.
Yes, and then in MO, they were sort of leaning towards the 1950s style machinery (in VykkersLabs, anyway).
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  #12  
06-20-2004, 03:41 AM
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RF it looked more city like if you look at the outside of it. Well it dose for me.
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  #13  
06-20-2004, 04:22 AM
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hmmm, Oddworld's technology is a lot as ours, but simply at a larger scale...
it also tend to be not very cost-effective, which surprises me because of the Glukkon's profit polity.

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  #14  
06-20-2004, 04:24 AM
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I guess it does look like a film noir vision of the future, hehe.

I didn't notice any distinctly 1950s machinery in Vykkers Labs - what sort of stuff would that be? I know the overall impression I got from their style of science was something maybe Victorian.
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  #15  
06-20-2004, 04:32 AM
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hehe, that's probably becaus the style of architecture and mostly the windows

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  #16  
06-20-2004, 04:38 AM
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No, The whole style of the hospital, with primative surgery techniques, brick floors, large drill pumps, that funky typewriter/phone that Humphrey used. I say it has an "old" feel and look to it, not 50s per say, but that's what first popped into my head.
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  #17  
06-20-2004, 04:44 AM
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Thats why they say that Oddworld is so big and complex. I think the stlye of OW games are getting more in the past.Now we have a western theme, but there is advanced techonolgy, like the Outlaws guns.
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  #18  
06-20-2004, 04:49 AM
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like the Outlaws guns.
The guns seem primative, too. They're made to look like old fashioned Blunderbusses which was the type of rifle used by the pilgrims! But it is fitting to the hill-billy-like characters.
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  #19  
06-20-2004, 04:59 AM
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Yeah, the mortar cannons are a tad out of line with 19th Century America, I should think. But the Internet definitely is. Pack Rat Palooka is a rat out of time.
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  #20  
06-20-2004, 05:04 AM
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things may not have envolved at the same speed as it did on earth...
but it has a chaotic aspect on it that I like very much

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  #21  
06-20-2004, 12:54 PM
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That was always the whole point of Oddworld: its 10 times as big as earth so technology takes 10 times as long to spread so you get vast differences across the planet. And if you think about it, inventions don't necessarily all happen in the same place, so its possible that there is one place in mudos that has invented the wheel but not yet thought of fire, so they would have incredible wheel-based technology (clockwork and such) but no internal combustion engine. On the other hand there may be a place that has no problem with fire but don't have any idea what to do with it beyond cooking.
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  #22  
06-20-2004, 11:46 PM
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exactly NDW, plus, oddworld is soo big creatures never saw some other kind of creatures,
maybe Stranger traveled so far away from his home, he is the only one of his kind in Mudos, the main reason why he is refered as Stranger and why there are little racists réactions against him

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  #23  
06-21-2004, 12:08 AM
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I'm kind of behind on things compared to you guys ... but is Stranger even in set in Mudos, or another continent. I can't remember reading anything on it, but I could have easily missed something.

Also, with the different technology, I don't think the inhabitants of Oddworld are able to travel very far by air. Of course there are flying machines [blimps, Vykkers Labs, etc], but nothing that would travel a great distance. Therefore the inhabitants would not be able to see what is on the other side of the world.

That is one thing that I like about Oddworld, as although there are things that are "similar" to Earth, everything is uniquely different as well. Like how a lot of the industrial equipment "appears" to be older than what we have, it is all on a different scale [as someone mentioned already]. Plus there appears to be parts where they are more developed than we would be [like with Slig despencers for example ... which are likely some kind of "warp" device, as I doubt Sligs are all sitting up the top ready to come down the chute; or motion detector technology].

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  #24  
06-21-2004, 12:17 AM
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I'm kind of behind on things compared to you guys ... but is Stranger even in set in Mudos, or another continent. I can't remember reading anything on it, but I could have easily missed something.
I remember it was officially said the story took place on Mudos, sadly I can't find any quote back

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  #25  
06-21-2004, 03:50 AM
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:
Also, with the different technology, I don't think the inhabitants of Oddworld are able to travel very far by air. Of course there are flying machines [blimps, Vykkers Labs, etc], but nothing that would travel a great distance. Therefore the inhabitants would not be able to see what is on the other side of the world.
I'm sure (after seeing Strangers boat) that oddworld creatures have surely sailed around the world, and possibly flew (in moderation of course ).
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  #26  
06-21-2004, 04:19 AM
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I think it'd have been best if OWI's put some new races and species in the Auction at the end of MO. They didn't have to go in detail with them, but just to show them in the background would have been good, but also hinted at other races being at the "top of the food chain" as well as the Gluks/Vykks.
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  #27  
06-21-2004, 04:25 AM
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I remember someone claiming they saw a Chronicler in the audience a long time ago. Probly just misenterpreted a Glukkon of Vykker.
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  #28  
06-21-2004, 07:23 AM
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If the inhabitants invented something that is very inportant then then could broadcasted all over oddworld. There might be space staitons?
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  #29  
06-21-2004, 08:11 AM
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I'm a bit warey of space stations: Oddworld is fantasy, not science fiction, something people confuse all too often (not specifially Oddworld). Lasers are way out. Landing on the moon...uck. Still, Vykkers have an inherant tendancy to try and be in the air, maybe over time this could be extended to space. But I digress. I'm half way through writing an article I've code named "10 Things that Shape Oddworld", and one of them is the different technology that Oddworld has. The main reasons I put this down to is because of different inspirations (Meetles inspiring gasbag technology, rather than eagles inspiring wings) and different laws of physics (a different Theory of Relativity, for instance). However, you all make good points.

I agree with Jacob strongly here. While I realise it would have been impractical for OWI to do, including a couple of Chroniclers, Octigi 2.0 and Wolvarks surely would have made the whole scene much more realistic and ALIVE, as though it were taking place in a larger industrial society.

And regarding Stranger taking place in Mudos:

:
Q: I was just reading the article in gameinformer magazine about the next oddworld coming out. And all I'm wondering is why? Is Abe going to be in the game at all. He has been the star of the past three games, well sharing the role with munch. Please give a more in-depth explanation if at all possible. A concerned gamer
Erik

Alf: Dear Erik the Concerned, Don't be concerned, dude. Abe is just worn out and needs a rest. And aren't you just the least bit interested in what other characters inhabit Mudos? I know I am. I mean, it's foolish to think that Mudokons are the only species out there, right? We can't be the only ones...........
:
Q: Are the next game on an other Continent of Oddworld?
Oddys

Alf: I do know that it will take place here in Mudos, though.
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  #30  
06-21-2004, 09:00 AM
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Thanks for clearing that up Max ... it's hard to keep track of everything. I'm really going to need to delge into the archives during the next month so I can make sure I get things straight.

Correct me if I'm wrong, but I can recall a quote from when I first got into Oddworld which referred to that you would never see Oddworld go into space. I hope that is the case, as I wouldn't really want to see an inhabitant in a spaceship ... it kind of seems out of place.

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