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  #1  
02-14-2013, 08:17 AM
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Happy A few questions about level editing

Hi all! There's my first message on this forum. I have some questions about level editing. I know this forum much time and read many pages and threads before registration, but i didn't found something else:
1. How to delete the barrels on the first screen? (AO)
2. Where's directory of all oddworld sounds, skins and movies? (i want to replace them later)
3. And the question, which I didn't find before: what about replace CAM's in AE? I found the information about injection dll file, but I don't find download link.
PS: Sorry my bad English, I only study of its. I hope I'll be good member here, because I very love oddworld games. This is my childhood
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  #2  
02-14-2013, 08:26 AM
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Hi all! There's my first message on this forum. I have some questions about level editing. I know this forum much time and read many pages and threads before registration, but i didn't found something else:
1. How to delete the barrels on the first screen? (AO)
2. Where's directory of all oddworld sounds, skins and movies? (i want to replace them later)
3. And the question, which I didn't find before: what about replace CAM's in AE? I found the information about injection dll file, but I don't find download link.
PS: Sorry my bad English, I only study of its. I hope I'll be good member here, because I very love oddworld games. This is my childhood
Welcome on Oddworld forum, I hope you'll like it here. ^^

1. Right-click, remove FG1 layer.
2. You can't change sounds, skins and movies right now and I don't know if it will ever be possible.
3. http://www.oddworldforums.net/showth...596#post563596
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he could not can read what you say properly because you sorry couldn't did not use proper grammer level not design and read bad he could can not and mad you did not did do proof read it's not is hard when you just type whatever comes not to mind and don't read not yes read through what you have not yes have said.

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  #3  
02-14-2013, 08:43 AM
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Thanks for the quick answer, Skychase2rebirth. I saw your levels, It's awesome :-)
I understand the decision of the first and the second problem, but about the third:
I download this file earlier and put them into AE and level editor directory, but nothing happened.
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  #4  
02-14-2013, 10:10 PM
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I think that file might be just for specific versions of the game. You'd have to ask Paul about it.
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  #5  
02-15-2013, 07:13 AM
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Replace AE cams is impossible
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  #6  
02-15-2013, 04:06 PM
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Hi all! There's my first message on this forum. I have some questions about level editing. I know this forum much time and read many pages and threads before registration, but i didn't found something else:
1. How to delete the barrels on the first screen? (AO)
2. Where's directory of all oddworld sounds, skins and movies? (i want to replace them later)
3. And the question, which I didn't find before: what about replace CAM's in AE? I found the information about injection dll file, but I don't find download link.
PS: Sorry my bad English, I only study of its. I hope I'll be good member here, because I very love oddworld games. This is my childhood
1. Already answered - (FG1 will be editable in the next version).
2. In AE sounds are in sounds.dat, in AO they're in .VB files (which are in the LVL archives). It would be pretty simple to allow editing movies in the next version (provided you can use masher.exe to make new ones).
3. The injection DLL that works with all versions is here: http://www.oddworldforums.net/showpo...&postcount=278
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  #7  
02-16-2013, 02:20 AM
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Doesn't work for me
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  #8  
02-16-2013, 04:42 AM
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Can you write a small instructions about install dll, Paul?
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  #9  
02-16-2013, 09:52 AM
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I downloaded dll from Kapteeni13 site and it's work
Thanks for all answers, guys)
P.S. Wait for my new levels
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  #10  
02-17-2013, 12:58 AM
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WHAT ??? You can change AE cams ???

Edit : OMG I HAVE IT !!!

Edit 2 : My exoddus is too old and CD broken (My brother buy it in 1999 and now the game CD is broken so can't play anymore --')
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Last edited by WolfensteinOdess; 02-17-2013 at 01:38 AM..
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  #11  
02-17-2013, 05:46 AM
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Doesn't work for me
I'd love to help but "doesn't work" isn't much to go on .
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  #12  
02-17-2013, 06:21 AM
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Ok so I can put cams, but when I go in the screen there is a lot of colors, so strange I'm scared, and I can't launch my game if dll is in the game folder
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  #13  
02-17-2013, 06:51 AM
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Try using a re-release copy if yours doesn't work. Mine is pretty much brand new still since I install it once and stove everything back in it's box.
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  #14  
02-17-2013, 06:59 AM
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Today I'll write about add CAM's in AE.
I have one more question:
How to create door from r1 to e2? I don't know what value enter.
From: R1P15C04
To: E2P02C04
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  #15  
02-17-2013, 07:46 AM
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Level : 5
Path : 2
Cam : 4
Door scale : 0 forground 1 background
Id : (don't care)
Target door id : (idem)
Type of door: idem...
Start state : idem
Unknow : 0 normal 1 close
Id 1 to last : 0
Effect : 5
Movie : 1
Xoff Yoff don't care
Effect x 184 y 120
Abe direction : 0 right 1 left
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Last edited by WolfensteinOdess; 02-17-2013 at 07:52 AM..
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  #16  
02-17-2013, 10:19 AM
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Idea

:
Level : 5
Path : 2
Cam : 4
Door scale : 0 forground 1 background
Id : (don't care)
Target door id : (idem)
Type of door: idem...
Start state : idem
Unknow : 0 normal 1 close
Id 1 to last : 0
Effect : 5
Movie : 1
Xoff Yoff don't care
Effect x 184 y 120
Abe direction : 0 right 1 left
Error... Why level 5 (I don't know anything about levels)?

HOW TO REPLACE CAMs IN EXODDUS:
1. Go to Kapteeni13's files:
https://skydrive.live.com/?cid=4FA52...3&sc=documents
2. Find "Editor 0.6.1 AECAMEDITOR"
3. Download Paul's dll:
http://www.oddworldforums.net/showpo...&postcount=278
4. Extract launcher from first link to the your editor folder.
5. Extract dll to the your exoddus folder.
Thats all)
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  #17  
02-17-2013, 01:09 PM
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I'm not usually asking about the editor but, is there an updated version of the .xml files for AE ?
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he could not can read what you say properly because you sorry couldn't did not use proper grammer level not design and read bad he could can not and mad you did not did do proof read it's not is hard when you just type whatever comes not to mind and don't read not yes read through what you have not yes have said.

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  #18  
02-17-2013, 02:55 PM
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Also interested...
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  #19  
02-17-2013, 10:51 PM
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It's 5 because it's 5 If you put another number it will not work

All levels numbers :
r1 (rupturefarm) : 1
e1 (stockyards escape) : 5
l1 (monsaic) : 2
f1 (paramonia) : (impossible to edit)
f2 (paramonian temple) : 4
f4 (paramonian temple end) : 14
d1 (scrabania) : 8
d2 (scrabanian temple) : 9
d4 (scrabanian temple end) : 15
e2 (stockyards return) : 6
r2 (rupturefarm return) : 13
r6 (boiler) : 12
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  #20  
02-18-2013, 05:20 AM
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r1 to e2 (1 to 6, not 5)
Thanks for levels numbers list, It's very useful for me)
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  #21  
02-18-2013, 08:05 AM
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Sorry an error of me
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  #22  
02-18-2013, 12:05 PM
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Level : 5

Id : (don't care)
Target door id : (idem)
Type of door: idem...
If screen haves more doors than one. Then ID's would be good to use. ^^
"ID" is "Door ID" actually
"Target Door ID" is "Switch ID"
"Type of door" is "Target Door ID"

This is how i have tested these (or seen ingame by using Editor)

:
r1 to e2 (1 to 6, not 5)
Thanks for levels numbers list, It's very useful for me)
I always check "Path Transition" object to find out level value of level i edit currently... ^^
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  #23  
02-19-2013, 02:27 AM
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AEcam edit don't work...game crash
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