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  #2911  
08-06-2012, 07:25 AM
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They might respawn, but I'm not sure. Otherwise respawn them for yourself once you log in again
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  #2912  
08-06-2012, 08:54 AM
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Well the latest patch has broken the piston doors inside the Temple of Time. I was wondering if someone could take a look at if and see if they know why it's not working.

The problem is the middle block which is meant to go into the bottom after it's opened isn't anymore. and when the doors closed, there is a hole in the middle (so pretty much one part of it is doing the opposite)
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  #2913  
08-06-2012, 09:51 AM
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:
Including the mooshroms?
Oh MOOshroms, as in those cow mobs. Not mushrooms. Silly me.

And I'm not sure, try logging back in to see what'll happen.

@Crashpunk - 1.3 changed the timing of pistons for some reason.
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  #2914  
08-06-2012, 10:37 AM
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As it transpires, I have a little problem with my adventure map. See, I wanted to make it hard enough to be challenging to play through in a group. I don't know how well I succeeded, but I've definitely made it too difficult to play through solo (at least for a wimpy incompetent player like yours truly). Which is a problem, because now Havoc's said he's not restoring the End, I need to get into the Exposition Room to change said Exposition. And since I can't use creative mode, I can't get there...

I'd also like to adapt some of the traps to include new features like the way dispensers now interact with lava, and maybe use a book for exposition instead of walls of signs. Also last time I checked it right before I went away I found that mobs had damaged some of the traps and signs (endermen moving gravel, mobs setting off pressure pads and so on) and I would really like to ensure that my previous attempts to fix the issues have worked. But as I say this is all moot because I can't get down there. What I'm wrangling towards is to request that Havoc restore Creative to me for a few hours so I can make the required changes.

Please?

If I can make the required fixes very soon, I'll run the event this Saturday.
Also, I lost the chest full of reward goodies when the End was broken, so there won't actually be any rewards for the adventure.
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Last edited by Splat; 08-06-2012 at 10:43 AM..
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  #2915  
08-06-2012, 10:44 AM
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Give me a shout on Steam sometime when you're on the server and I'll help you out.

Also I keep saying that I already reset The End but I'm not sure if it worked or not.
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  #2916  
08-06-2012, 10:46 AM
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Um, as it turns out I'm already in Creative Mode; I guess I was still in it when I logged out. I'll do what I gotta do now, and let you know if I have any trouble going back to normal. I'll check out the End too, and edit this post when I know where we stand.

EDIT: By the sacrifice of Oldnile, I have confirmed that the Enderdragon has returned and once again reigns supreme over the End.

Raid time?
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Last edited by Splat; 08-06-2012 at 11:39 AM..
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  #2917  
08-06-2012, 01:19 PM
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Sorry for double post, but the adventure map is now ready. Gather at the obsidian building in the empty lot beside the under-construction station in Exoddus city on Saturday the 11th at 9:00PM British Summer Time.

I'll tag along at the back and see how it goes. There are a last few things I'll set up on the day.

Havoc, feel free to restore me to normal mode when convenient.
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Last edited by Splat; 08-06-2012 at 01:31 PM..
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  #2918  
08-06-2012, 05:04 PM
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Should be fun, though I'm not sure if I can be there since I will be at my GF's and her parents are having their 25 year anniversary this weekend. I don't think I can get away with sitting behind the computer. So I want video of all of it!
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  #2919  
08-07-2012, 02:07 AM
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I'll be there and filming if Crashpunk isn't doing it.
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  #2920  
08-07-2012, 02:19 AM
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Server has been updated to CraftBukkit 1.3.1-R1.0 Recommended Build
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  #2921  
08-07-2012, 02:56 AM
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Stargates aren't working properly; the signs don't display locations when right-clicked and using them does teleport you but also keeps crashing my game.

EDIT: Also buttons and switches seem to be really laggy, but that might just be my end.

EDIT2: Minecarts are really off and keep causing suffocation damage.
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Last edited by Splat; 08-07-2012 at 03:03 AM..
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  #2922  
08-07-2012, 04:12 AM
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Stargates work perfectly find for me, are you sure it's not something on your end? I have noticed that using minecarts is kinda glitchy lately, including taking damage. All I can do is hope that it gets fixed in future builds.
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  #2923  
08-07-2012, 06:24 AM
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Server Announcement


Ladies and gentlemen,

I am both proud and happy to announce that we now have our very own Tekkit server!

Its currently running on my home server and I have been working all night to get it working properly. It is up now and doing fairly okay. My hardware and internet connection should easily be enough to run the server, but time will tell how good it will hold out.

Right now the server is pretty much a direct copy of the Vanilla server as far as plugins and permissions go. If you're on the vanilla white list you are on the Tekkit white list and you will have the exact same permissions and abilities as in the original (with a few exceptions, keep reading).

There are a few things that don't work (yet) or which seem glitchy. The major one is the flying plugin that we started using not to long ago which doesn't seem to work at all. The server also seems to behave slightly different when it comes to commands and console usage but as a regular player that shouldn't influence you. Consider the server a work in progress for now. Not everything might be working as it should, but you're able to play and do as you please. We'll iron out the kinks as we find them.

One drawback to hosting it at home is that I have to manually start the server since I can't for the life of me figure out how to have it start automatically when I turn on the system. However once the backend is up and running the server should run, backup, restart and all that jazz without major issues. And if it does ever go down for a long period of time, you'll just have to wait for me .

So yeah, that's that. Enjoy the server! I hope to see many big factories soon.

Connection info:

First of all you should download the Technic Launcher. This is a stand alone Tekkit version of Minecraft that includes a bunch of pre-installed mods to support Tekkit. It does not influence or alter your original Minecraft launcher or settings.

When starting the launcher, select 'Tekkit' as the mod pack (large drop down button on the left) and log in.

Then just connect to owf-tekkit.no-ip.org:25565. This adres *should* automatically route you to the correct IP adres (since I'm on a dynamic IP). It's working so far, let me know if it suddenly isn't.

See you all on the server soon!
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  #2924  
08-07-2012, 06:36 AM
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Very exciting. To be honest, I've been playing a heck of a lot of Tekkit elsewhere, the main reason I haven't been on the server in a long time. I take it we're working with 3.1.2?
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  #2925  
08-07-2012, 06:37 AM
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Yes we are.
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  #2926  
08-07-2012, 06:44 AM
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I'll check the server out. (best get ahead of the competition!)
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  #2927  
08-07-2012, 07:28 AM
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Can I get some more information about how Tekkit and the modding involved works? What version of Minecraft is Tekkit compatible with? Do I have to install it/uninstall it every time I switch between using it and the regular server?
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  #2928  
08-07-2012, 08:13 AM
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Tekkit currently works with Minecraft 1.2.5, but you don't need to keep installing or uninstalling anything. The Technic Launcher installs a Tekkit directory separate from your vanilla Minecraft directory, so your existing save games and installed mods are preserved entirely.

(You can launch vanilla Minecraft from the Technic Launcher, but I don't know if that's your existing vanilla installation or another separate installation. If the latter, you can just use your usual Minecraft launcher to play your existing Minecraft.)
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  #2929  
08-07-2012, 08:30 AM
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:
Well the latest patch has broken the piston doors inside the Temple of Time. I was wondering if someone could take a look at if and see if they know why it's not working.

The problem is the middle block which is meant to go into the bottom after it's opened isn't anymore. and when the doors closed, there is a hole in the middle (so pretty much one part of it is doing the opposite)
I'll go check it out crash.

Theres a piece of a track missing at castle station. Also the travel by cart seems to glitch up a bit. Somehow, it keeps hurting me and freezes. (I do not have bad connection) somehow my character looks like a steve now. Idk how.

:/ I don't see anything wrong with the door at all except the problem you mentioned. None of the mechanisms are screwed up, well maybe the way the pistons react is the only problem (apparently it's the pistons at the bottom i found out). I can't fix this though. I tried a few times, lost one of your door blocks (sorry, but i replaced that piece with cobblestone) and got my brain fried over this problem. You may need to rebuild it.

I may need some time off of MC just to relax.
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Last edited by Destro; 08-07-2012 at 09:14 AM..
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  #2930  
08-07-2012, 10:10 AM
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The place skins are saved changed with the last update, so everyone needs to reupload their skins.

Cheers, Wil; I'll check it out. Oh and Wil, you know your house is opposite the giant skeleton I made, and directly in its line of fire? Would you mind if I put a giant arrow in your window? For the lols?
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  #2931  
08-08-2012, 03:34 AM
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So we had our first Tekkit server stress test yesterday with 5 people logged on at once. Those who were there can testify that HOLY SHIT LAG.

This morning I've allocated more memory to the server, which I forgot to do initially since I never had to touch memory with the vanilla server. I hope this relieves most of the lag. Let me know how it turns out.
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  #2932  
08-08-2012, 05:44 AM
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Well adding more memory doesn't work so I'm going to do one final test to see if it's something on my end or with the Tekkit server/world in general.

I'm gonna switch over the servers, the Tekkit server will take the place of our vanilla server and vice versa. If the original world lags as badly as the Tekkit world then my machine isn't powerful enough. I'll let you guys know how it goes.
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  #2933  
08-08-2012, 06:14 AM
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I've set up my base of operations in the snowy mountains where I spawned... a looooong walk from the main spawn area as Hula will attest to. I'm told there's aren't many sheep around spawn, so since there are about 500 near me, I'll be delivering two stacks of white wool for use in bedding and construction.

To help me, what are the coords of the communal base? If there is such a thing?
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  #2934  
08-08-2012, 07:25 AM
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Server Announcement

After Chris helped me with some testing, we've come to the conclusion that Tekkit is simply to resource intensive to run on my home machine. It does however run pretty smooth on the dedicated server. In addition I also tested how good vanilla Minecraft would run on my home machine and as it turns out, that also runs like a charm.

So we're permanently switching the servers. New connection info below.

OWF Minecraft Server
owf-minecraft.no-ip.org:25565
Maximum 8 players

OWF Tekkit Server
95.211.74.175:25865
Maximum 15 players

Still have some tweaking to do here and there but they are both up and running at the moment. Enjoy!
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  #2935  
08-08-2012, 07:55 AM
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@Wil Cords for the communal shack are x: 282 z: -219
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  #2936  
08-08-2012, 09:36 AM
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I've got a lot to learn in Tekkit but I'm loving it so far.

and yes testing was pretty tough, those lags spikes were the biggest I've ever encountered
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  #2937  
08-08-2012, 11:32 AM
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Do you think the vanilla will hold up on Saturday with the adventure?

EDIT: Speaking of which, I'd advise people don't bring items and gear they'd lament losing over-much.
Who's thinking of coming?
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Last edited by Splat; 08-08-2012 at 11:40 AM..
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  #2938  
08-08-2012, 01:23 PM
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I'll be there. Gathering point is in Exodus, near the station construction site then.

I'll get back to finishing that station by the way. I just had to finish the tower at the Longhouse first. Then the Ebonscale's Bane. And then the station, maybe.

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  #2939  
08-08-2012, 01:52 PM
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:
Do you think the vanilla will hold up on Saturday with the adventure?

EDIT: Speaking of which, I'd advise people don't bring items and gear they'd lament losing over-much.
Who's thinking of coming?
From what I've seen of the server so far I think it will. I'll double check to see it's running when I leave friday. If there's any issues let me know.
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  #2940  
08-09-2012, 09:29 AM
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Destro
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: Jul 2010
: the nether
: 115
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Destro  (64)

i keep getting this message when i try logging in from tekkit: failed to login: Bad Login

what does it mean?
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When you fear to go to sleep, and you experience repeating nightmares, your experiencing Hypnophobia. When your Nightmares come to reality, your in deep shit.

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