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  #241  
10-04-2012, 01:27 AM
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I'm sure they could set some kind of in-game flag for achievements that is checked in menu screens to update the "real" Steam achievements.

Also, I would like to see minimalistic achievements. You could even use them as little memorials, especially if you don't get them until in menu. I could enjoy looking through a list of achievements with the name of an area and some artwork as a reminder that I finished it. No corny subtext, no "break 50 pots". You could even do away with the names and just go with images.
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  #242  
10-04-2012, 02:56 AM
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^ This. However the problem when the game comes onto Steam is that it will have the alt-tab menu and any achievements that the game might have would pop up automatacally.
You do know that you can turn that off, right?

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I'm sure they could set some kind of in-game flag for achievements that is checked in menu screens to update the "real" Steam achievements.
I'm not 100% sure that understand what you mean, but if you are suggesting that the list of acheivements should be visible from the menu screens, that is definitely possible. From memory, both Eufloria and Deathspank had that.
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  #243  
10-04-2012, 03:57 AM
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No, I mean that obtrusive Achievement Get! messages should only occur in the main menu.
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  #244  
10-04-2012, 04:32 AM
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Oh, I don't think that's possible without turning off in-game notifications in Steam.
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  #245  
10-04-2012, 04:59 AM
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I'm sure it's possible. The game realises that the achievement criteria has been fulfilled, but it doesn't trigger the Steam achievement. It could sit on the information somehow until you return to the main menu then sort out the Steam end of things.
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  #246  
10-04-2012, 09:08 AM
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Binding of Isaac doesn't update achivements until you use the exit menu.

Which is why you should never Alt-F4 out of that game.

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  #247  
10-04-2012, 10:55 AM
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It did for me for most of the time
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  #248  
10-05-2012, 12:01 PM
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No, the less that stuff is integrated into the game the better. I think lots of people would complain if an achievement pops up in a corner telling them what they've just done because it ruins the immersive nature of Oddworld.
Heres a horrible idea, maybe implement the achievements in a similar fashion to 'This is the part where he kills you' from portal 2?

Or just have achievements for secret areas/none at all.
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  #249  
10-05-2012, 01:10 PM
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I don't understand what you mean, you mean that you get an achievement only when you make significant progress? If so, then yes, that's horrible.
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  #250  
10-05-2012, 01:37 PM
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I don't understand all this negativity towards achievements.
On my monitor, which has a max resolution of 1920x1080, steam achievement popups are about 1 to 1 1/2 inches long on the bottom right side of my screen.
If anything, I have trouble seeing when I get an achievement at all..
And it's not like they make sounds or are obtrusive in any way,
at least not on Steam..
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  #251  
10-06-2012, 02:26 AM
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Oh no, I love achievements. If you remember I made that thread about Oddworld 'cheves.

It's just sometimes I don't want to see them; especially if you have a shite PC with the game at a low resolution like me. The pop-ups are HUGE!

The whole immersion thing is understandable as well.
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  #252  
10-06-2012, 02:40 AM
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About the penis, you mean?
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  #253  
10-06-2012, 02:51 AM
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I...what?
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  #254  
10-06-2012, 02:58 AM
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If anything Abe's penis gives me deeper immersion.
I think that'll look nice in my sig.
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