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-   -   2nd Abe HD screenshot (http://www.oddworldforums.net/showthread.php?t=21053)

JennyGenesis 09-20-2012 03:44 AM

2nd Abe HD screenshot
 
New screenshot folks! It's rather large, so I've attached it as a link.

https://fbcdn-sphotos-g-a.akamaihd.n...79379585_o.jpg

My only gripe with it, is that the lever is rather hard to see, but I'm sure that will be sorted out.

Nate 09-20-2012 03:44 AM

I think this one looks pretty sweet.

Owly Images

Varrok 09-20-2012 04:18 AM

Is it still just a render, or a very early gameplay screenshot?

Why does the slig use the wrong type of mask?

Should that green mudokon be bald?

Nepsotic 09-20-2012 04:20 AM

I'm guessing they've canonically changed what masks sligs wear, and I really like the look of those leavers!

Also, maybe lower class slaves have no hair now. Or maybe it's not finished, and they plan to put hair on. Who knows!?

Varrok 09-20-2012 04:23 AM

I dislike the mask choice. Make them look like in AO, please ._.

Nepsotic 09-20-2012 04:28 AM

No, make the AO masks unlockable!
Replay value!
What the hay is that Mudokon even cleaning?

Varrok 09-20-2012 04:35 AM

:

No, make the AO masks unlockable!
Oh, be quiet =_= Every nonsensical canon change makes me a bit less willing to buy the game...

Nepsotic 09-20-2012 04:42 AM

It isn't nonsensical, think about it.
How would sligs move their heads, and function in general with a metal mask around their whole face?

Crashpunk 09-20-2012 04:45 AM

Now that is sweet! and for a Pre-Alpha I must say it looks pretty good.

Keep it up!

Varrok 09-20-2012 04:45 AM

@Nep,
Did you do any resarch on the topic you're about to discuss?

Phylum 09-20-2012 04:46 AM

Varrok's right. They should keep the visor for just AO and then use the bullshit depth perception reasoning to change it in later games.

Is noone else noticing how shiny that worker mud is? I like the slig. the glowing eye looks menacing.

Nate 09-20-2012 04:54 AM

I really, really wanna see this in motion.

Nepsotic 09-20-2012 04:54 AM

The Mud's sitting right under a lamp, though. That's why it's so shiny.

Crashpunk 09-20-2012 04:57 AM

Varrock your such a nit-picker! However saying that, I agree with the visor as well :tard:

I think it would be interesting to see both visors actually. I would make the Sligs a little different from each other.

xXxrenhoekxXx 09-20-2012 05:01 AM

I can't put my finger on it but there's something different about abe...

Oh well the game still looks awsome!

Nepsotic 09-20-2012 05:01 AM

@Crash
And maybe some can be bigger than others ect.
And they can have different voices (obviously still with the croaky-ness).
Kind of like the Muds in AE.

Varrok 09-20-2012 05:09 AM

:

()
Varrok's right. They should keep the visor for just AO and then use the bullshit depth perception reasoning to change it in later games.

I don't know whether informations from http://oddworld.wikia.com/wiki/Slig are reliable, so I'll stand aside from its arguments, but I think the visors from AO are a good design choice, not only because they look a little grim and disturbing, just like AO's supposed to be.

A slig wearing this might have a little problem looking up and down... but, be honest, they never ever do it in AO... there's no need anyway, mudokons can't fly or swim, so they should always be at the eye level (or on a ledge, but you can't see/shoot through it, so it's not necessary to see them there)

The improved eyesight masks are justified in AE, because there are flying sligs, who wouldn't be able to do their job without it. And there are mines... you usually mine down the earth, not straight


If I was a nit-picker, I'd notice the mud is not scrubbing the wall as he should, but floor instead

Crashpunk 09-20-2012 05:17 AM

:

If I was a nit-picker, I'd notice the mud is not scrubbing the wall as he should, but floor instead

They scrub and clean floors as well y'know! Abe is a floor waxer :tard:

Nepsotic 09-20-2012 05:18 AM

Actually, if you beat the Mud a little, he starts scrubbing the floor.

CP, you speedy shit.

Phylum 09-20-2012 05:19 AM

They have made the choice that the two eye mask is better. I personally agree that it works better in 3d.

Crashpunk 09-20-2012 05:20 AM

Also I've just noticed that 15 symbol. Does that mean there's 15 screenshot or more?

I WANNA SEE ALL OF THEM NOW!

:

CP, you speedy shit.

:tard:

Varrok 09-20-2012 05:21 AM

@CP, they do, but not this one.

@Nep, true. I don't think he's started beating him up yet


:

()
They have made the choice that the two eye mask is better. I personally agree that it works better in 3d.

AO's gameplay's in 2D

Crashpunk 09-20-2012 05:23 AM

Yes but the models are in 3D.

Nate 09-20-2012 05:27 AM

:

()
Also I've just noticed that 15 symbol. Does that mean there's 15 screenshot or more?

It's for the 15th anniversary of AO. Which was yesterday.

Varrok 09-20-2012 05:34 AM

Nobody noticed that, because it was covered by the International Talk-Like-a-Pirate Day

DarkHoodness 09-20-2012 05:49 AM

I did. I just didn't say anything.

Anyway, again the screenshot looks very good - I'm looking forward to this as much as I was looking forward to BMS. :) I think people are being nitpicky about the slig masks, though.

Steamer_KING 09-20-2012 05:50 AM

I think that for a Pre-Alpha screenshot, it looks amazing. I'll have to agree with Jenny, the lever is a bit hard to see.

:

()
I think people are being nitpicky about the slig masks, though.

I'm on this boat too, the mask won't change much, but that's just me.

K100 09-20-2012 06:00 AM

Liam Jones on facebook:

"Just so you all know, that's not the only slig visor ;)"

Asmoden 09-20-2012 06:02 AM

Can't wait to play :)
On side note; don't you think the barrels are a little too clean?
I mean it's a meat processing farm so a little blood, grafitti trash should fit just right.

Clannfear 09-20-2012 06:17 AM

Everything is a l i t t l e b i t too clean. I hope they will fix it. Btw - Slig mask looks great, although its good to know that there are more kinds of masks in AOHD.