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  #241  
12-10-2011, 03:32 AM
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ANNOUNCEMENT:

I have decided to film the movie in higher resolution than I was previously filming it in, for the sake of quality - Fraps doesn't like it when I film in full screen. However, I have discovered a way to run Minecraft at a set, precise resolution that isn't full screen but is higher than the default windowed. It seems to work but I'll have to run more tests.

Ultimately this means I'll have to re-shoot everything that's already been shot, but fortunately that isn't very much. However, I'll need help with this again.

----

@Carnix - You are awesome. Have some rep! However, for me to make use of that, is it possible to send that to me as a PNG with a transparent background? You'd be credited for your work. I'll be able to HD-ify the rest of the sign.

Also this is as far as I got the day before yesterday before I went to bed, the rest of the chart graphics should be done today:

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  #242  
12-10-2011, 03:42 AM
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It's looking good. I think you just need to 'smooth' out the pixels on the sad face and it'll look great.
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  #243  
12-10-2011, 03:56 AM
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The face is done at the exact same resolution as the actual size of the graphics - It's meant to be pixelated to look more computery.

Oh yeah and look at this! HD 720p! GASP! (Oh yeah and the posters outside the boardroom won't be visible from inside the boardroom while I film, I'll put up a temporary wall)
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  #244  
12-10-2011, 04:29 AM
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:
is it possible to send that to me as a PNG with a transparent background? You'd be credited for your work. I'll be able to HD-ify the rest of the sign.
I can do that. If you'd prefer, though, I could just trace the rest of it and send you that. Middle-ground between them two options; I could send you the PSD.
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  #245  
12-10-2011, 05:23 AM
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Oh yes please on you tracing the rest of it and sending the PSD. If you can spare the time, that'd be fantastic.

Also, since I'll be re-doing the shots again, I guess people can now use the visored slig now instead:



I've updated the skin post (#199) accordingly, for quick reference.
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  #246  
12-10-2011, 07:24 AM
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Yeah I was going to say, this is good if we want to shoot the visored slig scenes.

Happy Christmas Y'all
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  #247  
12-10-2011, 03:02 PM
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Well I guess I'd better get changed into a Glukkon skin. I'll call the turquoise one, if it's not already taken.
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  #248  
12-10-2011, 07:07 PM
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I started writing this a while ago and finished it today. It's my written analysis of the AO intro, describing what happens in each scene, with approximate duration. It'll make things a little easier. Actors can refer to this:

:
SCENES:

Key:
[x] = Filmed (approx. scene duration)

====

[ ] 01: Exterior view of Rupture Farms. A huge billboard stating the name of the factory fades into view - We then pan across to the dull, grey, menacing exterior of the factory building. An industrial village and many chimneys are seen in the background. (0:08)

[x] 02: Now interior. We see a row of massive machinery, possibly turbines. Carcasses (pigs in Minecraft) are ferried past on conveyors. (0:05)

[x] 03: Rows upon rows of massive pipes fill an area with conveyors situated in-between them. Large mechanical arms with rotary buckets scoop out flesh from the carcasses on the conveyors in the background. Another conveyor crosses the screen in the foreground. (0:04)

[ ] 04: Two sligs overlook a conveyor from a high catwalk. (0:05)

[ ] 05: Five mudokon slaves pull levers - They slide back retractable barriers across the carcass-ferrying conveyors. (0:08)

[x] 06: Scene of a barrel being filled with meat (pig being crushed) NOTE: In the original intro, scenes 06 and 07 are one scene.

[x] 07: Lid on the barrel

[x] 08: Barrel is labelled

[ ] 09: Filming blocks representing barrels up close would be boring. Instead, the logo on one of the exterior factory building panels is filmed. (0:07)

[ ] 10: Abe in a prison cell, we pan slowly around him “That's me, my name is Abe!” (0:13)

[ ] 11: “I crossed the meanest boss in the world, Molluck the glukkon” (0:03)

[ ] 12: Slowly pan around Abe in the cell, “I was working late one night...” (0:09)

[ ] 13: A flashback. Viewpoint pans behind Abe as he waxes the floor around the boardroom (0:12)

[ ] 14: Abe is disappointed over no more Meech Munchies (0:11)

[ ] 15: "We still made Paramite Pies" (0:10)

[ ] 16: "And we made some good Scrab Cakes too!" (0:10)

[ ] 17: "But that was before I knew: How we'd make New 'n Tasty, I was still to find." (0:06)

[ ] 18: Abe sneaks toward the boardroom (0:05)

[ ] 19: We zoom in on Abe's face as he peers inside (0:01)

[ ] 20: The circular boardroom – The management of the notorious flesh farm hold their meetings here. The viewpoint looks down upon a circular platform where Molluck and a slig are present while six other glukkons look on from their own individual, smaller platforms attached to the wall. The room is equipped with a projector, currently projecting the RF logo and “Annual Board Meeting” onto the wall opposite the six glukkons.

We pan all the way around the room, eventually backing out of the doorway that Abe is peering into the room through. (0:11) (This is proving to be a huge pain in the arse to film, it may require several takes – I hope people can stand still long enough)

[ ] 21: Abe continues to peer through the room. (0:02)

[ ] 22: The meeting starts – Molluck and the slig turn to the projector as it displays a graph. Meech Munchies sales are falling drastically. (0:04)

[ ] 23: Two glukkons, one dressed in green, the other turquoise are appalled by what the graph shows. The projector now shows that Scrab Cake sales are also on the decline. (0:05)

[ ] 24: Shot from behind of Molluck and the slig overlooking the graph. (0:03)

[ ] 25: Shot of the back of the room, everybody present is visible. “Things are going down.” (0:03)

[ ] 26: The glukkon dressed in green speaks up. “What you gonna do about it, huh?” (0:04)

[ ] 27: Shot from behind, a close-up of Molluck's back, panning slowly around him. “Watch.” Abe's narrative: “But Molluck was cool. He had a plan.” (0:04)

[ ] 28: Shot of Molluck and the slig overlooking a new graph: 'New 'n Tasty' - Projected sales look very promising indeed. (0:04)

[ ] 29: The green glukkon seems pleased about this. “Ah-ha!” (0:01)

[ ] 30: We zoom in slowly on Abe as he looks on – Something seems to scare him. “This new kind of meat...” (0:04)

[ ] 31: We zoom in on the projector, revealing a gruesome logo of a mudokon head impaled on a stick for a new product, 'Mudokon Pops'. A diagram showing the meat cuts on a mudokon body is displayed. “It was US!” (0:04)

(NOTE: 31 will have to be filmed in two parts, since texture packs can't be changed on the fly)

[ ] 32: Abe is shocked by what he just witnessed. (0:03)

[ ] 33: We pan out from a close-up of the green glukkon until everybody in the room is visible. They are cackling manically at their new plans. (0:09)

[ ] 34: Abe backs away from the boardroom entrance. (0:02)

[ ] 35: Abe looks left to right, before bolting away to the right. A camera drops from the ceiling, tracking him. (I've tried to make a camera in Minecraft without success, maybe a different, filler scene of Abe running through a door could suffice instead) (0:06)

[ ] 36: A distant view of Abe running across a catwalk in front of the turbines from shot 02. “I just had to escape...” (0:03)

[ ] 37: Abe runs along a catwalk that runs alongside meat conveyors (for simplicities sake he'll run along the same catwalk from shot 04). “I just had to be free!” (0:04)

[ ] 38: Abe runs down a long corridor. A slig chases him – The viewpoint follows the slig. “And I didn't even know, I had a destiny. So, get me out of here!” (0:09)

That's all that can be done without creating further props or graphics.
I sleep now, maybe I'm being a little too passionate about this.
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  #249  
12-10-2011, 10:11 PM
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There's nothing wrong with taking pride in a project like this. It will only make the finished product all the better. I can hardly wait to see this.
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  #250  
12-11-2011, 01:52 AM
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Just one more thing before you start recording.
I edited the bow texture to turn it into a blunderbuss like the Sligs use. If anyone wants to modify it please feel free to do so.

I made them in a way so that you only need two different files:
item\arrows.png (which are changed to being like bullets)
gui\items.png (which contains the four changed bow icons)
That way, if you want to replace the art and terrain, you can still do that.

(PS I also made an AK47 version)
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  #251  
12-11-2011, 03:13 AM
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That reminds me. The one Mod I hate in Minecraft more then any is the gun mod.
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  #252  
12-11-2011, 03:20 AM
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Hey thanks, it's something that slipped my mind - Yeah, that would look a lot better if sligs held them instead.

+ rep to you.
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  #253  
12-11-2011, 03:36 AM
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Not sure how it looks like in third person view. We'll have to try that out later.
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  #254  
12-11-2011, 03:38 AM
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It looks better than the bow for the sake of detail, if both slig actors pull their bows back.
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  #255  
12-11-2011, 04:20 AM
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Here's how it looks: In the weapon slot / Aiming the gun

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  #256  
12-11-2011, 09:38 AM
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EDIT: Eh never mind, I'm not going to be able to do the boardroom filming spontaneously. I'll pre-arrange it instead.

Thanks to those who have so far helped me film today and for being patient, and also sorry if I was snappy - Things kept going wrong and stuff. :P
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  #257  
12-11-2011, 10:04 AM
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It was really fun today. Sorry for the accidents. Another idea would be to have different armour in the texture pack swapped out for props. So like instead of a helmet, there could be a cigarette instead.
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  #258  
12-11-2011, 11:24 AM
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Good news: The footage we spent ages trying to shoot despite all the setbacks can be looped - Yes it's noticeable, but only if you look really hard. Thank you to Alexfili, Splat, Havoc and Crashpunk for being patient and putting up me and my crappy contraptions - Plus rep to you all!

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  #259  
12-11-2011, 01:23 PM
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Wait, so you've actually started filming?

What rough times do you want us to be on if we want to help out?
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  #260  
12-11-2011, 01:36 PM
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DH, would it be possible to send me a PM when you start filming the Glukkon part? Because I'm not 100% sure I'll be able to make it if it relies purely on checking this thread. You shouldn't have to wait for me because I check on the forums at least 10 times every day.
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  #261  
12-11-2011, 01:45 PM
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Okay, most of the shots have now been filmed - Only the boardroom scene and shots of the front of the factory remain, but I still need some graphics for that which I'll be working on soon. Will keep people updated - I'm thinking sometime during next week if that's okay with most people.
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  #262  
12-11-2011, 02:04 PM
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:
Oh yes please on you tracing the rest of it and sending the PSD. If you can spare the time, that'd be fantastic.
Can't attach PSDs to posts here so I've sent you an E-mail instead.
EDIT: The Hotmail address on your profile failed. Got a real one?

For everyone else:


Back to lurking, now. Good luck with the rest of this.
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  #263  
12-11-2011, 02:51 PM
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I have and forgot to update my old e-mail - But actually never mind, the image here that you've posted will do nicely. That's some damned amazing work you've done. Have some more rep.

Thanks so much for taking the trouble to do this.

Oh and another update from some tests I've just done: Windows Movie Maker is a bitch to try and make video synchronize with music. It also keeps lying to me, saying that it's synchronized when I'm making the movie, but when I save the movie, it's unsynchronized. Annoying as hell. It makes me wish I could afford Sony Vegas.

Still, I'll play around with it more, there has to be an easier way of doing this.
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  #264  
12-11-2011, 11:04 PM
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Yeah, I made a movie in Windows Movie Maker a few days ago and the audio came out all out of sync. (sigh) I'd recommend Avidemux but it's not very easy to move clips around in. It's cracking for just exporting an AVI that any pc can read though, and powerful in terms of what video resolution you want. (tiny exported files too)
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  #265  
12-12-2011, 12:11 AM
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Long time no see Carnix! Great work on the Mudokon Pops logo.
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  #266  
12-12-2011, 07:01 AM
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Another update: I've found a way of syncing the audio - Playing the movie from the beginning each time I change something. Joy. Ah well it's better than not being able to sync it at all.

EDIT:

I've uploaded what I've got so far, bear in mind that some shots are still temporary (especially the first shot of the factory front), there are still some syncing issues (I'll silence the pistons during the barrel scenes to make it much less noticeable), some shots will have to be re-done (like the prison cell scenes and Molluck). There are a few errors too that I'll have to get rid of. Other than that it's looking very good - But it needs to be polished to a mirror shine.

Preview 1

Preview 2

Suggestions and feedback welcome! But bear in mind that I'm probably already aware of what you may highlight.
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Last edited by DarkHoodness; 12-12-2011 at 08:35 AM..
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  #267  
12-12-2011, 10:26 AM
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Honestly, you are selling yourself short. These videos are amazing. Whoever played as Abe did a great job.

I still miss the scene where it shows the logo on the meat barrel. Even if it was just a photoshopped image where the stamped black logo was on the barrel... it's just... something I miss. Apart from that it's top notch.
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Last edited by AlexFili; 12-12-2011 at 10:29 AM..
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  #268  
12-12-2011, 10:38 AM
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It was Splat who played Abe during the scenes where he pushes the waxer around the boardroom - He did a good job. However the footage had to be sped up or slowed down to make it fit, and there's still some more playing around to do.

While I would love to show the RF logo on a barrel label, unfortunately it's impossible, even if I used a texture pack, since the resolutions are far too low to fit enough pixels in to make it legible, which is a shame since it would make more sense. A panning shot of the logo on the side of the factory will have to do instead.
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  #269  
12-12-2011, 12:16 PM
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Personally what I would do is take a screenshot of the bare barrel, superimpose a black stamped RF logo onto it in photoshop and then do a little zoom into it. The scene is only a few seconds long, so won't even be that noticeable. But, it's up to you. It's not a major issue.
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  #270  
12-12-2011, 12:33 PM
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You need something like Vegas to do something like that since the scene has to move - If it was static it would look worse than the factory side. Windows Movie Maker is crap and can't support super-imposing an image over moving footage.
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