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  #2641  
06-27-2012, 11:26 AM
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I think that's an awesome idea. Underground city... man that would be cool.
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  #2642  
06-27-2012, 11:38 AM
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That'll be quite cool - Hopefully the digging won't become too tedious. Maybe people could go creeper hunting.
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  #2643  
06-27-2012, 01:17 PM
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It could be like Moria! =D
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  #2644  
06-27-2012, 01:18 PM
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We have a potential site for the city; in the desert beyond the Longhouse of the Dragonslayers there's an NPC village, and we're considering starting it under there. However, these are early days and this is only speculation and so on.
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  #2645  
06-27-2012, 10:15 PM
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I've expanded our rollback plugin a bit by complementing it with another plugin that allows for a little more detail. We're now running CoreProtect, which does our rolling back. And LogBlock, which provides a detailed log of who placed blocks, where they were placed, etc.

To quickly summerize, if you find damage somewhere you can use LogBlock to see what caused the damage. Once you figure that out you can check who was in the area lately and see if that person can somehow be tied to that event (if damage was done by TNT and someone was in the area and placed TNT, you have your man).

Unfortunately the plugins do conflict a little bit with one another which is why LogBlock will only store log data for two weeks. Reason for this: LogBlock can't detect rollbacks done with CoreProtect. So even if you undo all the damage, LogBlock's logs won't show the change unless the database is emptied or overwritten. That's why we're using it for additional information only. And two weeks should be more than enough to detect serious damage.

Most commands and stuff are explained trough the in-game help commands;

/core help for CoreProtect.
/LB for LogBlock.
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  #2646  
06-28-2012, 06:19 AM
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Hey guys! I found a two dungeons merged together! It took me awhile to finally light the place up but it was worth it!

P.S: A creeper messed up one of the Ma'Spa Depot gates while trying to get me. Sorry! ><

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  #2647  
06-28-2012, 08:27 AM
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But if someone blew up Genesis we might not find out for two months!

Oh boy. If the gate's badly damaged, I have no idea how to fix it!
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  #2648  
06-28-2012, 12:29 PM
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:
But if someone blew up Genesis we might not find out for two months!
If a tree falls in Genesis, would anyone hear it?
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  #2649  
06-28-2012, 12:38 PM
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:
But if someone blew up Genesis we might not find out for two months!
The damage could still be undone, the detailed logs just wouldn't be available anymore.
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  #2650  
06-28-2012, 12:45 PM
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:
If a tree falls in Genesis, would anyone hear it?
The answer is no: A tree can't fall in Genesis, as such complicated physics system isn't included in Minecraft source code
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  #2651  
06-29-2012, 02:20 AM
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Touché

What about if a Creeper blew up?
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  #2652  
06-29-2012, 03:05 AM
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/laughs at Varrok

In the interest of getting on with it, methinks that over the next few days, I shall build a rail track to the NPC village beyond the stronghold, set up a couple of service buildings (train station, storage shack and so on) and begin the Great Delving. I'll lay out a frame and anyone who wishes to can come and aid as they see fit. People are free to keep any coal, stone, iron and so on they find (though we should start at the top and work down to limit the chance of hideous accidents) though they may wish to use said findings as pickaxes for the digging. I'll build a house near the entrance and fill it with chests for people to dump stuff they don't want, and any of it worth keeping will be transported back to Ma'Spa as free-for-all at a later date.
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  #2653  
06-29-2012, 03:11 AM
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If someone will donate an iron pick or two to me I think this would be a good chance for me to find some resources and get back into this server.

I'll be around sometime.
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  #2654  
06-29-2012, 03:16 AM
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Is the use of TNT allowed to speed up the dig?
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  #2655  
06-29-2012, 03:37 AM
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I usually TNT areas where I want massive amounts of stone/dirt/etc. removed or when I'm just bored of using pickaxes. So I'm up for that. We just have to be careful not to blow eachother up (it'll probably happen anyway...).

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  #2656  
06-29-2012, 05:43 AM
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Well, wouldn't want to mess up the ceiling, especially as we're under a desert and don't want sand falling down and ruining everything, or the walls, 'cus TNT craters are so ugly, or the deep ores down below - want to harvest as much of the diamond, gold and so on as possible, myself. But for some of it, I guess.
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  #2657  
06-29-2012, 04:23 PM
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Should we just dig it as an open cut and bother with a roof later? There's something unnerving about being separated from several tonnes of sand by a thing layer of stone/sandstone.
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  #2658  
06-29-2012, 04:48 PM
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Don't be such a pussy. Just don't touch the ceiling and you'll be fine.
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  #2659  
06-29-2012, 06:05 PM
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Well, I used almost an entire diamond pick just now. We have enough cobble to fill 2 double chests at this point.
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  #2660  
06-30-2012, 12:30 AM
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Here's a clear map of Ma'Spa rail based directly on one I made earlier for the old Genesis rail network, you may want to edit the first post in this thread and attach this to it or so:

EDIT: Improved it a little, see a later post.
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  #2661  
06-30-2012, 03:17 AM
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Looks good. Wil can you put that in the OP?
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  #2662  
06-30-2012, 03:30 AM
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If I want a station at my Sky Fortress can it be up at y = 128 or would I have to have my own "line" running out from the mountain station?

e:
Speaking of my Sky Fortress, it's coming along nicely.


(I forgot to swap texture pack to take this)

Building was going well until this happened.


Apparently I can't count. Ed, this is what I said you'd laugh at.
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  #2663  
06-30-2012, 04:21 AM
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I'll have a look before drawing conclusions. Map looks excellent, Edd. There's also a proposed extension to go beyond the Desert Village to Hulaa's village (I think it's Hulaa's anyway), though that's at early days. I'll have a look at that, too.

EDIT: The East-West line is now long enough to get you the 'On a Rail' achievement, travelling from Great Delving, through Ma'Spa Depot towards the Dark Fortress.

EDIT2: Phylum, if your sky fortress is the big thing with the globes in the mountains beside Havoc's white house, well, layer 127 might be a bit much but I'll put it up high somewhere. If you'd like to show me where you want your station next time you see me online, I'll discuss it with you.

EDIT3: Your little village looks great, Hulaa. If you want me to build an underground platform there, just say the word.
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  #2664  
06-30-2012, 04:27 AM
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Improved it a bit:

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  #2665  
06-30-2012, 04:47 AM
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The best part is that it's about as complicated as the Adelaide Metro trainmap.



The most complicated it gets is at Goodwood, Keswick and Mile End. 3 sequential stations that lie on 2 lines each and serve as the only real interchange stations, which is useless because Goodwood is the 3rd stop from the city. Other than that interchanges are just splitoff lines.

Including Genesis and Exodus we have a more complex transport system than my city. It's also probably more efficient!

I finally explored the Ma'Spa trainworks today and I'm really impressed. That underwater tunnel was brilliant.
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  #2666  
06-30-2012, 06:59 AM
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Thanks

Edd, that was brilliant.
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  #2667  
06-30-2012, 02:29 PM
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Sorry to double post, but I'd like to remind all members, new and old, that one of the server rules is:

:
Fill in your Creeper holes near inhabited areas (if you're far away and not near other people's creations it's not important).
There are a lot of craters around the Great Delving. If it's dark and you need to move around then sleep and ask other players to go afk, or wait until day comes. Sleeping as soon as night falls (when practical) also limits mob spawning a lot. But if you do make a crater, fill it in as soon as you know you're safe (creepers, like most mobs, often spawn in packs, so be careful).
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  #2668  
07-01-2012, 07:18 AM
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I forgot to share the 3 part of the stronghold raid.



Part 4 (which is just the credits) is going to be uploaded very soon.
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  #2669  
07-01-2012, 09:29 AM
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Cliffhanger - noooooo!
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  #2670  
07-01-2012, 04:49 PM
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So there's a slight problem with my new house.



Mobs spawn on top of the walls because they're not illuminated. Baring that in mind, be fucking careful up there until I have a chance to fix it.
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