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  #211  
09-29-2012, 06:18 AM
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We have a Welcome and Birthdays subforum?
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  #212  
09-29-2012, 06:53 AM
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No. Don't believe Nate's lies.

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  #213  
09-29-2012, 07:19 AM
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lol.
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  #214  
09-29-2012, 10:14 AM
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Does anyone else think PB sounds like an STI?

Also no, I don't care about the visors, only the hardcore fans do. Luckily there aren't many of them about no more.
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  #215  
09-29-2012, 10:19 AM
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Does anyone else think PB sounds like an STI?
For you everyone sounds like someone else.
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  #216  
09-29-2012, 11:08 AM
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Wait, what?
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  #217  
09-29-2012, 11:39 AM
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Oh...

I thought Pupbenny was saying thank you after V_O_T said Abe HD was great so far...

...Y'know what forget it
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  #218  
09-29-2012, 01:13 PM
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Oh...

I thought Pupbenny was saying thank you after V_O_T said Abe HD was great so far...

...Y'know what forget it
lol.

Also what's a STI? Slig Trigger Intuition?
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  #219  
09-29-2012, 01:56 PM
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Sexually Transmitted Infection
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  #220  
09-29-2012, 06:57 PM
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For fuck's sake, guys. I just warned Pupbenny about being offtopic. Why would you then continue to post offtopic shit?
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  #221  
09-30-2012, 01:14 AM
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Going back on topic, I love how the design of the levers now reflects their appearance in the opening cinematic of the original Abe's Oddysee. It's those little touches that make the change rather nice indeed, love how they're taking more from the cutscenes and bringing it into the actually gameplay scenery. ^^
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  #222  
09-30-2012, 01:31 AM
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Going back on topic, I love how the design of the levers now reflects their appearance in the opening cinematic of the original Abe's Oddysee. It's those little touches that make the change rather nice indeed, love how they're taking more from the cutscenes and bringing it into the actually gameplay scenery. ^^
^Have to agree with you there. In the back of my head I always asked that question of "Why arnt the levers in the cinematic the same as the ones used in game?"

Attention to detail like the lever and the little Mudonkon exit sign in the 1st HD screenshot really makes the game stand out.
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  #223  
10-01-2012, 12:28 AM
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I think the guys at JAW have really perfected this. And we've only seen the Pre Alpha!
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  #224  
10-01-2012, 08:27 AM
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It isn't perfect by any means, but it sure is looking good.
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  #225  
10-01-2012, 09:21 AM
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They should just release pre-alpha and let the modding community bring it up to scratch. Like every other developer.
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  #226  
10-02-2012, 08:01 AM
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They should just release pre-alpha and let the modding community bring it up to scratch. Like every other developer.
hmmm... I think you're onto something
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  #227  
10-02-2012, 08:54 AM
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the holographic screens in the pre alpha video look like quite cool, i had an idea pop into my head that you could possibly stop at one and press a button (like on munch's oddysee) but it can have options on it like an options menu at a pause menu, so you can change brightness,contrast,music volume,sfx volume or even use them (if you will add them) to type in a cheat code? Obviously as well as displaying the in-game stats. so it would be like an in-game pause menu type thing
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  #228  
10-02-2012, 12:33 PM
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That is a horrible idea.
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  #229  
10-02-2012, 01:04 PM
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Biggest immersion killer I can think of.

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  #230  
10-02-2012, 01:09 PM
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I can think of bigger.
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  #231  
10-02-2012, 01:11 PM
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I can think of bigger.
Abe's penis is not an immersion killer. I wish we could stop having this argument.
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  #232  
10-02-2012, 02:01 PM
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I bet you actually want to continue this argument
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  #233  
10-02-2012, 02:10 PM
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If anything Abe's penis gives me deeper immersion.
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  #234  
10-02-2012, 02:24 PM
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In Soviet OWF, Abe's penis is more deeply immersed in you.

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  #235  
10-02-2012, 07:12 PM
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the holographic screens in the pre alpha video look like quite cool, i had an idea pop into my head that you could possibly stop at one and press a button (like on munch's oddysee) but it can have options on it like an options menu at a pause menu, so you can change brightness,contrast,music volume,sfx volume or even use them (if you will add them) to type in a cheat code? Obviously as well as displaying the in-game stats. so it would be like an in-game pause menu type thing
So you're saying that you can only pause the game or change options at certain predetermined locations? And, assuming these locations are all industrial, you wouldn't be able to even quit the game whilst in the Monsaic Lines, Scrabania and Paramonia levels?
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  #236  
10-03-2012, 01:20 AM
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Yeah... that's not going to work. *shakes head*
Clever, but seems too Dead Space honestly, and doesn't fit the way the game is set out.

Would be clever though if the status indicators did have the product ad and only showed the number of employees when you actually went up and examined them, or they cycled through worker status and product placement automatically on a timed loop (kind of the same way the LED screens cycle between controls and factory mottos).
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  #237  
10-03-2012, 08:36 AM
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I meant as an addition to the pause menu, but as said it wont work. It would be cool if it displayed security status too, it could work well with trophies/achievements
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  #238  
10-03-2012, 02:48 PM
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Security status? As in, how many sligs are on duty? That would kill a couple of puzzles I think.
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  #239  
10-03-2012, 04:17 PM
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I meant as an addition to the pause menu, but as said it wont work. It would be cool if it displayed security status too, it could work well with trophies/achievements
No, the less that stuff is integrated into the game the better. I think lots of people would complain if an achievement pops up in a corner telling them what they've just done because it ruins the immersive nature of Oddworld.
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  #240  
10-04-2012, 12:08 AM
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^ This. However the problem when the game comes onto Steam is that it will have the alt-tab menu and any achievements that the game might have would pop up automatacally.

And I just want the pause menu to look like Abe's Oddysee's. Maybe they could add more advanced options menu because it's a PC game but that depends on if this game needs a launcher or not.
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