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  #211  
12-21-2010, 04:25 AM
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I love Munch's Oddysee description on steam store page, with
:
Graphics so amazing, only the Xbox can bring them to life.
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  #212  
12-21-2010, 04:44 AM
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I love Munch's Oddysee description on steam store page, with
Considering how often it crashes on PC I'd agree with that statement.
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  #213  
12-21-2010, 05:00 AM
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I will cry. I can not use steam. I wish some collector edition with abe and scrab figure, big artwork catalog and some green juice(brew). But its only digital. It could be so nice birthday(28).
Can someone buy it for me please? I know it is a lot of money but if I will ever meet that guy a would give him 30 dollars!
Why cannot you use steam? You mean paying? I pay for games without any credit card or bank account - it's not impossible

Last edited by Varrok; 12-21-2010 at 05:02 AM..
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  #214  
12-21-2010, 05:13 AM
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The game works fine for me now, haven't had a crash since that last post

I suppose the problem is mostly confined to the starting area.
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  #215  
12-21-2010, 08:43 AM
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[...]They're being much more responsive than most other devs, I'll give them that much.[...]
They're being responsive.
Most aren't, they just don't care or they do too little and too late

:
MO's crashed for me too. Twice. I haven't even made it out of Raisen's cave yet! The first room! It crashed when I walked around the edges and tried jumping up the wall, and then when I put the game on the second time, it crashed when I jumped and fell off the wooden platforms and crash landed on the ground below.
For me as well. However, once i exited the cave, everything worked ok. I haven't yet played much mind you, just up to the point where we reach munch


:
Changing the properties of Munch.exe to match this http://i.imgur.com/J9UN7.png might help those who can't get past the first stage without it crashing. It made the problem less occuring for me.
Also, to those having problems, try setting the affinity of the game to one or two cores, no more than that. Ofcourse this is directed to those who have quad core processors
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  #216  
12-21-2010, 09:23 AM
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Incidentally, has anyone been able to confirm whether or not the individual games of the Oddboxx are giftable or not?
The option was there for me when I bought Stranger. Don't know if it worked or not though since I bought it for myself.
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  #217  
12-21-2010, 10:13 AM
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Hey guys, if you're having any issues with Oddboxx see this thread: http://www.oddworldforums.net/showthread.php?t=19909

EDIT: JAW has taken over the Munch's Oddysee port, so any bug reports for that game can now be sent to them as well.
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Last edited by Manco; 12-21-2010 at 11:02 AM..
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  #218  
12-21-2010, 11:22 AM
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I suppose the problem is mostly confined to the starting area.
Nope. The game looks and runs really nicely for me, but the random crashing continues in spooceshrub forest.
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  #219  
12-21-2010, 11:44 AM
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@Max
You can gift anything on Steam, just add it to cart, and klick "Cart" button, there should be gift option.
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  #220  
12-21-2010, 11:57 AM
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From OWI's Facebook...

"UPDATE: We have managed to repeat 2 of the issues with Stranger's Wrath. The corrupted fonts and a problem with transparent polygons...they have strange stippled blocks around them. Being able to repeat these means we can trace and fix.

With regards to Munch, the developers working on this have managed to repeat the crash in a development environment, which means they can now fix this."
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  #221  
12-21-2010, 12:12 PM
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Holy fuck, Gil just said he doesnt mind games running at 20 FPS. Raise your standards JAW, 20 FPS isn't acceptable for a new game, let alone a 5 year old port.

http://www.neogaf.com/forum/showpost...&postcount=501
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  #222  
12-21-2010, 12:36 PM
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Holy fuck, Gil just said he doesnt mind games running at 20 FPS. Raise your standards JAW, 20 FPS isn't acceptable for a new game, let alone a 5 year old port.

http://www.neogaf.com/forum/showpost...&postcount=501
I think you're overreacting a bit there - he's saying he's a console gamer who's used to 20-40fps, NOT that that's his standard for the Oddboxx.
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  #223  
12-21-2010, 12:40 PM
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I interpreted it as him thinking people would be alright with getting that kind of frame rate.
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  #224  
12-21-2010, 12:55 PM
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I interpreted it as him thinking people would be alright with getting that kind of frame rate.
I interpreted it as him saying he's not a PC gamer and doesn't quite understand why people are out for his blood.

:
So from my point of view, I'm sorry, my bad. FYI I'm the CEO of JAW not a programmer, I will now move to beat our programmers to make sure they fix the issue.
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  #225  
12-21-2010, 01:04 PM
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He should know his market though, not assume things.
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  #226  
12-21-2010, 01:10 PM
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You have to keep in mind this is JAW's first foray into PC gaming - and I have to say I can see where he's coming from, people are going MAD because ... SW isn't HD?
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  #227  
12-21-2010, 01:21 PM
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Because its at 10-20 FPS is more of the root of the up roar I think.
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  #228  
12-21-2010, 01:25 PM
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And how does 10-20 FPS = 20-40 FPS?

I just read through that NeoGAF thread, and they basically spat in his face and chased him off because he doesn't quite realise the lofty standards of PC gamers. Never mind the fact they're working their asses off gathering data for a patch, and never mind the fact they're actually talking to people.
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  #229  
12-21-2010, 01:27 PM
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If by "lofty" standards, you mean a working product then sure.
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  #230  
12-21-2010, 01:43 PM
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I'm not denying that the port is in pretty bad shape right now. What I AM saying is that Gilray didn't expect people to be demanding 60FPS standard.
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  #231  
12-21-2010, 03:56 PM
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From OWI's Facebook...

"UPDATE: We have managed to repeat 2 of the issues with Stranger's Wrath. The corrupted fonts and a problem with transparent polygons...they have strange stippled blocks around them. Being able to repeat these means we can trace and fix.

With regards to Munch, the developers working on this have managed to repeat the crash in a development environment, which means they can now fix this."
Cool, so they are quickly and efficiently solving the issues.
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  #232  
12-22-2010, 01:08 AM
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I hope they patch Munch soon, I'm more interested in playing Munch through again than Stranger.
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  #233  
12-22-2010, 07:08 AM
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How's this for quick?

"Update on the crashes in Munch...

We believe we've fixed this issue now, but are currently spending a few hours testing to make sure we're not wrong!

All being well a patch release for Munch will be out later today. (read tonight for those in the EU)"
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  #234  
12-22-2010, 08:24 AM
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That's good news.
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  #235  
12-22-2010, 09:41 AM
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How's this for quick?

"Update on the crashes in Munch...

We believe we've fixed this issue now, but are currently spending a few hours testing to make sure we're not wrong!

All being well a patch release for Munch will be out later today. (read tonight for those in the EU)"
Wow, now that's quick!
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  #236  
12-22-2010, 10:36 AM
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Because I am now apparently the thread's Twitter feed:

"@AmazingManco the problem with it is, it's Flash based, so we had limited restrictions to work within"
They must have never worked with Flash before, then. I've used Flash for several years and there is no excuse for producing an image that bad in Flash. It's just silly.

Anyway, instead of making a diagram, they should have just made a list of actions with the keys assigned to them. That's how PC games are. Diagrams work good for console controllers, but not so much for keyboard and mouse. Besides, they might be able to handle pure text, since it's, you know... flash based.
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  #237  
12-22-2010, 10:47 AM
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Yeah, there's no denying that control screen was pretty dire. At the moment, though, I think they have bigger fish to fry.

(and if they want a better control screen I'd be happy to help - I have MSPaint too!)

EDIT: http://forums.steampowered.com/forum...3&postcount=22
:
Stranger:
1) We are aware of a performance killer in the game, and we are fixing it. This does seem to be caused by some discrepancies with different driver versions, and some of the code we used. We will nail it and release a patch.

2) Corruption, again we are onto this, and is likely related in some way to the above, but currently it only appears on ATI boards with Catalyst A.I. enabled.

3) Controls, we're completely redoing the controls stuff, so that you can set your own entirely, be that joypads/keys etc. This is something that really didn't occur to us, we though *wrongly* that PC gamers wanted easy options, not complex options, hands up that is our bad, but we ARE fixing that.

Munch:
Crashes: We believe we have fixed these now, we've been running a version here for a couple of hours with ZERO crashes, which we will continue to play with throughout the day, and touchwood get THAT patch out later today.

Controls: As someone has said the game does have full control customization in there via the config screen. So not sure if there's anything extra your guys would like looked at in this regard?

Audio: We have repeated an issue with some audio missing, but only on Vista, we are looking into this.


Chances are we will get the Munch crash fix out later today and then carry on with improvements in the New Year, UNLESS something else critical arises.

In regard to Stranger, we want to get fixes out as soon as we can, and we will.

Thanks

Stewart
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  #238  
12-22-2010, 01:10 PM
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I'm hoping they'll release the Munch patch soon.
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  #239  
12-22-2010, 02:48 PM
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I'm hoping they'll release the Munch patch soon.
Looks like they're rolling it out pretty soon: http://forums.steampowered.com/forum...00&postcount=1
:
Anyway, we have JUST submitted a new build to Valve to post as an update.

I don't know how long it'll be before it is up there, but I'd ask you all to try this and let us know ASAP if this cure's the Crashing issues in Raisins Cave.

We found some stuff that was hooey and altered it. On 3 machines that we did repeat the crashes on easily, this build does NOT crash at all, so touchwood you guys find this too and that you can enjoy the rest of the game.
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  #240  
12-22-2010, 03:06 PM
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Granted, but only once and in this thread...
Fuck Yeah

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