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  #2161  
02-24-2012, 08:44 AM
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Glitch, would you be willing to do a bit of redstone for the station? I want to try and make the doors a bit more mob-proof. I have a system in mind and could probably do it myself, but you could probably do it better.
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  #2162  
02-24-2012, 09:55 AM
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They're sitting awkwardly in the middle of the Station building sight.
Somewhere around one of the norths corners would be great if that's feasible, Manco. Two tracks will run out facing north, with space for platforms and aft. At the moment the line will end there but if there's a bit of room for it to continue roughly southwards in future, and maybe for branching lines to potentially leave the station too, that'd be good.
How is this?



Looking east from Outpost Alpha




Looking southwest from the spot

This is a spot in the desert south of Ma’Spa central. It’s the most northeastern point of my land, but is outside the Compound walls and across the water. It’s almost directly east of the Outpost.


And on a more annoying note, I won’t be able to donate as much redstone as I intended. Turns out my Death Fort in Genesis was wiped from existence when the maps were merged – the point past DH’s lava huts is now a desert.

That means my treasure vault (where I kept all my redstone, plus one of the diamond blocks back from our hacker problem) is also gone.
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  #2163  
02-24-2012, 10:02 AM
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Havoc should still have the original maps - Maybe putting that back shouldn't be much of a problem.
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  #2164  
02-24-2012, 10:07 AM
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Ah guess I missed something afterall. Sorry about that. I could put it back, though. I still need to lower Exoddus anyway.
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  #2165  
02-24-2012, 10:25 AM
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Eh, we all make mistakes. If you could replace it that would be awesome.
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  #2166  
02-24-2012, 12:39 PM
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:
Glitch, would you be willing to do a bit of redstone for the station? I want to try and make the doors a bit more mob-proof. I have a system in mind and could probably do it myself, but you could probably do it better.
Gladly. You'll need to talk me through what we're doing though.
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  #2167  
02-24-2012, 12:57 PM
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Ok, I'll grab you next time I see you on the server and we can discuss it.

In fact, being the Dark Lord and all, maybe I'll kidnap your daughter/granddaughter/wife/mother/hamster and hold her to ransom until you help!
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  #2168  
02-24-2012, 01:11 PM
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Is the Zelda Statue I made in the way of the Depot at all Splat? Maybe someone could move it somewhere else.

Also Mudokon_Master, When was the last time you went on the sever?
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  #2169  
02-24-2012, 03:08 PM
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It's not in the way but the line might obscure it a bit. I'm not sure, and I hope not. I'll help you move it if necessary.
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  #2170  
02-25-2012, 01:30 AM
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Okay. Well I was thinking more someone do is on MCEdit but if you can help me move it block by block that'll be cool

Also, I have some stuff to donate, Lots of Coal and Gold
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  #2171  
02-25-2012, 11:50 AM
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Gold! I'm not sure the storage chests in the station are easily accessible right now but if you can get to them, stick it in a random one. I'll set up a decent store room once I get to making a floor plan of that place.
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  #2172  
02-26-2012, 03:18 AM
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Where did Bessie go? I was temporarily storing her at Exoddus while I built my Cattle Rehabilitation Pasture. Has anyone seen her?
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  #2173  
02-26-2012, 04:59 AM
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Aren't all your cows called "Bessie"? :P

Anyway the night before last I made myself a bunker in the hill under my tower in Ma'Spa, and used up whatever gold/iron I didn't donate to the railway to build myself a minecart lift going up the tower.

While watching more TV last night I extended the coaster a bit more - Although it's still a temporary structure that will be taken down once Wil builds up the cathedral a bit (rather than after a set time). It now lasts between 2 and 3 minutes.

Also RF is on hold until 1.2 'cause of things coming out that may affect/improve my level design - That's what I'm waiting around for. But I don't feel like posting in my thread just to announce that since 1.2 is just around the corner anyway.
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  #2174  
02-26-2012, 05:06 AM
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The cathedral is also on hold until 1.2. I'll get everybody's help to build some lovely arches, and since upside-down stairs and slabs could improve their look dramatically, I'll hold off until I have a finalized design. I would get started with the latest snapshot, but I don't think the reverse slabs are in.
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  #2175  
02-27-2012, 08:17 AM
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Been away for the weekend as usual, does anyone have any to-do list items I need to work on next time I do some fixing up around the server? Currently I have this:

1. Lower Exoddus (Has anything of importance been built there since the merge?)

2. Find and import Oddhunter's Genesis home (exact location would help a lot).

I'll probably get busy with this tommorow.
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  #2176  
02-27-2012, 09:37 AM
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As I've told you on the server, I did spend a little time removing the snow from Exoddus and fixing the gates - Also people have removed stuff from there. I'll help Splat restore his tower later if he likes.

And I've shown you where Oddhunter's Genesis home once was - Also bear in mind that to the (now) South of it was a desert with a sandstone tower and some cobble bridge with archways. Around that area in some hills with a valley (perhaps more West of the tower) was a small mountain cave that belonged to Splat or Wil.
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  #2177  
02-27-2012, 09:41 AM
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:
2. Find and import Oddhunter's Genesis home (exact location would help a lot).
The best directions I can offer is that it’s in roughly the same direction as the OWI logo, the hotel, WoF’s house and the lava huts. Just much further out.





In that direction, basically.

Place should be recognisable from the ground due to the massive skull spewing lava, and from an aerial view the stone bridge over a lake.
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  #2178  
02-27-2012, 10:02 AM
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Yeah, if you keep going forward in that direction from my house you'll bump straight into it.

I remember last year I found my way there, got terribly disorientated and freeloaded there for a while while I explored.
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  #2179  
02-27-2012, 10:09 AM
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Don't worry about the desert tower/bridges. It is just a thing I made that one time.
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  #2180  
02-27-2012, 12:06 PM
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Oh my, that is what Genesis looked like when I first joined the server
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  #2181  
02-27-2012, 03:02 PM
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Oh yeah Havoc, you may want to remove all the snow from Exoddus
while the chunk is selected - You can replace the snow layer with air.
Also you can swap the ice blocks with water.

Perhaps that also could be done with Ma'Spa as well.

Anyway I was busy with world downloader and Cartographer. So
without further ado, here are maps of the 3 main towns:



Nikki and Robert's Mountain House:




Attached Thumbnails
Click image for larger version

Name:	Exoddus.jpg
Views:	184
Size:	618.4 
ID:	13302   Click image for larger version

Name:	Genesis-27.02.jpg
Views:	210
Size:	1.60 
ID:	13303   Click image for larger version

Name:	Ma'Spa-27.02.12_isometric_w.jpg
Views:	221
Size:	1.09 
ID:	13304   Click image for larger version

Name:	NikkiMountainHome.jpg
Views:	183
Size:	113.8 
ID:	13305  
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  #2182  
02-27-2012, 03:40 PM
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Awesome! You can see my house just above the giant enderman's head.
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  #2183  
02-27-2012, 05:35 PM
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I want to download it right now
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  #2184  
02-27-2012, 11:35 PM
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I never realised how massive that hedge-maze is. Who built that?

My Genesis house was so boring. I'm glad I did a better job in Exoddus, and my Ma'Spa hill-fort is looking good so far.
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  #2185  
02-27-2012, 11:51 PM
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I never realised how massive that hedge-maze is. Who built that?
Pretty much this.
The hedge maze and RF. I'm actually shocked it takes up about 10% of the whole genisis civilization.

Last edited by Mudokon_Master; 02-28-2012 at 12:16 AM..
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  #2186  
02-28-2012, 01:17 AM
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Um, before you talk of transforming ice into water, you might want to take note of the building just above the apartments, and consider the impact the aforementioned global warming would have on the noted abode.

The maps look great and, disconcertingly, bring back some good memories.
It's a shame we lost the pine-clad slopes on the far side of my mountain retreat, but ah well.
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  #2187  
02-28-2012, 01:21 AM
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Wait, what? Ice into water?

MY HOOOOOUUUUUUUUUUUUUUUSEEEEEEEEE
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  #2188  
02-28-2012, 01:26 AM
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Um, before you talk of transforming ice into water, you might want to take note of the building just above the apartments, and consider the impact the aforementioned global warming would have on the noted abode.
That's not in Exoddus.
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  #2189  
02-28-2012, 01:40 AM
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Oh. Well. I'm just going to stand around shuffling my feet now. And glaring at Splat when he's not looking.
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  #2190  
02-28-2012, 02:28 AM
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The hedge maze was my idea - I was quite fascinated by my, then fresh, experience of The Shining movie, and the maze was a result. It was based on a picture I saw in a weird Overlook Hotel leaflet. It was pretty much the best source I could rely on, since you don't really get many overhead shots of the maze in the movie, and in the one you see, the maze appears endless.

It was hard work - especially levelling the place and getting all those logs for the base (back then, of course, leaf blocks needed logs to remain where you put them). I got some help from Nikki who helped with the maze walls. I think it's still not completely finished though - I was planning to put in glowstone so that you can have a midnight maze experience similar to what you see in the movie.

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