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  #2101  
01-03-2013, 11:28 PM
johnnyk89
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hi guys i've made a cool cam file i just made

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  #2102  
01-04-2013, 02:42 AM
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I've made a cool cam I just made ?!?
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  #2103  
01-04-2013, 02:56 AM
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It was so cool he made it twice.
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  #2104  
01-04-2013, 05:07 AM
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oh god not again...
seriously though the cam actually looks okay. (I was expecting worse)
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  #2105  
01-04-2013, 06:06 AM
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The problem is, there's way too much stuff going on in the cam. Is there really any need for that many supports? The directory thing doesn't make much sense either, it looks like it's behind the platform because of the way the supports are layered. Also, the mudokon counter board thing looks a little awkward, maybe move it somewhere if it's necessary to have.

It sounds really critical I know, but it's my honest opinion.
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  #2106  
01-04-2013, 06:19 PM
johnnyk89
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guys i know my cam is cool but i know i just used all the layers in one layer at the same time but i think i've done all of them not of them but some of it i have to go on and complete it.
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  #2107  
01-05-2013, 03:27 AM
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In this CAM there is not a lot of objects and it's HD, as you can see this is a CAM which take me a lot of time to work to make it perfect and not just 5 mins to copy paste from a render.

So, johnny, this is a cool CAM, not a lot of elements but effective.

I think you have to review your vision of a cool CAM.

Sure yours are nice but just copy/paste and I don't think you've a schema of your level with all the CAMs you have to make and where you have to place objects.

Remember it :
Be organized !

EDIT : Oh yes and STOP USING MY BACKGROUNDS TO CREATE YOUR CAMS, this background is my creation so make an other with an other background !
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Last edited by WolfensteinOdess; 01-05-2013 at 03:30 AM..
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  #2108  
01-05-2013, 03:33 AM
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:
and it's HD!
Eh?

I think you need to check your definition of HD.
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  #2109  
01-05-2013, 04:03 AM
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In game it's HD

Edit : This is the original background I made for one of my lvls and reused by johnny :

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  #2110  
01-05-2013, 04:56 AM
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I thought he took that from the game didn't we already go through plagiarism with johny before?
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  #2111  
01-05-2013, 05:28 AM
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http://www.oddworldforums.net/showth...=19905&page=65

Oh ! There is my cam here --'
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  #2112  
01-05-2013, 08:22 AM
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:
In game it's HD
In game it's 640x480, that's not HD.
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  #2113  
01-05-2013, 08:48 AM
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why does he keep stealing your cams?
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  #2114  
01-05-2013, 09:30 AM
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Because he can't make it himself.
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  #2115  
01-05-2013, 11:11 AM
johnnyk89
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well i can make my own cams but the only way i've make own and i think i'm starting to know why i would steal your cams? u know what ok i just thinking to make my own cams there's no big deal.
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  #2116  
01-05-2013, 11:48 AM
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Stop stealing our CAMs
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  #2117  
01-07-2013, 05:29 PM
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:
In game it's HD
I think you mean Widescreen, not HD.
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  #2118  
01-07-2013, 10:11 PM
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:
I think you mean Widescreen, not HD.
It's not widescreen either. Your monitor probably just stretches it out to fill the screen, and as a result you'll probably see it's quite blurry or pixelated. I'm sure widescreen and HD are both 16:9 anyway, 640x480 I thought was 4:3.
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  #2119  
01-07-2013, 11:04 PM
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by HD he means clean (as in nothing looks cut and paste) can we move on now?
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  #2120  
01-08-2013, 09:24 AM
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Yes it was what I want to say (sorry for my bad english ;( )
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  #2121  
01-08-2013, 03:41 PM
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You probably mean high quality as opposed to high definition.

High quality means it's well made. High definition means that it is at least a certain size.
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  #2122  
01-09-2013, 09:26 AM
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So it's HQ. ?
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  #2123  
01-09-2013, 01:45 PM
kapteeni13
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I started make sometime ago yet another hard version of Abe's Oddysee with Paul's Level Editor.
Here is download link:
https://skydrive.live.com/?cid=4FA52...704B99A686!718

Two first levels: RuptureFarms and Stockyard Escape is done harder. More epic traps added too... ^^

Monsaic Lines is currently underconstruction...
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  #2124  
01-12-2013, 01:49 PM
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Agh, I'm really stuck now. I got past all the other tricks you put in so far, but I have no idea what to do. What's the random exploding slig for anyway?

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  #2125  
01-12-2013, 08:07 PM
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I may consider giving it try later
and I'm guessing kapti had an extra slig and didn't know what to do with it.
I've never done that though
http://youtu.be/oZq02xoRLWI?t=4m54s

anyways I'm sorry I couldn't get my mappack done before the holiday it's just I didn't have enough enthusiasm to do any work on it (plus positioning scenary can be a paaaaaaain!) so I'll leave the thing here until I can figure something out
http://www.mediafire.com/?67uuehrn913r1mk
happy late holiday gift
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  #2126  
01-13-2013, 12:49 AM
Tadimo
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Agh, I'm really stuck now. I got past all the other tricks you put in so far, but I have no idea what to do. What's the random exploding slig for anyway?
Some interesting levels kapteeni13, a bit more trial and error than Im used to but good to see something new

Oddman to get past that area you need to rescue the mudokon near the mines and door, just get him to walk past the mines as he won't trigger them.
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  #2127  
01-13-2013, 01:17 AM
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:
Oddman to get past that area you need to rescue the mudokon near the mines and door, just get him to walk past the mines as he won't trigger them.
Both of them or just one? One of them is like stuck on a barrel and he won't come down.

How did you figure out that he could just walk through the mines anyway? I know there's that slig at the beginning that does (runs through three somehow ) but I guess I have to disarm the UXB first as well.

Thanks for the help anyway, hope there isn't a mine right on the next screen like there was on the door in the third one.
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  #2128  
01-13-2013, 02:16 AM
johnnyk89
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hi guys sorry i did not send any messages for a long time i had some time some editing cams files on exoddus and yeah i'm so busy doing all the work i've been working on so how's things lately?
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  #2129  
01-13-2013, 02:39 AM
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:
hi guys sorry i did not send any messages for a long time
It's was calm during this time...
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  #2130  
01-13-2013, 03:23 AM
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I give up trying to tell him to read the thread and being patient,

anyway kapteeni I was playing the hard mode and if I wasn't dying I was re doing the exact same puzzle to the point I'd have diead at... And die the moment I rap right. very good so far (currently at the second last part of the first level) my favorite trap was on the second screen with the bomb behind the barrel it's extremely obvious and I felt like this was going to be the only trap and when I jump over the bomb (not gonna spoil what my next surprise was)

something I didn't like was the blind cliffs "I wander what's down here?" *climbs down* *BOOM!*
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