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  #151  
01-23-2003, 10:40 PM
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Okay... I need to know!!!

WHAT FUELED THE GLUKKON'S HATRED TOWARDS THE MUDOKONS BESIDES THE MOONPRINT CLAIMING THING?

I know something else had to happen along with that fact! I must know so I'm certain that I don't have to go back and re-write the introduction of my comic!

And do you guys think there could be a still-existing tribe of native Glukkon? Because if so, I'm going to use my idea for that and introduce Greg, the last native Gluk.
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  #152  
01-28-2003, 12:11 AM
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Happy Patience is a virtue.

Sorry Dipstikk. I was going to answer this but I forgot because I had to leave. There are many theories about the history between glukkons and mudokons. But this is the most popular one, grounded in most official information.


Many years ago the mudokon tribes were the one of the most powerful species on Mudos. Or they would be if they weren't constantly involved in war with other races and themselves. Although the mudokon ways were generally peaceful, conflicts did arise in which the warriors needed to go to battle. At about this time the mudokons were well know for giving aid to "lesser" species in many different areas. This time was known as the mudokon Advisor Era. They helped other races plan their battles, political plans and economies.

Also about this time, the glukkons were going through their Alchemy Age. Many races on Mudos were very religious, steeped in superstitions and spiritual matters. The glukkons were no exception, although they tended to take a more scientific approach to things. There was a belief that the Chosen Race of Oddworld, who would bring about great changes, would have their handprint marked on one of the many moons. The glukkons wished to be this race and so they began to dabble in genetics. They felt extreme contempt for the mudokons, who believed they were already the Chosen Race. The glukkons wished to learn how alter their hands to match the mark that would appear on the moon.

What happened next is not as clear. The glukkons experienced a great disaster but recovered and became the cynical, economy based race they are today. The Magog Cartel was formed and with the help of the vykkers, and likely a deal with the khanzumerz, the glukkons managed to slowly take over Mudos. They eventually enslaved the mudokon race, who had forgotten their rich culture over time and where caught unprepared by the glukkons. With the mudokons as their slaves and the economy of Mudos in their control, the glukkons beleived that they had become the true rulers of Oddworld. Prophecy or no prophecy.


I know that didn't help much but hopefully others can add to and correct it. Basically the mudokons were all high and mighty and treated the glukkons like dirt so the the glukkons strategically managed to take dominance from the mudokon jerks.
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  #153  
01-28-2003, 09:24 AM
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wow! THANKS, TheKhanzumer!

I didn't mean to come off as so harsh in the PM, but I want to finish the beginning part of the comic (I'm re-doing the first chapter to make it more ledgable) and I'll try to send it to Dark_Xintos for coloring ASAP. I hope you guys like it, 'cause I'm so proud of it!

(I've already finished chapter 3. I'll PM as many people as possible with the comic's synopsis, so check your PM boxes!)
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  #154  
01-31-2003, 02:23 AM
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What is the bug that flies up the screen thing in the intro of MO? Also what are those bright thingies flying around the bottom of Vykker's Labs.
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  #155  
01-31-2003, 03:02 PM
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:
Originally posted by Facsimile
What is the bug that flies up the screen thing in the intro of MO? Also what are those bright thingies flying around the bottom of Vykker's Labs.
the bug looks a lot like a meetle but I don't think it is one

  #156  
01-31-2003, 08:02 PM
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Happy meetle? maybe.

My best guess is that beetle was the same species as the meetle, just a much smaller version.
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  #157  
02-01-2003, 08:40 AM
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It is a Meetle, or at least a very closely-related Oddworld 'insect'. Note that it's difficult to classify it as an insect, since it has a full skeleton, as you'll notice. I'm not sure about the 'bright things', but they could be birds with light reflecting off them. I'd need to take a look.
  #158  
02-01-2003, 12:39 PM
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Happy

Good point Max. The terms mammal, reptile, bird, insect, octopus, etc... are to be usen lightly since none of those classifications exist the same way they do here.

I knew it looked like a meetle but it is too small. And couldn't those white things be a species of firefly?
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  #159  
02-01-2003, 03:10 PM
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They could be. I don't know. I haven't looked yet.
  #160  
02-03-2003, 10:33 PM
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Happy Now I've got a question...

This one is for Max.

I know you want to save the Mudancho (spelling?) Tribe information for the Oddworld Ecyclopedia... when you finally finish it, but I would like to know where you heard of it. I know it must be official somehow since you mentioned it but is it just one of those concepts that never got used?
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  #161  
02-04-2003, 05:42 PM
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I got it from the Exoddus Club, which I'm sure I've explained about enough times before. I don't know the exact specifications of the way it reached us, but it's as official as Meeches with four jaws and Abe's Moon existing millennia ago.
  #162  
03-05-2003, 05:23 AM
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Meeches

Is it true that there was a ranch with the last remaining Meeches? If so could someone please tell me some information about it? (If theres any)
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  #163  
03-05-2003, 12:14 PM
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Oddworld the last meeches

Supposedly there is an island where the remainder of the meeche population was transferred. They run around and are shot by glukkons and sligs who enjoy hunting for sport. At least that's the rumor Alf heard and shared with us.
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  #164  
03-05-2003, 01:35 PM
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Orb

Does anyone know whay the possession orb can't go on water, out of interest. And why don't Oddworld do a prequal to AO to sort of give a back story, with you play critical charcters at different times? ( So you might get to play as Molluk and help him quell a slig revolution or something) just to add a bit mmore character to the world
  #165  
03-05-2003, 05:24 PM
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The possession orb not being able to enter water is merely a gameplay feature. If they were able to hover above water, there'd just be so much more opportunity to possess some firepower and just blast all the explosives and enemies away. If you need an in-story explanation...er, how about the possession orb naturally hovers a few feet above the ground, which means the bottom of a body of water. The result of coming in contact with the water may be that the energy that holds the orb together is dispersed or degraded, causing Abe's psyche to leak, concluding with a natural security feature which brings the spirit back to Abe.

Yeah, that'll do, I guess.
  #166  
03-05-2003, 08:59 PM
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Happy Instant Possesion Orb (just don't add water)

I like that theory Max. Water is bad for spirits... works fro me.

:
And why don't Oddworld do a prequal to AO to sort of give a back story, with you play critical charcters at different times? ( So you might get to play as Molluk and help him quell a slig revolution or something) just to add a bit mmore character to the world
To my knowledge OWI is not planning any prequels to the quintology although the Hand of Odd will likely take place before the events in AO.
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  #167  
03-05-2003, 10:27 PM
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HOO was supposedly going to take place way back when in Oddworlds history, about the time The Rasin became an Elderling (after his Elder Tree stage).
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  #168  
03-06-2003, 04:45 AM
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Thanks TheKanzumer Also were sligs underwater creatures? I think they were
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  #169  
03-06-2003, 10:50 PM
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Happy SLIGS

Sligs developed from more slug-like creatures which inhabited the swampy regions of long ago Mudos. Although I do not think they were purely aquatic creatures, it seems obvious that they were amphibious in nature.

The best THEORY I have heard about pre-industrial sligs is that they were similar to hermit crabs, wheres they take the shells of dead creatures for protection. This would explain their unusual appearance, the forelimbs would be for locamotion and the tail would be to hold onto the inside of the shell. Now they have mechanical pants and guns so they can move freely out of the swamps without worrying about natural predators.
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  #170  
03-18-2003, 08:37 PM
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Since Bigface had the ability to grant the power of the Shrykull to Abe, does that mean he already had the power of the Shrykull himself? Where was bigface in AE?

Last edited by Forbidden Paradise; 03-18-2003 at 12:46 PM..
  #171  
03-18-2003, 10:53 PM
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Happy How I understand it...

WARNING: The following is not completelly official but I think it makes a lot of sense and is not contradictory to anything I'm aware of.

BigFace was to Abe what John the Baptist was to Jesus... sort of. BigFace is the spiritual leader of all the native tribes of mudokons and was preparing them for the future. He knows all sorts of stuff about oddworld's past and prophecy. He knew that a savior was coming and sure enough, he stumbled upon Abe. To make sure Abe was ready, he had him travel through the treacherous Scrabanian and Paramonian Temples as a sort of "coming of age" ritual. After passing the tests Abe was granted the power of the Shrykull by BigFace himself.

Although BigFace was given the ability to choose and bestow the power of the Shrykull to a certain mudokon, that does not mean he can do it again or that he can use it himself. His purpose in life (and likely any BigFaces before him) was to find the mudokon savior. He fulfilled his role, but is still working to train the native mudokons.

He wasn't in AE because he didn't need to be. But he is still working hard as the spiritual leader of all the free mudokons.
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  #172  
03-19-2003, 07:36 PM
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I understand now, thanks for that!

Could it be possible that BigFace was once an "Abe" for his generation, because I can see some sense in Abe becoming the next spiritual leader for the Mudokons.
  #173  
03-22-2003, 03:41 AM
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Is Latamire Munch his full name?

How often is it used in the game?
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  #174  
03-22-2003, 02:38 PM
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Latamire Munch is the gabbit's full name, although they never use it in MO.
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  #175  
03-23-2003, 05:18 PM
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Hey... I was wondering...
Why do sligs wear masks?

...sorry if this has been asked before, I just don't have the time to read all the previous questions...^_____~
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  #176  
03-23-2003, 05:26 PM
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I gots this one!

(Ahem.)

Glukkons find Sligs to be very ugly. (This coming from, in my opinion, the ugliest things on Oddworld.)
So, since Sligs are somewhat slaves themselves, they are required to wear the leather masks that we always see them in.
From the Concept Art of the Bigbros, however, we can begin to guess what their faces really look like.

I don't think their faces are so bad. But you know the Glukkons, anything without an Octopus head and underbite is hiddeous!
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  #177  
03-24-2003, 09:48 PM
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Happy Glukkons think sligs are ugly.

That is the official reason sligs wear masks, although I'm sure you guys could come up with a annoying number of creative other reasons why they wear them.
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  #178  
03-25-2003, 02:01 AM
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There are exactly 5 Mudokons that Abe did not save in AE. The blind guy who falls to his doom in one of the intro movies, and four "healing power Mudokons in Soulstorm Brewery." Soulstorm Brewery explodes in the end so I assume they die. Why were'nt they all associated with the "Casualties" count.
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  #179  
03-25-2003, 02:18 AM
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That's what I always used to wonder. Those Mudokons hold great healing powers, so whats to say they can't zap outta there like BigFace.

Well, at least I tried

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  #180  
03-25-2003, 12:51 PM
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Re: Glukkons think sligs are ugly.

:
Originally posted by TheKhanzumer
That is the official reason sligs wear masks, although I'm sure you guys could come up with a annoying number of creative other reasons why they wear them.
I did good! Now where's my cookie?

I also have a question.

How dumb are V.P. Aslik, Director Phleg, and Gen. Drippik?

And can you possess more creatures in MO than AE?
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