Oddworld Forums > Zulag One > Oddworld Discussion


 
Thread Tools
 
  #151  
09-23-2011, 10:46 AM
Michael's Avatar
Michael
Bola Blast
 
: May 2010
: Birmingham, England
: 409
Rep Power: 15
Michael  (531)Michael  (531)Michael  (531)Michael  (531)Michael  (531)Michael  (531)

:
http://dl.dropbox.com/u/36385156/323...33883196_o.jpg

New MunchHD render

He hasn't a squint now. He actually looks smarter....

CHANGE IT BACK
I think it looks good the textures in particular look greatly improved, and I never noticed before the old Munch model had intersecting geometry at the corners of his mouth! Even so, didn't JAW say recently that the Munch engine could only use mirrored textures? Because those (nice) new scratches on Munch's skin don't look mirrored to me?
Reply With Quote
  #152  
09-23-2011, 10:48 AM
Varrok's Avatar
Varrok
Wolvark Grenadier
 
: Jun 2009
: Beartopia
: 7,301
Blog Entries: 52
Rep Power: 25
Varrok  (7896)Varrok  (7896)Varrok  (7896)Varrok  (7896)Varrok  (7896)Varrok  (7896)Varrok  (7896)Varrok  (7896)Varrok  (7896)Varrok  (7896)Varrok  (7896)

Yes, he is, both model and texture are good. I just wanted to point out that his eyes are different
Reply With Quote
  #153  
09-23-2011, 11:06 AM
DarkHoodness's Avatar
DarkHoodness
Page 7, Post 199
 
: Apr 2001
: In a box.
: 3,438
Blog Entries: 53
Rep Power: 28
DarkHoodness  (2104)DarkHoodness  (2104)DarkHoodness  (2104)DarkHoodness  (2104)DarkHoodness  (2104)DarkHoodness  (2104)DarkHoodness  (2104)DarkHoodness  (2104)DarkHoodness  (2104)DarkHoodness  (2104)DarkHoodness  (2104)

He looks much better now. And less derpish. :P
__________________

Reply With Quote
  #154  
09-23-2011, 11:17 AM
tda
Just Add Water
Polygon Pimp
 
: Aug 2011
: UK
: 39
Rep Power: 0
tda  (111)tda  (111)

I think what stew meant when he said mirrored textures only ties in with resource budgets and the limitations we're under in that regard with the old engine.

A mirrored texture means higher texel density on that character, and more texel density means you can lower the actual texture size. For models like the intern, or other enemy NPC's, a mirrored texture is good because you can hardly tell that it's mirrored during normal play and having a smaller texture being called on so many guys saves on a lot of performance. I've done this with practically all the models and you can hardly tell (Abe for example has a mirrored texture except on his face and i don't think anyone caught that yet.)

For Munch however, a larger unique texture is preferable mainly because he's a focal point and gets a lot of screen time, and also because you can use a bigger texture (as he's the only one on screen) which means you don't sacrifice texel density. As with abe though, I actually toyed with the idea of only using unique texture areas for the areas of the model where there is unique model detail (head), but in the end i had so much free UV space thanks to uniquely unwrapping his head and how much odd space it took up on the map, that i could comfortably fit the rest in and have him 100% unique.

/tech mode off

Glad you dudes like the new model anyways, i'm happiest with him so far as well. And yeah, i dropped the wall-eyed look. It's not a good look.

Last edited by tda; 09-23-2011 at 01:43 PM..
Reply With Quote
  #155  
09-23-2011, 11:24 AM
Jordan's Avatar
Jordan
Screaming Bender
 
: Jan 2006
: England
: 4,829
Blog Entries: 28
Rep Power: 24
Jordan  (1975)Jordan  (1975)Jordan  (1975)Jordan  (1975)Jordan  (1975)Jordan  (1975)Jordan  (1975)Jordan  (1975)Jordan  (1975)Jordan  (1975)Jordan  (1975)

He's looking sweet!
Reply With Quote
  #156  
09-23-2011, 11:53 AM
Dynamithix's Avatar
Dynamithix
Wolvark Grenadier
 
: Aug 2010
: Finland
: 4,794
Blog Entries: 30
Rep Power: 20
Dynamithix  (3134)Dynamithix  (3134)Dynamithix  (3134)Dynamithix  (3134)Dynamithix  (3134)Dynamithix  (3134)Dynamithix  (3134)Dynamithix  (3134)Dynamithix  (3134)Dynamithix  (3134)Dynamithix  (3134)

Aww, he's so ugly! Looking great though.
Reply With Quote
  #157  
09-23-2011, 12:47 PM
Dixanadu's Avatar
Dixanadu
Outlaw Semi Auto
 
: May 2009
: Northern Ireland, UK
: 2,387
Blog Entries: 34
Rep Power: 18
Dixanadu  (2094)Dixanadu  (2094)Dixanadu  (2094)Dixanadu  (2094)Dixanadu  (2094)Dixanadu  (2094)Dixanadu  (2094)Dixanadu  (2094)Dixanadu  (2094)Dixanadu  (2094)Dixanadu  (2094)

I'm liking the detail, particularly the little scar near his sonar.

It's a vast improvement between the space of a decade.
__________________
:
its a sex injury: im missing my left ear. dont ask.

Reply With Quote
  #158  
09-23-2011, 01:07 PM
MeechMunchie's Avatar
MeechMunchie
Sgt. Sideburns
 
: Mar 2009
: :noiƚɒɔo⅃
: 9,743
Blog Entries: 83
Rep Power: 32
MeechMunchie  (14320)MeechMunchie  (14320)MeechMunchie  (14320)MeechMunchie  (14320)MeechMunchie  (14320)MeechMunchie  (14320)MeechMunchie  (14320)MeechMunchie  (14320)MeechMunchie  (14320)MeechMunchie  (14320)MeechMunchie  (14320)

Yeah, it's visibly tugging at his skin now.

Plus he has a tongue!

Reply With Quote
  #159  
09-24-2011, 02:27 AM
STM's Avatar
STM
Anarcho-Apiarist
 
: Jun 2008
: Your mother
: 9,859
Blog Entries: 161
Rep Power: 27
STM  (6435)STM  (6435)STM  (6435)STM  (6435)STM  (6435)STM  (6435)STM  (6435)STM  (6435)STM  (6435)STM  (6435)STM  (6435)

Sexy.
__________________
:
Oh yeah, fair point. Maybe he was just tortured until he lost consciousness.

Reply With Quote
  #160  
09-24-2011, 04:24 AM
Nate's Avatar
Nate
Oddworld Administrator
Rainbow of Flavour
 
: Apr 2002
: Seattle (woo!)
: 16,311
Blog Entries: 176
Rep Power: 42
Nate  (13497)Nate  (13497)Nate  (13497)Nate  (13497)Nate  (13497)Nate  (13497)Nate  (13497)Nate  (13497)Nate  (13497)Nate  (13497)Nate  (13497)

I like the teeth and the little sucky fingers/toes.
__________________
:
Spending as long as I do here, it's easy to forget that Oddworld has actual fans.

Reply With Quote
  #161  
09-24-2011, 05:07 AM
AvengingGibbons's Avatar
AvengingGibbons
Sewer Sleg
 
: Apr 2010
: England
: 737
Blog Entries: 3
Rep Power: 16
AvengingGibbons  (452)AvengingGibbons  (452)AvengingGibbons  (452)AvengingGibbons  (452)AvengingGibbons  (452)

i like him I'd suggest changing his iris colour to look more like the colour/style in the Munch's Oddysee logo in that same picture. He needs to look a little bit uglier and less cute. It's mostly because he has deep blue eyes that he looks cute. Change it and I'll love it! Good work anyway! x
Reply With Quote
  #162  
09-24-2011, 05:28 AM
Nate's Avatar
Nate
Oddworld Administrator
Rainbow of Flavour
 
: Apr 2002
: Seattle (woo!)
: 16,311
Blog Entries: 176
Rep Power: 42
Nate  (13497)Nate  (13497)Nate  (13497)Nate  (13497)Nate  (13497)Nate  (13497)Nate  (13497)Nate  (13497)Nate  (13497)Nate  (13497)Nate  (13497)

They're the same colour in both pictures. The only difference is the the texture is higher res and thus less blurry.
__________________
:
Spending as long as I do here, it's easy to forget that Oddworld has actual fans.

Reply With Quote
  #163  
09-24-2011, 05:41 AM
AvengingGibbons's Avatar
AvengingGibbons
Sewer Sleg
 
: Apr 2010
: England
: 737
Blog Entries: 3
Rep Power: 16
AvengingGibbons  (452)AvengingGibbons  (452)AvengingGibbons  (452)AvengingGibbons  (452)AvengingGibbons  (452)

:
They're the same colour in both pictures. The only difference is the the texture is higher res and thus less blurry.
Re-read my post
Reply With Quote
  #164  
09-24-2011, 05:42 AM
Phylum's Avatar
Phylum
No Artificial Colours
 
: Sep 2008
: Rock bottom
: 4,911
Blog Entries: 94
Rep Power: 23
Phylum  (5748)Phylum  (5748)Phylum  (5748)Phylum  (5748)Phylum  (5748)Phylum  (5748)Phylum  (5748)Phylum  (5748)Phylum  (5748)Phylum  (5748)Phylum  (5748)

He said the eyes should be the same colour as the logo at the bottom of the image, not the other model.

EDIT: Speedy thing.
Reply With Quote
  #165  
09-24-2011, 06:05 AM
SligValet's Avatar
SligValet
Sniper Wasp
 
: Apr 2007
: Sweden
: 251
Rep Power: 19
SligValet  (79)

:
He said the eyes should be the same colour as the logo at the bottom of the image, not the other model.

EDIT: Speedy thing.
They look like they are nearly the same color anyway. It doesn't matter much when it's so close to being exactly the same

I have a question for the JAW team that I have been tugging at for a bit now; will you create completely new CGI cutscenes for Munch or Stranger HD? I know there could not be much need to since the cutscene models are very detailed and high poly.

I'd like to see some new rendered cutscenes in the Abe remakes though, with some modern rendering technology and whatnot.
__________________
Professional Lurker


Last edited by SligValet; 09-24-2011 at 06:07 AM..
Reply With Quote
  #166  
09-24-2011, 06:29 AM
Nate's Avatar
Nate
Oddworld Administrator
Rainbow of Flavour
 
: Apr 2002
: Seattle (woo!)
: 16,311
Blog Entries: 176
Rep Power: 42
Nate  (13497)Nate  (13497)Nate  (13497)Nate  (13497)Nate  (13497)Nate  (13497)Nate  (13497)Nate  (13497)Nate  (13497)Nate  (13497)Nate  (13497)

:
Re-read my post
Oh, I see. That seems a bit arbitrary.
__________________
:
Spending as long as I do here, it's easy to forget that Oddworld has actual fans.

Reply With Quote
  #167  
09-24-2011, 08:31 AM
Varrok's Avatar
Varrok
Wolvark Grenadier
 
: Jun 2009
: Beartopia
: 7,301
Blog Entries: 52
Rep Power: 25
Varrok  (7896)Varrok  (7896)Varrok  (7896)Varrok  (7896)Varrok  (7896)Varrok  (7896)Varrok  (7896)Varrok  (7896)Varrok  (7896)Varrok  (7896)Varrok  (7896)

I agree with that iris statement
Reply With Quote
  #168  
09-25-2011, 04:15 AM
Michael's Avatar
Michael
Bola Blast
 
: May 2010
: Birmingham, England
: 409
Rep Power: 15
Michael  (531)Michael  (531)Michael  (531)Michael  (531)Michael  (531)Michael  (531)

:
A mirrored texture means higher texel density on that character, and more texel density means you can lower the actual texture size. For models like the intern, or other enemy NPC's, a mirrored texture is good because you can hardly tell that it's mirrored during normal play and having a smaller texture being called on so many guys saves on a lot of performance. I've done this with practically all the models and you can hardly tell (Abe for example has a mirrored texture except on his face and i don't think anyone caught that yet.)
Interesting! Regarding Abe, does this mean he has the same tattoo image on each hand, or has a unique texture been applied on the hands as well? Either way, the HD models are looking great
Reply With Quote
  #169  
09-26-2011, 05:06 AM
Sekto Springs's Avatar
Sekto Springs
Silent Contributor
 
: May 2003
: In the smile of every larvae.
: 7,350
Blog Entries: 75
Rep Power: 28
Sekto Springs  (4398)Sekto Springs  (4398)Sekto Springs  (4398)Sekto Springs  (4398)Sekto Springs  (4398)Sekto Springs  (4398)Sekto Springs  (4398)Sekto Springs  (4398)Sekto Springs  (4398)Sekto Springs  (4398)Sekto Springs  (4398)

If his hand scars are mirrored, that would just be sloppy.
__________________
HAPPY HOL-ODD-DAYS!
I bought some powdered water, but didn't know what to add.

Reply With Quote
  #170  
09-26-2011, 08:04 PM
lloyd's Avatar
lloyd
Fuzzle
 
: Oct 2010
: UK - North East - Yarm
: 102
Rep Power: 15
lloyd  (238)lloyd  (238)lloyd  (238)

talking about cut scenes. i hate how consoles only have pre-renderd videos in SD > i guess its a limitation with having the same also be SD compatible. its just annoying in the middle of a gears cut scene and it jumps into SD video for more complex things / background loading.


next console generation i hope its HD only
Reply With Quote
  #171  
09-29-2011, 04:25 PM
tda
Just Add Water
Polygon Pimp
 
: Aug 2011
: UK
: 39
Rep Power: 0
tda  (111)tda  (111)

:
If his hand scars are mirrored, that would just be sloppy.
I don't think I need to say anything more than this regarding that
Reply With Quote
  #172  
10-01-2011, 04:23 AM
Crashpunk's Avatar
Crashpunk
cun't spill
 
: Feb 2008
: Nottingham, UK
: 7,291
Blog Entries: 47
Rep Power: 25
Crashpunk  (5534)Crashpunk  (5534)Crashpunk  (5534)Crashpunk  (5534)Crashpunk  (5534)Crashpunk  (5534)Crashpunk  (5534)Crashpunk  (5534)Crashpunk  (5534)Crashpunk  (5534)Crashpunk  (5534)

The Munch Model is best so far in my opinion. Keep up the great work
__________________

Twitter | Discord: Crashpunk#0025

Reply With Quote
  #173  
10-15-2011, 06:23 PM
Andrelvis's Avatar
Andrelvis
Howler Punk
 
: Mar 2005
: RuptureFarms, Mudos
: 339
Rep Power: 21
Andrelvis  (79)

This is excellent.
Reply With Quote


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 








 
 
- Oddworld Forums - -