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  #151  
07-01-2008, 06:56 PM
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I'd actually like an honest to god sequel to Strangers Wrath, which might motivate Microsoft to make it backwards compatible. Just add in a smidge more exploration, make it a larger map and have some inclusion of the various important characters/events/locations from the first three.
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  #152  
07-02-2008, 12:27 AM
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I'd love to see the seriousness and puzzle like qualities from the previous Oddworld games (apart from MO), it would be cool if it had the similar open style as SW aswell. Like the old Oddworld games, i want to feel like every area an ememy is in is really dangerous, instead of a slig just chasing after you trying to wack you with his baton.

With the power of next gen graphics etc the enviroments would be breathtaking, and they could bring back hiding in the shadows, which they didn't have in MO.

Another thing which is a definite thing to include is good music, like in SW...
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  #153  
07-02-2008, 04:59 PM
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I want ME to be HUGE, and include new levels, and creatures to posess. I can't wait to posess Greeters with Munch (if you can do that in ME). I want so much out of the next Oddworld game, that I sometimes forget something that I want to be in it.
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  #154  
07-10-2008, 07:14 AM
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DirectX 10 3D Graphics
Windows Vista Support
HD-DVD FMV's
HD Sound FX and Music. No MIDI
History Mode: Play AO, AE, MO and SW. With DirectX 10 3D Graphics
Preview Mode: Preview Hand of Odd and other Oddworld never relealed games.
Minigames: Example: Run from the slog, paramite pies fight
Extras: Interviews, beta versions, playble Paramites Stockyards, etc.
Safari Mode: Explore all rooms from all locations of AO, AE, MO and SW
Slig Mode: Play as Slig
Training Mode: Train your skills with Abe (possesion and other features)
Customize Mode: Customize Abe apperence
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  #155  
07-10-2008, 05:28 PM
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Abe in sunglasses isn't such a good idea.
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  #156  
07-10-2008, 06:07 PM
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Totaly not!
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  #157  
07-10-2008, 11:13 PM
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Abe in sunglasses isn't such a good idea.
It's better than Meechonia.
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  #158  
07-11-2008, 06:35 PM
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Meechonia probably exists, even though it's not in AO. But Abe will probably never wear sunglasses. It just doesn't fit in with Oddworld.
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  #159  
07-11-2008, 06:39 PM
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Meechonia probably exists, even though it's not in AO. But Abe will probably never wear sunglasses. It just doesn't fit in with Oddworld.
Bonus outfit is what it says on the tin, although it is quite an awful idea.
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  #160  
07-12-2008, 02:21 AM
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Hows abouts an Oddworld RTS?
I like those kinds of games and oddworld has a lot of detail to work on for it.
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  #161  
07-12-2008, 06:00 PM
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That's what Hand of Odd is supposed to be.
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  #162  
07-13-2008, 05:15 AM
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Meechonia probably exists, even though it's not in AO. But Abe will probably never wear sunglasses. It just doesn't fit in with Oddworld.
When AO came out, I don't think anybody thought Glukkons would eventually wear sunglasses either.
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  #163  
07-13-2008, 09:31 AM
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When AO came out, I don't think anybody thought Glukkons would eventually wear sunglasses either.
Glukkons wear sunglasses? I must have missed that.
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  #164  
07-13-2008, 09:55 AM
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Glukkons wear sunglasses? I must have missed that.
Glockstars do.
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  #165  
07-13-2008, 11:15 AM
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Glockstars wear sunglasses.



Abe will never, ever wear sunglasses.

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  #166  
07-14-2008, 05:57 AM
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Those Munch sunglasses are bad, very, VERY bad.
Yeah, I don't think I'm the only one who's dissapointed with the direction oddworld is going, I mean, I'd be happier if Glockstars never existed and oddworld went back to it's dark roots, from AO, sure, I liked the humour, but maybe if it was in smaller doses and seperated from abe's journey, owell, I guess it pleases some people and not everyone can be happy.
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  #167  
07-14-2008, 11:26 AM
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A free roaming RPG sounds like a cool idea- as long as we get Abe back, or at least someone familiar, and Gamespeak
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  #168  
07-16-2008, 10:39 AM
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All right, all right I'm removing sunglasses from my list.
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  #169  
07-16-2008, 06:18 PM
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DirectX 10 3D Graphics
Windows Vista Support
HD-DVD FMV's
HD Sound FX and Music. No MIDI
History Mode: Play AO, AE, MO and SW. With DirectX 10 3D Graphics
Preview Mode: Preview Hand of Odd and other Oddworld never relealed games.
Minigames: Example: Run from the slog, paramite pies fight
Extras: Interviews, beta versions, playble Paramites Stockyards, etc.
Safari Mode: Explore all rooms from all locations of AO, AE, MO and SW
Slig Mode: Play as Slig
Training Mode: Train your skills with Abe (possesion and other features)
Customize Mode: Customize Abe apperence
You can already find the interviews on the Internet. Paramite Stockyards will probably be playable in ME, since Abe might go back to RuptureFarms. Beta versions are beta versions: the developers think they're not that good, that's why they change it, so there would be no reason to put beta versions in the final game. You can't just explore Oddworld, one part is explored in one game, while another part is included in the next game. It would be much more fun to explore these locations in different games, then just stuff it all in one game. Slig mode will NEVER happen, because Sligs are too ugly. That's why SligStorm was canceled. Abe trains his skills in the story of the game, so training mode isn't needed. And if Abe only wears a loincloth, he looks weaker, so customizing Abe's appearance would stop Abe from being "the skinny guy with no weapons" as the back of the AO cover describes him.
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  #170  
07-16-2008, 06:28 PM
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Yes, Paramite Stockyards will probably be playable in Oddworld: Munch’s Exoddus when it is released in 2009, published by Majesco and with FMVs put together by Vanguard Animation.
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  #171  
07-16-2008, 06:52 PM
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If ME will be released, it wn't be until at least 2012 (certainly not in 2009).
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  #172  
07-16-2008, 07:31 PM
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You’re right. Possibly even early 2013, probably January or February.
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  #173  
07-16-2008, 08:40 PM
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Actually January 15th to be exact.
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  #174  
07-17-2008, 12:14 AM
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I heard that for one level... MUNCH WEARS A TOP HAT AND MONOCLE
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  #175  
07-18-2008, 12:56 AM
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I heard that for one level... MUNCH WEARS A TOP HAT AND MONOCLE
I DON'T KNOW ABOUT THAT IT SEEMS LIKE SUNGLASSES WOULD BE A MUCH BETTER IDEA AFTER ALL IT'S NOT LIKE MUNCH HAS TO SWIM AT HIGH SPEEDS THROUGH MURKY WATER OR ANYTHING
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  #176  
07-18-2008, 12:08 PM
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Slig mode will NEVER happen, because Sligs are too ugly. That's why SligStorm was canceled.
Am I the only one that thinks Slig's aren't ugly? In the Art Of book there's a small sketch of a BigBro with no mask (it says something about their eyes being small and pathetic-looking) and I don't think it's ugly at all. And you say Slig-mode will never happen, well isn't possessing Sligs a kind of 'Slig-mode'?

Anyway, for the next game I'd like something where you can roam around freely (like SW) but not so freely that you can get to every part of the game from the start (...like SW). It would be good to bring back the dark atmosphere, and maybe have some nighttime levels where you can hadly see anything and have to be extra carefull.

Another thing that would be good would be to have 'real' wounds. For example, if you get shot in the arm you can't use your arm until it gets healed. If you break your leg you limp everywhere. And if you get shot in the head you die instantly, etc. etc.
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  #177  
07-18-2008, 01:45 PM
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I liek your idea Glacier. <3 Free roaming will absolutely rock!

Meech, I really don't think SligStorm was cancelled for that reason y'know...
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  #178  
07-18-2008, 02:11 PM
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you can roam around freely (like SW) but not so freely that you can get to every part of the game from the start (...like SW)
You can't actually roam around in Stranger's Wrath. Each boss is along a linear path, and each town connects to the next via a linear path, and each part of the river is along a linear ...river. The only 'free roaming' aspect is being able to wander around the (small) towns themselves.

Does that count? Maybe it does, but it seemed like you were describing Beyond Good & Evil or Legend of Zelda style roamingness, where you can roam freely but obviously can't get to all locations from the beginning.
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  #179  
07-18-2008, 05:02 PM
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I remember reading somewhere that it's the reason SligStorm was canceled. It could've just been someone's opinion, but I think that it's the reason.
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  #180  
07-18-2008, 05:07 PM
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According to Matt Lee, SligStorm was—at least in part—dropped because the publishers thought no one would want to play as a Slig because they’re so ugly. I suspect a bigger reason was that OWI wanted to move onto bigger things, like the next-gen, added-dimensional Munch.
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