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  #1741  
06-28-2012, 03:06 AM
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because this is beta stuff that's why it doesn't make sense (also I've never seen the beta image of elum in mosaic lines so derp)...
Did anyone else suddenly want to do a beta remake?
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  #1742  
06-28-2012, 03:07 AM
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What I'm saying is, even if there were drops where the edges are, it still wouldn't make sense, at least to me anyway!
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  #1743  
06-28-2012, 03:38 AM
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well it depends on what side they're at it was either a hole in between the two edges or it was a platform.

who knows what the room could have looked like when it was first developed.
It probably wasn't even a secret at first.
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  #1744  
06-28-2012, 03:48 AM
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You must be speaking of the screen arrangement and not the CAM surely.
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  #1745  
06-28-2012, 04:20 AM
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ya think?
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  #1746  
06-28-2012, 04:36 AM
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Well I don't know thats why I was asking...
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  #1747  
06-28-2012, 05:35 AM
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we should probably stop talking and get back on topic now.
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  #1748  
06-28-2012, 06:13 AM
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What I'm saying is, even if there were drops where the edges are, it still wouldn't make sense, at least to me anyway!
Same feeling, but maybe those objects left from older beta versions... ^^
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  #1749  
06-28-2012, 09:12 AM
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That secret is already hard enough, it would be a damn nightmare if it involved run jumping to...
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  #1750  
06-28-2012, 09:17 AM
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Well it's lucky they got rid of that gap before the final release then, isn't it? They must have redone the CAM, whacked another collision line along the floor but been too lazy to take out the other objects.
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  #1751  
06-28-2012, 09:20 AM
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Well they probably didn't think that we would ever discover such a thing.

I also assume that you can't just press down on the edge object either.
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  #1752  
06-28-2012, 11:06 AM
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  #1753  
06-29-2012, 05:16 AM
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You know, I say I work in FeeCo and I said : Be patient....

But I'm going to be sincere with you...

Now I have photoshop and I'm going to redo all my level ! Because I can apply lots of effects, do HQ CAMs like that :



But now, it's the last version of this long long long project of FeeCo
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  #1754  
06-29-2012, 05:22 AM
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It looks horrid, well, in the sense everything looks squashed up, and the Feeco sign only enhances that, but I'm sure in game it looks excellent, I love it!
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  #1755  
06-29-2012, 05:44 AM
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It looks horrid, well, in the sense everything looks squashed up, and the Feeco sign only enhances that, but I'm sure in game it looks excellent, I love it!
cams are actually stretched out vertically in game.
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  #1756  
06-29-2012, 06:22 AM
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I know, which is why I said, I'm sure it looks excellent in game.
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  #1757  
06-29-2012, 06:29 AM
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so why'd you complain?
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  #1758  
06-29-2012, 06:43 AM
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Because cam files just look horrid!
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  #1759  
06-29-2012, 06:53 AM
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I change 2 or 3 things, I place electric walls and other things...
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  #1760  
06-30-2012, 01:09 AM
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That's more to do with level design and not cam design.
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  #1761  
07-01-2012, 02:22 AM
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u know what guys? i'm starting to think why it's take so long to complete the project on the levels u guys are still working on at the moment. so when is the project will be complete any how?
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  #1762  
07-01-2012, 02:30 AM
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this cam was a bitch to make for a puzzle.
(no this isn't feeco :P)



also camstudio is being a bitch right now so I can't record anything :\

EDIT: just noticed I said mudoken instead of mine :P
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  #1763  
07-01-2012, 02:50 AM
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Holy hell, I can't even work out what the hell is supposed to be going on there! it's so complex!

And I think I can solve the foot switch problem, from what I can assume, I may be wrong but, you want the foot switch and the switch to activate different objects? Try changing the ID's of the objects they will activate, or try using an ID splitter.

Another thing that doesn't make sense is the death drop at the bottom? I assume that the platform will take you to the screen below, but wouldn't the death drop kill you when going down on the platform?
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  #1764  
07-01-2012, 03:45 AM
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foot switch is fine, I'm just thinking how do I make it harder.

also you come out the door on the right,
you have to guide the mudoken without him landing on the foot switch.
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  #1765  
07-01-2012, 03:54 AM
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Oh, I'm sorry, that doesn't sound hard enough already!?
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  #1766  
07-01-2012, 04:15 AM
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you haven't even played
oh and the top pulley platform is the where it spawns.
EDIT:

Last edited by xXxrenhoekxXx; 07-01-2012 at 04:20 AM..
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  #1767  
07-01-2012, 05:21 AM
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I can't imagine the Mosaic Lines music with cam's like that!
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  #1768  
07-01-2012, 05:37 AM
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it's a secret :\
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  #1769  
07-01-2012, 05:39 AM
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Damnit! Wish I kept my mouth shut now

Sorry for the spoilers guys.
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  #1770  
07-01-2012, 05:48 AM
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don't be sorry
I haven't shown how you get there
and no one knows how to solve it yet.
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