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  #1711  
12-18-2011, 01:14 AM
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I suppose, I always find mobs to be really glitchy in SMP. All you can really do is bring the Cow into the pen with wheat then quicky get back outside.
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  #1712  
12-18-2011, 01:21 AM
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I don't think you understand. I can get the cow into the pen. I can shut him in the pen. If I log off for a while, whenever I come back he's always out again.
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  #1713  
12-18-2011, 01:40 AM
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It happens mainly when multiple animals gather at the same spot of the fence, and they sort of glitch each other over it.

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  #1714  
12-18-2011, 01:53 AM
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This is a single cow, though.

I still think I'm just going to have to make it higher.
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  #1715  
12-18-2011, 02:57 AM
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Won't necessarily work. Mobs, fences and pens are pretty glitchy at the moment. Chickens push each other into the sides of blocks and suffocate. Mobs can jump over two-block-high-fences. I think mobs' interactions with blocks were never great, and now they're persistent and getting locked together all the time, the extent of the glitches is becoming evident.
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  #1716  
12-18-2011, 09:53 AM
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*Shameless double-posting*

Everyone's favourite 50-metre tall resident of Ma'Spa just got his Christmas gear on.
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  #1717  
12-18-2011, 10:26 AM
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Haha, very good! How long did that take you?
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  #1718  
12-18-2011, 01:01 PM
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More importantly, will you be able to face taking it all off again?

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  #1719  
12-18-2011, 01:07 PM
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I used your method, Edd, of cheating and using creative mode; sorry boys and girls, but I didn't fancy collecting about 20 stacks of wool and dying it suitably to make something that'll be gone in three weeks. After Christmas I'll strip off the sleeves (to keep the house safe), take out his ice eyes (to stop them running) and golden buttons and then set fire to the boots; I'll let people know when so they can come and watch.
I started off planning to do a hat, then decided to do a beard too, and then the rest. The only other step would have been to replace the house with a present but that'd take too much effort to put back.

The spider crawling on its beard is part of the decoration. As were the three creepers that spawned inside its hat.
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Last edited by Splat; 12-18-2011 at 01:11 PM..
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  #1720  
12-18-2011, 02:45 PM
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Haha damn that's awesome. Love it, Splat!
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  #1721  
12-19-2011, 12:50 PM
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About the animal fence problem, can't you just make another fence around the pen?

By the way, I love the Santa Enderman.

PS: Has anyone noticed the rivers of Ma'Spa have turned into swamp water?
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Last edited by Hulaabeo; 12-19-2011 at 01:03 PM..
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  #1722  
12-19-2011, 03:54 PM
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I also noticed that it's been snowing again. Yet the seed remained unchanged and the water isn't freezing. I don't get this game sometimes.
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  #1723  
12-19-2011, 04:27 PM
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It's so isolated and random I can't make any sense of it.
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  #1724  
12-19-2011, 06:12 PM
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@Havoc - Nope, someone's been building snow golems. They've left little trails of snow everywhere across the pathways.

However it seems biomes have changed since yesterday and I don't think they're the original biomes. Ma 'Spa entrance is now in a swamp, and it's raining in the desert. Did you change something?
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  #1725  
12-20-2011, 03:17 AM
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No I didn't and last time I checked the seed hasn't changed either. So I don't get it.
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  #1726  
12-21-2011, 08:03 AM
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The server has been really empty and boring lately, so I'm going to spice things up a bit. Skyblock has made it's way onto our server and it's up to all of you to complete the challenges and objectives that come with it.

As you can see in the video, Skyblock is a lone patch of dirt with a tree and a chest on it. In the chest you will find a bucket of lava and a block of ice. With just those materials we need to expand the island and complete the objectives.

First of all some groundrules:

1. Do NOT take anything to or from Skyblock. The challenge is to survive with the materials you have. You will ruin the experience by bringing anything there. When you go to Skyblock you can leave all your things in the chests. When leaving Skyblock please leave any materials you have on you in a chest as well.

2. Certain blocks are only available in a limited quantity (like grass). Think before you act because once you lose them you can not get them back.

3. Work together to complete the objectives below.

4. When you complete an objective take a picture of it so we can mark it completed. Pics or it didn't happen!

Skyblock Objectives:

1) Build a Cobble Stone generator.
2) Build a house.
3) Expand the island.
4) Make a melon farm.
5) Make a pumpkin farm.
6) Make a reed/sugarcane farm.
7) Make a wheat farm.
8) Make a giant red mushroom.
9) Craft a bed.
10) Make 64 stone brick's.
11) Make 20 torches.
12) Make an infinite water source.
13) Craft a furnace.
14) Make a small lake.
15) Build a platform 24 blocks away from the island, for mobs to spawn.
16) Make 10 cactus green dye.
17) Make 10 mushroom stew.
18) Craft 10 Jack 'o' lanterns.
19) Craft 10 bookcases.
20) Make 10 bread.
21) Collect 10 Ender-pearls.
22) Cook 10 fish.
23) Craft 10 Black Wool.
24) Craft 10 Gray Wool.
25) Craft 10 Light Gray Wool.
26) Craft 10 Lime Green Wool.
27) Craft 10 Red Wool.
28) Craft 10 Yellow Wool.
29) Craft 10 Pink Wool.
30) Craft 10 Green Wool.
31) Craft 10 Orange Wool.
32) Craft 10 Snow Golems.
33) Craft 20 Paintings.
34) Build and light a nether portal.
35) Craft 5 Gold Ingots.
36) Craft 16 Glass Panes.
37) Collect 50 birch logs.
38) Collect 64 arrows and craft a bow.
39) Craft 10 stone buttons.
40) Craft 30 stone slabs.
41) Craft 10 signs.
42) Craft 20 ladders.
43) Craft 20 fences.
44) Craft 20 fence gates.
45) Craft 10 levers.
46) Craft 10 trapdoors.
47) Craft 10 stone pressure plates.
48) Craft 10 wooden pressure plates.
49) Collect 64 bonemeal.
50) Craft 20 cobblestone stairs.

I'll keep this post updated with progress as we go .

You can get to the Skyblock by right clicking the Warp sign next to the Ma'spa Stargate.

If you fuck up something so we have to restart, please post your stupidity here so we can all mock you and laugh at you.

Enjoy!!
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Last edited by Havoc; 12-22-2011 at 04:56 AM..
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  #1727  
12-21-2011, 09:00 AM
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Without having gone and actually had a look at the island, I'm dubious that all of those things are possible. Mostly cactus, pumpkins, melons and reed. Unless they're provided, how can they possibly be obtained?
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  #1728  
12-21-2011, 09:27 AM
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Some things are possible, but some things aren't, depending on what is in the starting chest.
I watched Paulsoaresjr's attempt at SkyBlock. He made a gigantic water tunnel which brought lots of mobs together and then he killed them all and harvested tons of items. Good luck to anyone brave to attempt this challenge.
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  #1729  
12-21-2011, 10:09 AM
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Me, Dripik and Dark have been giving it a go, we got a few objectives done already. It's quite fun.
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  #1730  
12-21-2011, 12:42 PM
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Without having gone and actually had a look at the island, I'm dubious that all of those things are possible. Mostly cactus, pumpkins, melons and reed. Unless they're provided, how can they possibly be obtained?
Those things are provided. But you really need to be careful with your blocks - they easily fall into a great blue void beneath the island.

One tricky bit was starting a portal without the use of flint and steel. Or at least, the solution was a bit more finicky.

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  #1731  
12-21-2011, 01:40 PM
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I'm still puzzled at the colored wool and the gold ingots. I think everything else is pretty much accounted for at the moment.
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  #1732  
12-21-2011, 01:48 PM
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I think there may be a way to get the gold ingots (build a platform in the nether, move away from it, wait for pigmen to spawn - Have fun killing them! ). And the wool dyes (grass and bonemeal are the requirements - And lots of water for squid spawning).

Not sure about the others though.
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  #1733  
12-21-2011, 03:13 PM
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The dyes are easy - red and yellow from flowers, black from squid, white from skeletons, green from cactus. Everything else is just a combination thereof. The hard part is killing enough spiders for the wool.
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  #1734  
12-21-2011, 04:01 PM
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After rescuing all the dirt from the original block, we now have 47 dirt in reserve. I was going to suggest using it for a small field but animals don't spawn anymore .
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Last edited by Havoc; 12-21-2011 at 06:23 PM..
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  #1735  
12-21-2011, 10:39 PM
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We still need it for a field to use bonemeal on, otherwise we can't get red/yellow dyes.
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  #1736  
12-21-2011, 11:55 PM
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:
The dyes are easy - red and yellow from flowers, black from squid, white from skeletons, green from cactus. Everything else is just a combination thereof. The hard part is killing enough spiders for the wool.
Paulsoaresjr didn't have any problems getting enough spiders. He had at least 50-150 mobs at once in his tunnel of watery death. I'd be more worried about all the endermen.
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  #1737  
12-22-2011, 01:38 AM
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Built an artifical lake next to the tree triangle, and caught ten fish.

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  #1738  
12-22-2011, 03:46 AM
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Objective says COOK ten fish :P but we'll do that anyway. Good work!
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  #1739  
12-22-2011, 04:12 AM
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I did not say that I consider the fish bit dealt with. But yeah, they are in the chest, ready for being cooked. The fishing rod is on me, I'll try to catch some more later on so that we no longer starve to death - melon and zombie flesh is a weak diet.

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  #1740  
12-30-2011, 05:26 AM
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Forgive me for double-posting, but this thread went terribly quiet recently, and I now aim to fix that somewhat.

I present to you: the story of Exodus.



With the exception of frame 2, the narration is the work of Splat (it is the story found in the Church of the Golden Apple). I also rectified my mistake in the last comic: DH is using Subject Delta from Bioshock 2 as his skin, not Isaac Clarke from Dead Space.
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