brilliant work so far, felt like I was really back in bone works
I found one secret area but I couldn't find the other.
also the level can be easily broken (the point of the first lift lever? lifts don't spawn when I backed tracked. And that secret slig can be avoided by imediatly going back down on the lift)
also just to clarify there's 2 secret areas not one right? because I saw two modokens in the one I found and thought you made a typo.
EDIT: never mind I figured it out
Last edited by xXxrenhoekxXx; 05-24-2012 at 02:12 AM..
Very nice level skychase2rebirth, the problem I found was that the game would crash after going through the bird portal at the beginning. Apart from that can't wait to see more!
Very nice level skychase2rebirth, the problem I found was that the game would crash after going through the bird portal at the beginning. Apart from that can't wait to see more!
brilliant work so far, felt like I was really back in bone works
I found one secret area but I couldn't find the other.
also the level can be easily broken (the point of the first lift lever? lifts don't spawn when I backed tracked. And that secret slig can be avoided by imediatly going back down on the lift)
also just to clarify there's 2 secret areas not one right? because I saw two modokens in the one I found and thought you made a typo.
EDIT: never mind I figured it out
Noted ^^, back to PLE0.6, you made me realise the first lever is really useless, and the last slig can be avoided by slapping the UXB before he falls. Thanks ;P
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he could not can read what you say properly because you sorry couldn't did not use proper grammer level not design and read bad he could can not and mad you did not did do proof read it's not is hard when you just type whatever comes not to mind and don't read not yes read through what you have not yes have said.
Last edited by skychase2rebirth; 05-24-2012 at 07:16 AM..
And remember when Paul mentioned adding custom music?
I believe he mentioned something along the lines of the files the organise the music playing is arranged much like a MIDI is. I'm not sure but it was something like that. Basically I think the sounds.dat file is limited since it uses small sound bites and editing that perfectly would be difficult, unless he manages to extend the sound bites to be arranged better.
Noted ^^, back to PLE0.6, you made me realise the first lever is really useless, and the last slig can be avoided by slapping the UXB before he falls. Thanks ;P
well actually what I did was triggered him and quickly turned around and used the lift before he could even land.
but yeah that to.
EDIT: well it shouldn't be to hard to make the music for 3 options
1.) safe
2.) danger
and 3.) RUN BITCH RUN!
Last edited by xXxrenhoekxXx; 05-24-2012 at 04:44 PM..
EDIT: well it shouldn't be to hard to make the music for 3 options
1.) safe
2.) danger
and 3.) RUN BITCH RUN!
It probably would because as I said before, it uses very small sound bites arranged by other files. Unless Paul somehow manages to allow for longer sound bites or just record songs directly into it and organise them straight in, it's not going to be easy.
well I can't do it at the moment since the editor can't modify cams only objects.
EDIT: just saw the cam and I've got to say it needs a lot more work put into it.
good luck.
I actually plan on porting level designs from odyssey into exodus once the editor has exodus support, may even ask people if they'd like to help me.
Having a few greeters and flying sligs going around RuptureFarms would be cool. Don't just port it, add some exoddus stuff in to make it better or just different, if you just port it, it'll get boring quick and I don't even think you're allowed to just upload an official level without edits.
... I'll think about it...
I know there's some features in oddysee that aren't in exoddus...
well one thing I can get rid of for another puzzle is those god damn slog shooters! (also I'm not touching fleeches those things are insanely creepy!)
Was a pretty good remake in AO actually. Well done.
One thing I would change would be this though:
Instead of having some random thing fall out of nowhere and blow up the mine, maybe turn the SoulStorm brew machine into a BOOM machine and get the player to throw a grenade at the mine. I would do the same for the 4 sligs on the end of that other screen as well with the bird portal teleporter.
I tried the boom bomb thing but I couldn't get it to work correctly.
so I've improvised... Badly.
Try looking at the settings of an existing BOOM machine in RuptureFarms in one of the secrets and copy it over and set the screen to load in right. Make sure you've aligned it how it was originally as well. I've never had to move a BOOM machine but I assume it works.