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  #1471  
02-02-2012, 11:28 PM
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Minecraft to me is better then it was. Alpha was great but looking back it was so basic and got boring really quickly (To me it was anyway.)

If you don't want to play the recent Minecraft, why don't you backtrack to another version? http://mcpatcher.cwsurf.de/
They are other programs I think but it worked for me recently.
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  #1472  
02-02-2012, 11:48 PM
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The Ocelot idea is really cool. I managed to find a download of the old school "ooof" noise

Edit: Just got myself an ocelot. I entered the seed 'linkinpark' and spawned in a jungle!
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  #1473  
02-03-2012, 12:39 AM
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I entered the seed 'linkinpark'
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  #1474  
02-03-2012, 12:57 AM
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Cats are so overpowered now. Tame one and you're basically invincible.
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  #1475  
02-03-2012, 01:07 AM
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I spawned in the jungle by just making a random world lol.
Yeah I agree,with a cat creepers are nothing but gunpowder farm sacks,and with sprint power and enchantments,creepers arent what they were,unless you encounter a supercharged creeper....
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  #1476  
02-03-2012, 05:33 PM
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Off from the jungle for a second I had just used Mo Creatures for the first time I think it's really cool. Having jellyfish to scorpions to werewolves and ogres and using a harder mob mod now it is like before in the scary way.
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  #1477  
02-09-2012, 01:21 PM
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HUGE Snapshot update today.
:
12w06a February 9, 2012

Many minor bug fixes and tweaks.
Creepers no longer explode after death.
Villagers can no longer open iron doors.
Cats, Ocelots, Zombies, Wolves, and Skeletons no longer spin in circles on non-full-height blocks.
Doors have been changed to properly detect if they are open or closed. Double Doors in existing maps will need to be updated.
Placing two Pressure Plates directly in front of doors and stepping on them will open them correctly.
When stepping on a single Pressure Plate only the door on that side will open.
When stepping on both Pressure Plates both doors will open.
Villager's AI has been improved.
Villagers socialize with each other and passive mobs.
Villagers go inside for shelter when it's raining.
Villagers run away from Zombies.
When a player aggros a hostile mob, it will continue to track the player despite being attacked by other mobs.
Zombie's AI has been improved.
On Hard difficulty and Hardcore Mode, zombies break down Doors.
On normal and easy Difficulty, zombies attack but will not break down Doors.
Zombies chase and attack Villagers.
Zombies attack doors when attempting to escape sunlight.
Added new sounds.
Cats meow, cry, howl, purr and hiss.
Doors make banging sounds when Zombies attack them.
Better movement for mobs in Water.
Mobs move slower.
Added rare Item drops for mobs.
Zombies have a rare chance to drop a Iron Ingot, Iron Helmet, Iron Shovel, or an Iron Sword.
Skeletons have a rare chance to drop a Bow or an Enchanted Bow.
Zombie Pigmen have a rare chance to drop a Golden Helmet, Gold Ingot, Golden Sword, or an Enchanted Golden Sword.
Pressing F1 to hide the HUD additionally disables hitbox outlines on blocks.

Notable Bugs: (Complete bug list)

Wolf AI can completely break, causing them to freeze. You can still tame them and make them sit. But they will not follow or teleport to player.
Zombies break down iron doors on hard difficulty.
...

On Hard difficulty and Hardcore Mode, zombies break down Doors.
NOWHERE IS SAFE NOW!
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  #1478  
02-09-2012, 01:23 PM
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Yeah,I tried that out minutes ago lol they make bashing sounds when they try to enter,the safest way is to have iron doors,but in this Snapshot even iron doors are broken down :X
On easy they just make noise trying to break the doors XD
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  #1479  
02-10-2012, 07:51 AM
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EDIT: Never mind!
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  #1480  
02-10-2012, 12:09 PM
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Testing the new snapshot:

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  #1481  
02-13-2012, 03:09 AM
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I think my compound is safe enough, as the front gate is made up of fence gates. :>
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  #1482  
02-13-2012, 03:13 AM
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My secret fort is armed with glass doors powered by sticky pistons.
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  #1483  
02-15-2012, 12:02 AM
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For those who care. New SoI. Not the best episode but whatever.
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  #1484  
02-15-2012, 01:19 AM
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:
* Added new world file format called “Anvil” (256 max height and 4096 block IDs*).
* Multiplayer light calculations do no longer cause affected blocks to be transmitted to the clients, instead the clients will recalculate the light on their own.
* Villagers will repopulate villages based on how many houses there are available.
* Some nights in villages will be worse than others.
* Added Redstone Lamp.
* Decreased chance for the rare mob drops.
* All animals use the new AI system now.
* Lighting is disabled in creative mode allowing builders to see in caves, oceans and at night.
Well there goes a new snapshot also toggleable lights ftw!
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  #1485  
02-15-2012, 01:28 AM
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I don't get the whole rare monster drop deal... I don't find it even remotely useful. Those items are so easily obtained that getting them from a monster wouldn't bring me joy at all. Specially if they make em more rare x_X
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  #1486  
02-15-2012, 01:44 AM
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Mabe they should add traders to the game in villages so you can sell junk and buy useful stuff
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  #1487  
02-15-2012, 02:00 AM
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:
* Lighting is disabled in creative mode allowing builders to see in caves, oceans and at night.
Hope you're able to turn that option off for the sake of filming.
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  #1488  
02-16-2012, 02:42 PM
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  #1489  
02-16-2012, 04:34 PM
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At 0:03: By the way Minecraft is programmed I'm assuming that's how they actually work at Mojang.
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  #1490  
02-20-2012, 09:23 AM
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Apparently The guys at Mojang always have a lot of fun, really gives a positive message about working in the gaming industry. Aren't most game companies like that anyway? Maybe it's more Indie companies but maybe i'm wrong.
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  #1491  
02-20-2012, 09:54 AM
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Oh hell no. You never heard of crunch?
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  #1492  
02-20-2012, 09:56 AM
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Indie companies are a lot more fun to work in, if not more laborious. Mostly because at a company like Bethesda you are faceless drone thrown smack bang in the middle of all the other faceless drones and the only way you get some recognition is if you're the lead game developer or the CEO.
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  #1493  
02-21-2012, 08:19 PM
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Really sucks that I have to go back to 1.8.1, it's the only one that's stable for my shitty laptop (irony intended)...........

Oh wait, no one would care about anything I say or do no matter what. Feelsbadman.jpg
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  #1494  
02-23-2012, 07:17 AM
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:
12w08a February 23, 2012
Added villager golem
Added up-side-down stairs
Many changes to the world and lighting system
Fixed caves generation
Added camera controls
Notable Bugs: (Complete bug list)
As in the last Snapshot, Birches and Pines do not spawn
No villager golem spawn egg
Here are the Golems. You craft them with 4 iron blocks and a pumpkin.


Also Up-side-down stairs!
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Last edited by Crashpunk; 02-23-2012 at 08:17 AM..
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  #1495  
02-23-2012, 12:35 PM
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Golems and stairs FTW! XD
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  #1496  
02-28-2012, 03:35 PM
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As an experiment, I copied the layouts of a couple of buildings from World of Warcraft in Minecraft. This also includes Exoddus fortress on the OWF server - The vid keeps swapping between WoW and Minecraft, so if you want to see where I got the inspiration for that building from, this vid shows it:

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  #1497  
02-28-2012, 04:10 PM
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Today the four (main?) Bukkit developers were hired by Mojang to work on the modding API. I'm excited.

Also, I talked to one of them (Dinnerbone) on IRC and he revealed one of Minecraft's darkest secrets: diamond is actually emerald.
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  #1498  
02-29-2012, 12:43 AM
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Just because it's called emerald in the code and used to be known as emerald by fans before Notch gave it the official name of diamond?
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  #1499  
02-29-2012, 12:48 AM
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Well, no, not just because of that. I'm sure Notch still thinks of it as emerald.
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  #1500  
02-29-2012, 02:34 AM
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If he wants it to be emerald, he can make it green. And add red rubies and deep blue sapphires and all that. They can all just be variations on diamond, you just need to have three of the same type to make a pick.
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