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  #121  
07-17-2002, 01:34 AM
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Being that Flying Slig are faster than walking Sligs in Oddworld: AE, I think you should just keep it non-animated.
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  #122  
07-17-2002, 03:24 AM
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Actually, I solved that problem a while ago; I made the animation a simple 2 frames. It just repeats them over and over. Don't worry though, it does not interfere with the gameplay. Even with the animation, the Flying class Sligs are much faster than the Worker class (walking) Sligs. I prefer playing as a flying slig (since I have all of the passwords ) cuz I love bombing things and they're quite fast.

EDIT: Also, can everyone give their opinions on why or why not I should put the features I listed (see page 3)?


Last edited by Mac the Janitor; 07-16-2002 at 07:26 PM..
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  #123  
07-17-2002, 04:31 PM
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It seems that anyone with the word Slig in their name always wrights spam why is that?
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  #124  
09-03-2002, 02:45 PM
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Mac,the website dosen;t show up and the demo turns out to be a Microsoft word program HELP
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  #125  
09-03-2002, 09:16 PM
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Well that's odd. I encountered the same problem with the site; I honestly don't know why it's doing it. I'll try fixing it when I get home.

About the demo--I am stopping production on Slig Patrol. Although I wish I could make it happen, I sadly can't. It would require way too much work to make the online demo work, and even if I did, it would only work on Macs with a special Cocoa Plugin.

Now don't get me wrong--when I said the demo was finished, it was. It was fully useable on my computer--but for many reasons, it wouldn't work online or on Windows.

But don't be suprised if you see Slig Patrol much later on--I am looking for a program to make a whole new useable version.

(I am not promising a new Slig Patrol, mind you)


-Mac

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