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  #121  
11-29-2008, 08:50 AM
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...I can tell you some tips and tutorials, but I don't know if more people want to know it, if so I'll put them here.
It would be cool if you put a tutorial here pehaps I'll make also some 3D stuff next year when I have more time
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  #122  
11-29-2008, 10:33 AM
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Well, you take me wrong. I don't know how to do tutorials, I was meaning about telling you the tutorials that helped me in the past.

I hadn't got a paramite nor a scrab tutorial in the past, and I was able to do this. It's not difficult to do. I made it by box extrude and I cloned one leg three times. Do the base mesh is not the difficult part.

I can explain a bit how I did it. If you want I'll post it
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  #123  
11-29-2008, 12:58 PM
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Well, you take me wrong. I don't know how to do tutorials, I was meaning about telling you the tutorials that helped me in the past.

I hadn't got a paramite nor a scrab tutorial in the past, and I was able to do this. It's not difficult to do. I made it by box extrude and I cloned one leg three times. Do the base mesh is not the difficult part.

I can explain a bit how I did it. If you want I'll post it
yeah uhm I meant that xD
thanx
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  #124  
11-29-2008, 04:11 PM
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Yah! Do post anything that you think could help me/us! Please
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  #125  
11-30-2008, 08:48 AM
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The tutorials I'll post are all about 3D Max.


This is the most useful tutorial I have ever read:

http://www.evermotion.org/tutorials/...trex/index.htm (Thanks to Evermotion)


This explains how is the box extrude method and some tips in 3D. Yeah, it's for 3D Max, but I think box extrude exist in other programs.


http://www.artejaol.com/Tutorial%20b...ial_brazo.html


This one explain how to do an arm with another method, but is useful too. It explains the process at sculpting and texturing in Zbrush, and how to rigging it, animating it and deforming it with muscle system. Great tutorial.


http://www.aniquito.com/new/files/td_pelt_mapping.rar

This tutorial explains 'Pelt mapping', the technique used to unwrap models.
Is useful but I don't use pelt for my models. I use the Zbrush tool 'GUVtiles'.


http://www.tutorialized.com/view/tut...Modeling/39186

This one explains the 3D Max interface and more things.


http://www.3dyanimacion.com/tutorial...3&tutorialID=7


This tutorial is in Spanish, if you have dudes tell me, but I think is easy to follow. That's a very good tutorial about models like Disney's movies.


http://www.3dyanimacion.com/tutorial...3&tutorialID=9

The same, if you have dudes tell me.


http://www.3dyanimacion.com/tutorial...&tutorialID=20


http://www.3dyanimacion.com/tutorial...&tutorialID=46


http://www.3dyanimacion.com/tutorial...3&tutorialID=8

I think they're useful to learn about 3D Max. I have read some Zbrush tutorials too, but I didn't learn anything with them.

Good luck with them, hope they help you. As I say, if you want to know more tips about 3D Max or Zbrush, you can tell me them.

Byee
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  #126  
11-30-2008, 01:49 PM
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Wow thanks! Do you reckon they will work for blender??
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  #127  
11-30-2008, 02:56 PM
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Well, don't know, but I think you can do box extrude in Blender too.

But there are Blender tutorials out there too. Don't forget to use Mr. Google
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  #128  
11-30-2008, 11:57 PM
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I do, but I get confused after the first thing, I CANNOT MAKE A ROPE!! lol
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  #129  
12-01-2008, 08:02 AM
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thank you verry much for the tutorials Tidus

I will need them, not now I'm busy atm, but next year probably, then I'll post the things here and at dA

thanx
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  #130  
12-01-2008, 08:32 AM
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You're welcome. Great to see more people on 3D. Well, let return to the topic, here's a screen of the last version of the Scrab with the fixed colour.

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  #131  
12-01-2008, 08:38 AM
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Very well done. I think a slight tinge of green would be appropriate though, but it's not that important. It's just an idea. How good is the texturing thingy in this program?
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  #132  
12-01-2008, 08:45 AM
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kewl I really like the back ^.^

will you make the muscles at the legs also like the ones at the back or will you leave them that way?
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  #133  
12-01-2008, 09:19 AM
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Uhm.. Well, the muscles at the legs are there, but I'm guessing they must be sharpen... Ok, I'll try to do that and I'll try to put some green
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  #134  
12-01-2008, 09:27 PM
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Getting better and better! Best one yet! Good work tidus!
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  #135  
12-02-2008, 09:45 AM
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Great Scrab! Love the chest and legs!
Are you going to put any teeth?
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  #136  
12-06-2008, 06:37 AM
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You're welcome. Great to see more people on 3D. Well, let return to the topic, here's a screen of the last version of the Scrab with the fixed colour.

The model is very detailed and very good, but the color and the model shade/light isn't good. But very good work. I'll start soon making an glukkon. Want to help? :P
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  #137  
12-07-2008, 02:05 PM
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Getting better and better! Best one yet! Good work tidus!
Thanks


:
Great Scrab! Love the chest and legs!
Are you going to put any teeth?
Yeah, I'm going to put teeth, but right now I don't know how to import models into a Zbrush document


:
The model is very detailed and very good, but the color and the model shade/light isn't good. But very good work. I'll start soon making an glukkon. Want to help? :P
Thanks. Well, that was a quick Zbrush render with a very failed material
I saw you're going to make a game, and yes, maybe I can help you, but not now, I have too much things to do.
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  #138  
12-08-2008, 01:29 AM
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So what's next for the mighty tidus??
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  #139  
12-09-2008, 01:18 PM
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So what's next for the mighty tidus??

Hahaha. Well, it's extremely difficult to me to do one car or one humanoid character. I tried to do one character and two cars, but I got bored..

Next? Well, I'll animate the scrab, colour the Paramite and animate it too. And maybe I'll try to animate the Rex.
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  #140  
12-09-2008, 01:43 PM
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Thanks. Well, that was a quick Zbrush render with a very failed material
I saw you're going to make a game, and yes, maybe I can help you, but not now, I have too much things to do.
Sure, but it's not a game, it's a CG movie, so it should be easier. Thanks again
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  #141  
12-09-2008, 02:20 PM
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Oh yes, sorry, I was confused with Admiral Zaarin
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  #142  
12-09-2008, 02:26 PM
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Oh yes, sorry, I was confused with Admiral Zaarin
np If you want to see what's about, click on the sig and check it.
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  #143  
12-10-2008, 07:16 AM
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Yay! I'll watching it. It's really interesting.



The sharpen muscles ^^ (the image it's a bit saturated)
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  #144  
12-10-2008, 09:52 AM
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The scrab is great! The colors are very exact to game. It would be good if you add bump-mapping, for example to depict veins, skin texture etc. . Also it seems to me that it's head is somewhat over-sized and upper jaw should be a bit wider.
Besides what tecnique are you using for this one?

Last edited by Admiral Zaarin; 12-10-2008 at 09:54 AM..
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  #145  
12-10-2008, 11:13 PM
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It's comparable to a scrab from Munch's Oddysee. Despite it having way more detail, the color scheme is just a bit off... But it looks awesome either way. I still think it needs more green... Of course that might just be me. Looking really really good.
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  #146  
12-11-2008, 06:37 AM
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What technique? I don't know :S

I did it by box extrude in edit poly mode in Max, and here, in Zbrush, I use the tool Inflat to do all details, and a bit of Standard tool. I didn't use any alphas. Only the brush and masks.

Oh, yeah, the green, of course.. I forget to add it...

Thank you!
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  #147  
12-11-2008, 08:43 AM
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Oh, yeah, the green, of course.. I forget to add it...
That explains alot.
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  #148  
12-16-2008, 08:07 AM
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Well... I have done a test with Mental ray over a real image.

I did this about one hour ago, that explains the inexistent shadow over the grass..
It's only a lighting test in 3D Max. It must have more work on Zbrush



Hope you like it


By the way, I'm not the author of the real image (thanks to http://weathersavvy.com).

Last edited by Tidus; 12-17-2008 at 08:55 AM..
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  #149  
12-16-2008, 09:34 AM
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cool an update

the Scrab fits well to the background
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  #150  
12-17-2008, 10:01 PM
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Wow. That is what a 3D model of a scrab in a real environment should look like.
The head is a tad too big though.
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