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  #1441  
10-31-2011, 03:45 AM
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The wall and all gates are now completed. Finally.
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  #1442  
10-31-2011, 04:02 AM
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So now all the monsters are locked out.

Or we’re all locked in...
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  #1443  
10-31-2011, 04:15 AM
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By using sandstone and replacing the iron bar doors with wooden logs, while also having the height vary depending on the land, I was trying to make the wall look less intimidating.
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  #1444  
10-31-2011, 04:51 AM
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Intimidating? Or outimidating?
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  #1445  
10-31-2011, 12:14 PM
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It blocks the view from my window behind the town hall And I can't complain without sounding like one of those whiny people who whine about building sites ruining their property.

Wait... Oh, dangit.
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  #1446  
11-01-2011, 04:02 AM
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Seems someone has been having fun last night:





Also I entered the tavern and found this guy sitting alone at a table.



I was going to go up and talk to him, maybe buy him a drink or two, but then decided that he didn't look lonely enough for my company.
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  #1447  
11-01-2011, 04:22 AM
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Exoddus looks so fucking awesome, I wish I had the time to spend on the server. :'(
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  #1448  
11-01-2011, 11:00 AM
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Aw man, now I want to write a story about a lonely creeper.
Maybe as a parody of all the awful Oddworld fanfiction about nice sligs...
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  #1449  
11-01-2011, 01:22 PM
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Thatsssss a very nice Tavern you've got there...
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  #1450  
11-01-2011, 01:29 PM
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No-one is blowing up my fucking tavern!
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  #1451  
11-01-2011, 02:39 PM
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Yeah it's a good thing I noticed after I walked in. I lit it up a little more afterwards.

#How much is that creeper in the window,
#I do hope that creeper's for sale...

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  #1452  
11-01-2011, 03:57 PM
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Thisss is a very nice tavern I have here.
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  #1453  
11-01-2011, 05:50 PM
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I just got to play for ten minutes or so on my dad's computer, and had a look around on Far render distance. It was amazing to see the whole town at once. It looks even better than it does in the screenshots.

Also paid a visit to Genesis and RuptureFarms—former was as neat to see like that as Exoddus, and the latter was simply awesome.
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  #1454  
11-02-2011, 01:05 AM
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I can't wait till i get back to Denmark, where I have my good computer that can actually play at far distance x_x And other games. iih.
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  #1455  
11-02-2011, 01:42 AM
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How much time until that happens? A month or two?

OK, I admit, the skull on the bridge roof is my doing. So are the numerous lanterns all around town. And something else that can be seen to the north from Exodus...

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  #1456  
11-02-2011, 01:43 AM
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Yea about 2 months.... I think I'm gonna spend christmas in Romania, though I'm not quite sure.

Ill try and find time fore minecraft though x( But i have my mom and my sister on a visit right now.
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  #1457  
11-02-2011, 08:43 AM
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I'll continue working on Rupture Farms again soon*, now that I'm done with the wall.

*Valve time.
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  #1458  
11-03-2011, 12:37 AM
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You could probably get some help with that, now that we regularly use Steamchat. It'd be loads easier to tell people what they can do to help you, and you're not bogged down by typing it out while working on the building. That is to say, I'm up for this idea.

Also, I'm tempted to make a comic rendition of the Temple's story.

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  #1459  
11-03-2011, 01:06 AM
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:
Aw man, now I want to write a story about a lonely creeper.
Maybe as a parody of all the awful Oddworld fanfiction about nice sligs...
Creepers are just misunderstood. They just want to blow up the invisible monsters that are trying to eat you from behind.
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  #1460  
11-03-2011, 01:31 AM
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There aren't any invisible monsters in minecraft.
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  #1461  
11-03-2011, 01:38 AM
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Of course not. The Creepers killed them all.

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  #1462  
11-03-2011, 02:12 AM
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:
There aren't any invisible monsters in minecraft.
Quiet! Before Notch gets any ideas!
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  #1463  
11-03-2011, 02:53 AM
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Dripik, that would be awesome. Notch, that would not.
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  #1464  
11-03-2011, 07:21 AM
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Sorry for double-post. Edd, the door behind the spleef arena doesn't work from the inside. The outside lever does work; the inside one does nothing.
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  #1465  
11-03-2011, 09:26 AM
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As you know I've now fixed it - I made a small error with the circuitry in that gate but have checked the others to make sure I haven't made the same mistake twice.
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  #1466  
11-03-2011, 11:43 AM
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:
You could probably get some help with that, now that we regularly use Steamchat. It'd be loads easier to tell people what they can do to help you, and you're not bogged down by typing it out while working on the building. That is to say, I'm up for this idea.

Also, I'm tempted to make a comic rendition of the Temple's story.
I wanna see you draw me and Splat building the temple.
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  #1467  
11-06-2011, 05:49 AM
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Man, I logged on last night and fell through the void and died before the world had even loaded. Luckily most of my stuff ended up where I'd died, but I was panicking about it so much I got lost getting out of Exoddus.
Why do I keep spawning in front of the town hall instead of the often much more convenient location of my last bed?
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  #1468  
11-06-2011, 12:21 PM
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Nice work on the wall, DH. I haven't been on the server for a while, pre occupied with all the other games coming out lately (and TF2). Might make an appearance every now and then, though.
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  #1469  
11-06-2011, 03:28 PM
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So have I since I completed the wall, I'm a tiny bit burned out on MC and have been pre-occupied with RL stuff and WoW.

Mincraft 1.0 should be out soon though, and I've come up with some more ideas for RF... In the meantime I've put a melon farm near it and Dripik has modified the crane for me (good work on that, BTW).
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  #1470  
11-10-2011, 02:10 PM
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Gentlemen...
And lady.

The release of Minecraft and the full-on terrain generator approaches, and with it the question once again arises, What Are We To Do About It?

Strongholds, mooshrooms, tundra, Nether Ruins and something about The End of somewhere or other beckon, and due to our vast thirst for exploration at the dawn of 1.8, on our current server it'll perhaps be harder work than is justified to find much of it.

So, question time.
A plan has been suggested to up our roots and move to a new server, using clever technomagic to move some of our creations in what shall henceforth me known as Dripik's Server to a new world.

So question 1:
Do you think we should create a new server and transfer some of our buildings?
If no, proceed to question 2.
If yes, proceed to question 3.

Question 2:
What, then, should we do? Nothing? Explore harder? Ignore all new content and hide in the skeleton dungeon under Rupture Farms? (Oh darn, but skeletons are getting a new sound).

Question 3:
If you side with the server transfer plan, what buildings should be taken? All of Genesis? All of Exoddus? And if so, what of outlying structures like Nikki and Rob's mountain retreat? Ench's floating islands?


Please place your answers to the above questions in a stamped, addressed envelope and post them to this thread; we want everyone's opinion because this will effect everyone who uses the server.


My Highly Controversial Opinion
In my eyes, the fun of Minecraft is exploring and building. The most activity we have on the server is when new-joined players are at work, when there's stuff like Exoddus for everyone to be doing, or when people actually have a specific project in mind that they want to work on.
Changing server would give us a ton of stuff to explore and do, but once one person discovers a Nether Ruin, a Stronghold, a mushroom biome, an NPC village, The End, then that stuff is done and the excitement goes away. If we take all our buildings with us then there's nothing more to build.

My proposition which everyone may hate is this: Let's go and take the bare minimum, like Rupture Farms and 2Fort. People can pack up any supplies of diamond and lapis and stuff that they wish to keep and put them in RF for the transit (or in an unobtrusive cavern underneath so as to avoid making a mess) and then we take just the huge WiPs with us to our Brave New World.

Once there, we build a village with less grandeur and space than we gave to Exoddus, and then are encouraged to spread out and explore and build in the nearby-to-distant area. People stopped coming on a lot after their creations in Exoddus were finished so I feel that it'd be good to make less of the town and let people save their creativity for the wider area. Let the town be a place for farms and a portal and other communal shizzle, and only smaller personal dwellings. Then we give the town (Monsaic Sanctum as a name?) a railway station and people can help donate materials for transport.

(I do note that when we were asked to fill a chest with wood, we rose mightily to the occasion, so having somewhere where someone can stick a sign saying 'I need 30 gold and two stacks of iron to build a rail track to houses in the east' or 'I need the tunnel running from here to the desert in the north to be finished and smoothed off' would probably get a good response. What I'm getting at is that we should all work together for communal projects, even if we don't do any building.)

People can decide how much they want to take with them in terms of luggage (though anyone filling more than 5 dual chests is liable to get a load of rocks dropped on them), and since we're leaving the old world I don't see much harm in cannibalising the old buildings for supplies, such as rail track.

It'd also give us access to animals, which are hard to come by at Exoddus. Give us something to start farming with.

The final reason for suggesting this is because not only are there new things we could make, but I believe many of us feel we've built things on the server that we could in light of new material, knowledge and abilities, do better. It'd give Havoc a chance to build a hotel with a front bit, me to build my Dark Tower somewhere less sociable, and so on.

Some may wish to bring some more buildings along, and if you really must, ok, I guess. But I'm not overly fussed by my stuff at Exoddus or Genesis (though I may reproduce my obsidian tower if we do this), but I accept that there are others who have put a lot of effort into things, and want to focus on working on new projects rather than resurrecting things they've built before. So ok, maybe some things can be carried over. But then, why not Montecito? Why not the base at Genesis? Why not Nile Lair and the mountain retreat and everything else so we have the same issue on the new server of being a million miles from new chunks as we do on the old one, and everything we do place may stamp on a stronghold or an NPC village. I propose that we don't take much. Not the whole of Exodus or Genesis, for example.


Finally, I'd like to place the idea on the table that we wait a little before doing this. In a few weeks Notch might be announcing plans to introduce lollipop forests and nuclear volcanoes, and then we'll have this same issue again (or maybe we'll just build another nether rail). I'm not saying I think we should wait, but it's something I think we should consider.


Ok, I'm done.
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Last edited by Splat; 11-10-2011 at 02:22 PM..
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