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  #1291  
10-12-2011, 02:48 PM
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It's not truly pronounceable by the human tongue. Lovecraft himself offered multiple facsimiles.
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  #1292  
10-12-2011, 02:57 PM
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So what happened just now?
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  #1293  
10-12-2011, 03:31 PM
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Uh, did BM get the wrong thread?
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  #1294  
10-12-2011, 04:40 PM
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Wrong page, I think.
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  #1295  
10-13-2011, 12:39 AM
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Are we still making a map room under the town hall?

Last edited by Mudokon_Master; 10-13-2011 at 12:42 AM..
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  #1296  
10-13-2011, 01:20 AM
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Well now Maps now exsit, would they be a point to make a map room?
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  #1297  
10-13-2011, 03:44 AM
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Maps are relatively pointless anyway. I don't think I've ever actually used one.
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  #1298  
10-13-2011, 03:58 AM
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Will, I went to put some torches on your roof earlier to stop mobs spawning on it but was ironically blown up by a creeper that had spawned during the night. I think everything's back in place, but do take a careful look next time you're on the server.
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  #1299  
10-13-2011, 05:08 AM
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Question:

As Splat suggested I made the gate actually function, but it's a pain to build and you need to have fast reactions to pass through it (I tried implementing a delayed repeater but there isn't enough space - I tried with switches too, but both have to be up for the gate to close, meaning you have to go back and fourth many times). It may cause problems for people who lag - But at least you don't get stuck or hurt if it closes on you:



Shall I build the gates like this (they'll actually keep the mobs out then) or stick to the original design? In the mean time I'll try and think of some ways to make this better. Suggestions welcome!
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  #1300  
10-13-2011, 08:00 AM
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I'd recommend putting the switches right next to the gate. Then there'll be plenty of time to get through.

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  #1301  
10-13-2011, 08:02 AM
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:
Shall I build the gates like this (they'll actually keep the mobs out then) or stick to the original design? In the mean time I'll try and think of some ways to make this better. Suggestions welcome!
Can you make it so the gate stays open until a button is pushed a second time? Seems that would be more user-friendly and would be closer to how a real gate would function.
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  #1302  
10-13-2011, 08:17 AM
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There is a way, but not without miles of wiring. Unless I make some hidden chamber underground or so...

Hmmm.

EDIT: After playing around, I've found a way of doing it. It didn't need as much wiring as I thought it would after all. Will post another vid when I'm done working out how to compact my wiring.
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  #1303  
10-13-2011, 11:31 AM
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:
Question:

As Splat suggested I made the gate actually function, but it's a pain to build and you need to have fast reactions to pass through it (I tried implementing a delayed repeater but there isn't enough space - I tried with switches too, but both have to be up for the gate to close, meaning you have to go back and fourth many times). It may cause problems for people who lag - But at least you don't get stuck or hurt if it closes on you:



Shall I build the gates like this (they'll actually keep the mobs out then) or stick to the original design? In the mean time I'll try and think of some ways to make this better. Suggestions welcome!
I really like that gate idea. I think its fine as it is however would a Pressure Pad work?
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  #1304  
10-13-2011, 01:06 PM
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Not bad, but it'll be good to see how it develops. If it's too much trouble (and redstone circuitry is always a pain in the posterior) then it closing gates aren't a necessity.

Crash, I used a double door with pressure pads and iron doors in my old lair. I don't know how well it would work with pistons but with mine it was an absolute pain to get through. Also, mobs can activate pressure pads so if a creeper chased someone into a gateway, it could get through.
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  #1305  
10-13-2011, 01:48 PM
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It makes the entrance kind of small in my opinion. I liked the old wide open entry to the town. Now it's like entering a prison or something.

Why not make some sort closeable bridge instead if it's the mobs we're worried about?
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  #1306  
10-13-2011, 03:29 PM
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This alone was a big, big pain in the arse to do, let alone making something bigger. If I had it my way I'd stick with the original design, but make that close. Unfortunately, that's impossible.

Ah, the limits of Minecraft really are joyful, aren't they?



If people hate this that much, maybe it'd be a good thing since I'd have to re-create this 5 times for each of the 5 planned gates, which would be a pain. If people liked it and wanted me to, I'd do it anyway though 'cause I'm crazy. :P

BTW, the bars could be replaced with glass or maybe simply sandstone if people think it's too prison-like.
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  #1307  
10-13-2011, 03:48 PM
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That is awesome! My vote would be go for it, but that is in the knowledge that I wouldn't be the one doing the hard work. So it's up to you if you do.

In other news, where did you get that music from? It's eerily familiar. Is it from Super Metroid?
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  #1308  
10-13-2011, 04:12 PM
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If the laws of physics no longer apply in the future, god help you.
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  #1309  
10-13-2011, 04:59 PM
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Couldn't you add another RS NOR latch to make it one button on each side?

This is still really well done. Great work.

Last edited by Phylum; 10-13-2011 at 07:29 PM..
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  #1310  
10-13-2011, 05:26 PM
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I like.

:
BTW, the bars could be replaced with glass or maybe simply sandstone if people think it's too prison-like.
Fence?
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  #1311  
10-13-2011, 09:53 PM
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DH - You're a genius. I don't think it looks prison-like at all. I think you should go ahead with that.
As for the map room:
:
Well now Maps now exsit, would they be a point to make a map room?
I think map rooms are really sophisticated. I love the one at Genesis, it adds a lot of class to the base.
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  #1312  
10-13-2011, 11:17 PM
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That is really cleaver! Rep+ can't wait to see this in action on the server
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  #1313  
10-14-2011, 12:13 AM
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Thanks for the feedback, people.

:
Couldn't you add another RS NOR latch to make it one button on each side?

This is still really well done. Great work.
Seems a bit complex - I think I'll stick to what I know to keep things a little easier. Space is sort of an issue as well since I'll be building this near people's homes.
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  #1314  
10-14-2011, 02:01 AM
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I'll have a bit of a look tomorrow and see if I can come up with something based around your design. You can see if you can work with it or not.
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  #1315  
10-14-2011, 02:15 AM
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You're welcome to do so anyway, but I'm not entirely keen on making it more complex - I did a recount. We'll need 6 gates, so any mechanism will have to be built 6 times.
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  #1316  
10-14-2011, 02:38 AM
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I'll see how compact I can make it and we can weigh it up. People will be happy to help build it if it isn't too complicated.
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  #1317  
10-14-2011, 03:17 AM
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:
People will be happy to help build it if it isn't too complicated.
I know I will.
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  #1318  
10-14-2011, 04:07 AM
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If you want to swap the buttons for levers the gate becomes as simple as an XOR connected to an RS NOR latch. There are numerous versions of both, each with different dimensions and output directions.

Here's the setup I used. If you tell me some dimensions I'll toy around with some different layouts, too.




EDIT: Holy shit. My screenshots align perfectly. That was not intentional.
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  #1319  
10-14-2011, 04:18 AM
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Well, if it helps, here's the layout of my gate building. Red = walls, blue = gate, green = door.



EDIT: Extra plan from the front:





EDIT 2: Also, after looking at the wall and gate around what used to be the mountain shelter back at Genesis, maybe Havoc does have a point about the gates being too small.

But what do people want the most? Large, impressive looking gates which are always open, or small, square, but functioning gates?
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  #1320  
10-14-2011, 12:54 PM
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Small functioning; much, much more impressive, and rather more useful. It really concerned me that the gate at Mountain Shelter wasn't at all mob-proof.

Oh yeah, it's so obviously Portal now you tell me.
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