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  #91  
09-25-2013, 12:52 PM
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Look at all that unportrayable green and cyan. Good job those aren't common colours.
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  #92  
09-25-2013, 01:03 PM
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Really guys? We STILL talking about colours?
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  #93  
09-25-2013, 01:33 PM
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For fuck's sake you silly buggers.
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  #94  
09-25-2013, 01:57 PM
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Can I be the dick that points out a printed image in a magazine isn’t going to accurately represent the color of a game screenshot either way?
I'll dick you back and point out that the images I posted were from a digital publication ;P
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  #95  
09-25-2013, 02:34 PM
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How in the hell did you manage to take images from a digital publication and reproduce them in a manner resembling out-of-focus, misaligned photos?
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  #96  
09-25-2013, 02:41 PM
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YOU'RE SUCH A NITPICK, MANCO
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  #97  
09-25-2013, 02:53 PM
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Goddamnit you guys. Stop bitching about the colors and look at that blob of whatever that is supposed to be a slog. Bitch about that if anything on these development pictures...
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  #98  
09-25-2013, 03:10 PM
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That's because its body and head are in bright light but its legs are in near dark.
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  #99  
09-25-2013, 03:23 PM
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How in the hell did you manage to take images from a digital publication and reproduce them in a manner resembling out-of-focus, misaligned photos?
The screenshots weren't aligned parallel to the edges of the page. I manually rotated them in a non-precise drawing app on my ipad. The images were that blurry once I'd zoomed in.

Be thankful I made the effort so that theyre available for your viewing, asshole.

I dont mean that, but GOD!

(hugs manco)

...tosspot....

Last edited by AvengingGibbons; 09-25-2013 at 03:26 PM..
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  #100  
09-25-2013, 03:33 PM
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(I'm not sorry for double posting)

Ok, here you are you funny buggers. (To be fair, Manco, I could have done better... so here is the best i can offer)



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  #101  
09-25-2013, 03:45 PM
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Paramonia still looks really nice.

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  #102  
09-25-2013, 10:22 PM
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And RF is still the wrong colour.
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  #103  
09-26-2013, 01:46 AM
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Does the lever top glow like in the original game?

Last edited by Varrok; 09-26-2013 at 01:48 AM..
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  #104  
09-26-2013, 02:29 AM
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Hey sorry for being a dick AG, and thanks for sharing the original screenshots! They show off a lot more detail.

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Does the lever top glow like in the original game?
Doesn’t look like it, unless that RF screenshot was taken before the effect was added.
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  #105  
09-26-2013, 04:39 AM
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  #106  
09-26-2013, 06:23 AM
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Does the lever top glow like in the original game?
They should do. Not sure why they don't in that shot.

EDIT: I went and looked at the original screenshot; it is glowing. It must just not show up for the same reason the green doesn't look the same as the original.
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  #107  
09-26-2013, 06:42 AM
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It must just not show up for the same reason the green doesn't look the same as the original.
And what is that reason?
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  #108  
09-26-2013, 06:59 AM
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It seems they've used the levers from the cutscenes. I like those levers.
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  #109  
09-26-2013, 07:32 AM
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And what is that reason?
The reason Manco said; even at its strictest standards-compilance, CMYK is an imperfect pallette to portray RGB images.
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  #110  
09-26-2013, 08:34 AM
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I think foreground elements in RF don't quite stand out enough. But I guess that's just a lighting thing.

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  #111  
09-26-2013, 08:38 AM
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That wouldn’t explain why the green is completely missing from the lever, though – it would just show as a duller shade, as with the background and the lights on the walkway.

Here’s the top of the lever, zoomed in a whole bunch:



There’s a dull green blob at the base of the handle, is that the light? Or is it still meant to be positioned at the very tip of the lever?
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  #112  
09-26-2013, 08:41 AM
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I'm quite sure the devs will know already, but don't forget that the mudokns don't have their ponytails yet!
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  #113  
09-26-2013, 09:39 AM
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There’s a dull green blob at the base of the handle, is that the light? Or is it still meant to be positioned at the very tip of the lever?
Yep, that's it.

Native levers have the light at the tip of the handle.

EDIT: I've been reminded that the lights on RuptureFarms levers pulse, so it's probably just in the dull stage of its cycle.

:
I'm quite sure the devs will know already, but don't forget that the mudokns don't have their ponytails yet!
Scrubs don't have ponytails, like in Munch's Oddysee. Abe still has his because Different.
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  #114  
09-26-2013, 10:43 PM
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The boulders on the side of the Paramonia platform are a surprise that I'm not used to. That's not setting the general aesthetic like some people seem to fear, though, because that platform wasn't wood in the original either. The curve is the same though. I suspect that they made it exactly the same at first, then realised that it was shit in HD and made some changes.

One or two screens later there's a platform that appears to be the top of a mountain or monolith. I wonder how that's going to look?
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  #115  
09-27-2013, 07:09 AM
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I liked the Paramonian windmill, I wonder how that will look. That and the blue fire were the only live things in the background and they looked awesome.
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  #116  
09-27-2013, 11:27 AM
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I liked the Paramonian windmill, I wonder how that will look.
Would you like it if it was.. less yellow-y?
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  #117  
09-27-2013, 07:41 PM
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So long as the bladder thing in Scrabania is still there, I'm golden. I fucking love that thing.

You're on top of this, right Wil?
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  #118  
09-28-2013, 04:16 AM
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I used to think that was like some sort of laser thing that would kill me if I pulled the lever.
:
Would you like it if it was.. less yellow-y?
What
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  #119  
09-30-2013, 10:01 AM
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So long as the bladder thing in Scrabania is still there, I'm golden. I fucking love that thing.

You're on top of this, right Wil?
Don't worry, it's there.
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  #120  
09-30-2013, 01:02 PM
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Don't worry, it's there.
You on about the elum bell?
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