Oddworld Forums > Zulag One > Oddworld Discussion > Oddworld Mods & Hacks


 
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  #91  
01-09-2011, 11:36 PM
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You could go to the Fan Courner for some excellent stories, ask them if they can let you build levels out of their story
I'd rather have one made for my game, rather than work on something that's already made... xD

Something unique, Something new.... I'm still not sure though...
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  #92  
01-10-2011, 02:01 AM
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I found more unused collision paths if anyone needs some. They're in the first Mudomo Vault level in Exoddus.

It spells "Web" for those who can't see, lots of hidden messages left from the level editors
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  #93  
01-10-2011, 06:57 AM
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@SligValet, your new .CAM images look really good, but I think that you ought to change the level itself a little in order to make it more interesting to play.

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  #94  
01-10-2011, 07:06 AM
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Can someone just tell me quickly - how do I set a picture of my choosing as a level background?

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  #95  
01-10-2011, 07:09 AM
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@SligValet, your new .CAM images look really good, but I think that you ought to change the level itself a little in order to make it more interesting to play.
Yeah, I want to but yet, whenever I tend to add alot of things my game just freezes when I go to the next screen, and most things don't even show up if I manage not to crash.

Example: Adding things to first and second screens of R1 > Start game > Nothing on first screen > move to second screen > I crash.

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Can someone just tell me quickly - how do I set a picture of my choosing as a level background?
If you're using Paul's level editor, make sure you're using version 0.5 or higher, then right click the Screen you want to change the background of, hit Replace CAM, and find a .bmp you want as the new background. Note: the backgrounds need to be in the dimensions 640x240 or it won't work good I'm sure.
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Last edited by SligValet; 01-10-2011 at 07:12 AM..
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  #96  
01-10-2011, 07:26 AM
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Yeah, I want to but yet, whenever I tend to add alot of things my game just freezes when I go to the next screen, and most things don't even show up if I manage not to crash.

Example: Adding things to first and second screens of R1 > Start game > Nothing on first screen > move to second screen > I crash.
In R1, it doesn't like it when you add items. However, if you copy/paste items that are already in the level, then it should work fine. Also, make sure that you set each item to load on the correct screen.

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  #97  
01-10-2011, 08:38 AM
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In R1, it doesn't like it when you add items. However, if you copy/paste items that are already in the level, then it should work fine. Also, make sure that you set each item to load on the correct screen.
That never seems to work for me either.
I do set it to the screen it is on.
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  #98  
01-10-2011, 08:45 AM
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That never seems to work for me either.
I do set it to the screen it is on.
Got any exact instructions for anything that doesn't work? Chances are it has a bad property which crashes the game :/
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  #99  
01-10-2011, 09:04 AM
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Got any exact instructions for anything that doesn't work? Chances are it has a bad property which crashes the game :/
More than it.
Saving a (readonly) = (Re Done Ly) lvl may cause a crash = You can easily get it by overwriting the same lvl file many times by making minor changes for debugging stuff and so on screen for screen. Adding and deleting objects here and there. Change their position and so on. The level editor will 100% show you what you can't see in the game while testing it by using Alt+Tab to oddworld process

I never shutdown oddworld for a minor screen change, like replacing a cam with a bitmap and then deleting and adding objects and so on. For debugging. And then when i get bored. I lose interest. = The lvl file got corrupted by pauls editor

So overwriting a lvl that is in use will cause the lvl file to get corrupted and no undo
and maybe the same if i do everything offline

Last edited by NovaMan; 01-10-2011 at 09:29 AM..
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  #100  
01-10-2011, 10:31 AM
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More than it.
Saving a (readonly) = (Re Done Ly) lvl may cause a crash = You can easily get it by overwriting the same lvl file many times by making minor changes for debugging stuff and so on screen for screen. Adding and deleting objects here and there. Change their position and so on. The level editor will 100% show you what you can't see in the game while testing it by using Alt+Tab to oddworld process

I never shutdown oddworld for a minor screen change, like replacing a cam with a bitmap and then deleting and adding objects and so on. For debugging. And then when i get bored. I lose interest. = The lvl file got corrupted by pauls editor

So overwriting a lvl that is in use will cause the lvl file to get corrupted and no undo
and maybe the same if i do everything offline
I've fixed the read only issue. Use the newest version and you won't have those problems. Obviously you can't save a file that's locked by another process. The editor will handle that as best it can now (saving to a temp file and telling you about it).

Edit: You should try to be more clear when explaining a bug, your post is extremely hard to understand
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  #101  
01-10-2011, 11:32 AM
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Edit: You should try to be more clear when explaining a bug, your post is extremely hard to understand
Yeah, I agree, try to arrange your problems into bullet-points to break it down properly and clearly.

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  #102  
01-10-2011, 12:40 PM
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Yeah, I agree, try to arrange your problems into bullet-points to break it down properly and clearly.
Have you had any problems with pauls level editor and still having problems after fiddling a bit with obejcts and collisions? Then you should describe my problems better if you can.
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  #103  
01-10-2011, 03:43 PM
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I save my maps so many times, even for the smallest changes and they still work fine. There might be something with bad properties in your map or an item that dosn't exist for that sort of map.

Like, if you try to add a Slog to r1 without adding it through the LVL extractors. It will either not exist or crash your game as you try to move to the next scene.

Same thing with bad properties, aparently. There's something labeled "Disabled Resources" and there needs to be a specific number in there for the object to work. Just look around the map for that same object and use that same number there.
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  #104  
01-10-2011, 06:55 PM
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Security Orbs, which already are in R1's first path. It's all I added to the first and second screens. Results in a crash.

Security Orbs already exist in the first path in some of the secret areas.
I compared properties to the pre-existing ones and the ones that I placed, they're exactly the same. Only difference? X and Y coordinates, and the screen to load them in.
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  #105  
01-10-2011, 07:43 PM
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I'm not quite sure what it could be, Have you set 'Disable Resources' to 6?
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  #106  
01-11-2011, 07:46 AM
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I'm not quite sure what it could be, Have you set 'Disable Resources' to 6?
It's at 6 as default by the looks of it. That's a yes
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  #107  
01-11-2011, 08:26 AM
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Please can all questions and problems be posted in Chubfish's Help Thread, because this thread is only for posting, downloading, giving feedback for and talking about variations that have already been made.

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  #108  
01-11-2011, 10:45 AM
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I'm just wondering if its a good idea to make a new thread for level editor bugs which has a description of HOW to report bugs. See my last post in LVL files, ideally I want a step by step guide of how to reproduce your issue. And make sure you've tried it on a "clean" retail lvl file etc.

At the moment people are saying things like "I change some stuff and do a few things and it doesn't work" which is useless to me and means the problem will never get fixed
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  #109  
01-15-2011, 04:16 PM
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I just beat the hard mode one (up to partway through Stockyards), while mostly this was pretty fun, I am going to have to say that I found the overuse of UXBs to be tedious after a while, especially without QuikSave...
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  #110  
01-16-2011, 02:29 AM
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I just beat the hard mode one (up to partway through Stockyards), while mostly this was pretty fun, I am going to have to say that I found the overuse of UXBs to be tedious after a while, especially without QuikSave...
Yeah, I did use a lot of UXBs, simply to make that variation last longer in a way. Glad you found most of it fun though.

Also, which bit did you stop/end at? The screen that you are meant to use the Shrykull on (the one with lots of moving bombs)? Or did you get even further and get to the one full of landmines? You're meant to reach the one full of landmines.

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  #111  
01-16-2011, 12:02 PM
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Its impossible in exoddus, they are all called bytes.
It's irrelevant if they're called bytes or not. You could name them Chicken McNuggets and they'll have the same effect.
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  #112  
01-17-2011, 06:37 AM
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It's irrelevant if they're called bytes or not. You could name them Chicken McNuggets and they'll have the same effect.
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  #113  
01-18-2011, 05:59 AM
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I didn't even realise the Shrykull was available. o_O
I look forward to playing this when it's finished though, that way I'll know the whole game is possible. =P
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  #114  
01-18-2011, 07:33 AM
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I didn't even realise the Shrykull was available. o_O
I look forward to playing this when it's finished though, that way I'll know the whole game is possible. =P
Yeah, you get the Shrykull by saving the mudokon that normally gets killed by the scrab (screen 2), then you need to use it on the screen that you originally thought was the final screen.

My variation is finished. It's simply an alternative to the usual escape from RuptureFarms (ie: higher security).

I'm looking forward to the variations that we have been shown previews of, and Chubfish's variation. Can't wait for them to finish it.

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  #115  
01-19-2011, 09:37 AM
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Still too many things seem to be happening for me to finish my main project...I started work on something else I'll have up soon though. So sidetracked :P
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  #116  
01-20-2011, 02:16 AM
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I've gone back too look at this lvl editting after about a month and my god i'm impressed.
I really want to learn how to make lvls now. Make my own fan game out of Exoddus
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  #117  
01-20-2011, 07:54 AM
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I've gone back too look at this lvl editting after about a month and my god i'm impressed.
I really want to learn how to make lvls now. Make my own fan game out of Exoddus
Brilliant! Take a look at the following thread for the download locations of .lvl editing tools, and for help with editing:

Chubfish's help thread!

There's a link to it on the first post.

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  #118  
01-20-2011, 10:32 AM
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What was the point of posting an image proving his point? :s
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  #119  
01-20-2011, 12:28 PM
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What was the point of posting an image proving his point? :s
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It's irrelevant if they're called bytes or not. You could name them Chicken McNuggets and they'll have the same effect.
They are all called bytes.
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  #120  
01-20-2011, 10:42 PM
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That's what he said.
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