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  #1111  
09-20-2011, 05:31 AM
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I still think a racing/obstacle arena would be quite fun. We could hold weekly or monthly events with prizes n shit ....


Shit is valuable shut up!
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  #1112  
09-20-2011, 11:25 AM
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Part 2.

Sorry its a little late.

I most likey won't be on the Server any time this week cause I've got a lot of collage work to do.
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  #1113  
09-20-2011, 12:33 PM
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How come my voice wasnt recorded?
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  #1114  
09-20-2011, 12:55 PM
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It was. I clearly heard you.
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  #1115  
09-20-2011, 01:00 PM
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yea but I think it was missing for a very big part... ._. Its just kinda weird. Or maybe I wasnt talking at all :P But I think i talk too much so that cant be it.
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  #1116  
09-20-2011, 06:50 PM
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Would it be possible for you guys to assign another plot of land near the rest of the houses for me? I think I'm the only one that's been around for the Exodus without a house in that one area. I feel lonely all on my own :C
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  #1117  
09-21-2011, 12:39 AM
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It's really weird.
I was playing before and I got disconnected - End of Stream.
After i logged back in again, I started getting really, really bad framerate issues that I've never encountered before on my laptop.
It's almost impossible to play and I also started getting really bad lag.

Sorry Ench, I know you stranded yourself and wanted me to sleep :<
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  #1118  
09-21-2011, 04:34 AM
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Ench took the liberty of marking out a potential 15x15 plot of land for me across from Will's house. It doesn't seem to be in the way of anything, but I'm waiting on Someone of Importance to approve it before I build.
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  #1119  
09-21-2011, 05:35 AM
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Consider it approved.
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  #1120  
09-21-2011, 09:42 AM
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:
It's really weird.
I was playing before and I got disconnected - End of Stream.
After i logged back in again, I started getting really, really bad framerate issues that I've never encountered before on my laptop.
It's almost impossible to play and I also started getting really bad lag.

Sorry Ench, I know you stranded yourself and wanted me to sleep :<
I had that earlier - Try connecting to a different multiplayer server, then back to the OWF one. It's something to do with the memory leak bug.

@Phylum - Yeah that's fine. The idea of the new plots was to try to keep development central to the town hall, since the first plots filled up so quickly. 'cept the river was in the way so I had no choice but to build them where I built them, by the mine.

I still want them filled with awesome houses. :P
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  #1121  
09-22-2011, 03:15 AM
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Server Notice


Later this afternoon, between 4PM and 5PM GMT+2 I will be putting the server in test mode to deploy the latest stable version of Craftbukkit. This is a plugin framework that by itself already adds a lot of new features to the server and with plugins gets even more stuff added. The Bukkit crew has been working for a long time since the release of 1.8 to make it compatible and as bug free as possible and today the recommended build finally became available.

However to be on the save side I'm backing up the server beforehand and putting the server in a self created 'test mode' which basically means the server is going to be backed up hourly instead of daily. It also means that, in case of server corruption, anything done inside that hour will be lost. Hence the test mode.

I'm getting good reports from people running Craftbukkit with several plugins though, so everything should work as planned and not destroy the world.

Some of the features I'll be installing are:

Mob Spawning - Ops (and to some degree regulars) will be able to spawn any mob they wish, including powered Creepers and Ghasts. Obviously this feature will be severely limited, probably by use of signs and an experimental economy (see below). In short this means we'll have animals to slaughter again for meat and wool.

Endermen Nerf - Endermen will be limited to only be able to pick up dirt, sand and gravel.

Stargates - Those paying attention will probably have seen a round gate at Genesis and a placeholder at Exoddus. These will be functioning as a direct portal between those two points. When you step trough you'll be teleported to the other location automatically.
Aside from being convenient, there's also an underlying performance reason why I'm installing this. Traveling between Genesis and Exoddus requires the entire Nether route to be loaded by the server and since it's a minecart track this has to be done very quickly. After that it also has to load Genesis in most cases since no-one is usually there anymore. Thus when someone travels on that track the server gets loaded pretty badly. With these gates you'll be able to teleport yourself directly to Genesis and back without having to load the Nether.

Economy - We had a vote a while ago and it showed clearly there was no real interest in running an economy on the server. While I respect that outcome, I do want to give influential commands (such as the mob spawning in this case) some sort of restriction so non-ops can use it as well without spawning 50 sheep and filling our wool supply for the next 10 years. By charging currency for the spawning of mobs it doesn't become a game breaking meganism. I have yet to think of a way for players to gain currency without it having an impact on our current playing style, however. So suggestions are welcome. I was thinking of paying players small amounts for selling certain items that are in high demand. Or maybe a weekly allowance of sort. As I said, still working that out.

Trade Signs - With the economy also comes the ability for players to make trade signs near a chest. You could for example be needing a lot of obsidian because you're building a large tower to overcompensate for something . Using a trade sign you can offer incentive to other players to mine that obsidian for you and trade it with you for something valuable or rare. This doesn't directly create an economy, but does make trading and rewards for labor a little more easy to manage for players.

Spleef Arena - For Splat's Spleef Arena I'll be looking for a decent Spleef plugin that auto resets the playing field after each match.

I will be testing Craftbukkit and some plugins today between 4 and 5PM GMT+2. I recommend not building anything significant during that time as you may lose it if the server becomes unstable and I have to revert to a backup.
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  #1122  
09-22-2011, 03:35 AM
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I'm not sure I like the idea of the Endermens nerf. They take your stuff apart, yeah, but that's part of the challenge. They're annoying as fuck, yeah, but they're meant to be.

Would the mob spawning be just a temporary measure? To be used until mob spawning is fixed?
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  #1123  
09-22-2011, 03:53 AM
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There is no challenge with Endermen. They just take one block out of your building. Not enough to pose any kind of risk. It's just annoying as fuck to have to patch up after them all the time. Even Notch agreed it was a bad idea and is taking it out anyway in 1.8.2 so I may not even have to patch it.

Yes, mob spawning is a temporary measure until breeding comes along in 1.9. We're dealing with a serious feather and wool shortage right now and being in the middle of a desert isn't helping.
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  #1124  
09-22-2011, 03:55 AM
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But, considering the current spayed spawn rates, it's not a huge disadvantage.
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  #1125  
09-22-2011, 04:00 AM
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:
You could for example be needing a lot of obsidian because you're building a large tower to overcompensate for something .
It's because I'm insane, Havoc. As your wonderful signature so demurely explains, I'm totally and utterly mad.

Otherwise, hooray! Will the Spleef thing create blocks out of the air, or take them out of chests or whatever? (You can hold off answering this until you know the answer.)

I'm happy for the Enderman nerf, since Notch is gonna weaken them later anyway. Mob spawning will be... interesting, but yeah, we shouldn't overdo it. Finding a balance between spawning mobs and going out into the deep wilderness to hunt them with rocks and pointy sticks may prove a challenge in itself.
Feathers are definitely an issue right now, though. If someone has a big stack of eggs we could start a chicken farm without cheating, just some careful management.
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  #1126  
09-22-2011, 04:48 AM
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Today I dedicated the day to Pixel Art on my SP world.
What do you guys think?
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  #1127  
09-22-2011, 05:06 AM
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Thats awesome.

It would be a real achievement to make that on the server
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  #1128  
09-22-2011, 05:07 AM
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Yeah, I could start collecting all the wool 'n shit now..
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  #1129  
09-22-2011, 05:56 AM
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:
I was thinking of paying players small amounts for selling certain items that are in high demand. Or maybe a weekly allowance of sort. As I said, still working that out.

I hope you mean to other players. I wouldn't wanna see finite, rare items disappearing from the system.
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  #1130  
09-22-2011, 10:01 AM
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Dark and me decided to do it differently. Instead of high demand items you can sell the useless items in the game.

1 Enderpearl = $1
2 Rotten Flesh = $1

You can sell them at the signs infront of the Town Hall. I might move them inside once it's done.

At the animal farm you'll be able to spawn pigs, cows, chickens and sheep for $10 per spawn. I think this balances out the animal spawning nicely without overdoing it, but it might need some tweaking. Let's see how it goes.

The gate to Genesis is working as well and is now located in Dark's castle behind the farms.

Endermen plugin has been installed but I have not been able to test it yet. Let me know your findings . They are restricted to moving dirt, sand and gravel.

Server is fully functional again so have fun!
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  #1131  
09-22-2011, 12:45 PM
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Can we sell other things.

What about Gold Ingots or Iron Ingots?
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  #1132  
09-22-2011, 12:59 PM
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I'm trying to keep away from introducing an actual economy into the server. What's currently in place is a system to keep animal spawning on an acceptable level. Admins could spawn animals from time to time, but when you have spawning power at your finger tips you tend to use it whenever you need it. By requiring a bit of effort (hunting down Endermen and Zombies respectively) it sort of balances itself out. After all you had to hunt down the animals originally.

As for the price, right now it's $10 to spawn an animal and you get roughly $1 per endermen/zombie killed. It might be a little too steep so maybe I'll lower it, maybe to a 1:1 ratio afterall, I'm not sure.
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  #1133  
09-22-2011, 08:51 PM
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I logged on just now and found a sea of mobs, and also found that I can spawn more (though I only spawned one) despite not having exchanged rotten meat or enderpearls for money. Working as intended...? (And I also poke a creeper in the face. :P)


(yeah I know, I still need to edit and upload the 1.7 tour, it's half done and I'll work on it more today)

Also I think that Gunpowder should be exchanged, instead of rotten meat, since there are zombie spawners but not creeper spawners. And creepers are actually harder to kill, unlike zombies. But that's just my opinion.

Oh yeah and Exoddus Fortress will be a communal building when it's finished. Just don't touch the stuff in the kitchen chests until I'm done building it. :P
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  #1134  
09-22-2011, 10:27 PM
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You need to sell the Rotten Meat and Ender Pearls for $$$ in front of the Town Hall.

I can't spawn mobs without money, though... Is it because you're an op?
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  #1135  
09-22-2011, 10:30 PM
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Probably. Guess I won't be using this feature then since it gives me an unfair advantage. :S
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  #1136  
09-23-2011, 02:25 AM
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Yeah Ops can apparently have a negative balance, which doesn't make any sense to me. I'm looking for a place to turn it off but I have no idea where. Looking into it.

And that didn't take long to be abused by someone. I suspect Will
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  #1137  
09-23-2011, 02:35 AM
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I wish that building wasn't made of wood, and right next to the tree farm.

Instant barbecue!
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  #1138  
09-23-2011, 02:51 AM
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I haven't been on yet. I blame the man with an animal fetish.
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  #1139  
09-23-2011, 03:59 AM
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I blame all of you cos you're all jerks! >: (
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  #1140  
09-23-2011, 04:08 AM
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:
I blame all of you cos you're all jerks! >: (
The moment T-nex says something like this, my assumption is that she's the guilty party.
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Spending as long as I do here, it's easy to forget that Oddworld has actual fans.

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