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  #1111  
01-31-2012, 11:42 PM
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Lets say something relevant to the discussion! kapteeni13 your winter level is nice although the brown stick objects are a bit distracting, you should use collision lines IMO. I think the next version of the editor will have better collision line placement.
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  #1112  
01-31-2012, 11:43 PM
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you are freak
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  #1113  
02-01-2012, 05:50 AM
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Lets say something relevant to the discussion! kapteeni13 your winter level is nice although the brown stick objects are a bit distracting, you should use collision lines IMO. I think the next version of the editor will have better collision line placement.
Yep, worsest thing is pointed out of level. I just have to wait until "real" collision item stuff can be added to level... and if i remove/delete sticks, walls disappear and it's possibly fall off level... always goes wrong T_T until i start dragging one already collision items ingame...

Next editor version could have option to hide rolling ball stopper stick sprites.
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  #1114  
02-02-2012, 02:44 AM
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Yep, worsest thing is pointed out of level. I just have to wait until "real" collision item stuff can be added to level... and if i remove/delete sticks, walls disappear and it's possibly fall off level... always goes wrong T_T until i start dragging one already collision items ingame...

Next editor version could have option to hide rolling ball stopper stick sprites.
waiting too for FG edit
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  #1115  
02-02-2012, 04:56 PM
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you are freak
Says the one randomly suggesting anime levels ;P
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  #1116  
02-03-2012, 08:12 AM
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I'm not patient !!! I want the PLE7 ^^
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  #1117  
02-03-2012, 11:13 AM
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I'm not patient !!! I want the PLE7 ^^
Lot's of patience is needed! This will make you more patienceless... hope not

Alright, even i'm waiting that also... ^^

Maybe we need ask Paul to create somekind of timemachine?
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  #1118  
02-03-2012, 12:02 PM
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Kapteeni, I remember you managed to make paths out of trap doors by simply moving the sprite away from the actual object. Can't you do that again with the wooden sticks?
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  #1119  
02-04-2012, 04:04 AM
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Kapteeni, I remember you managed to make paths out of trap doors by simply moving the sprite away from the actual object. Can't you do that again with the wooden sticks?
It seems there is no option to move stick sprites offscreen

But would it be possible to have editor to move stick sprites off?
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I have started to make something random with Editor. Some screens are made simply and one screen is used from Abe's Exoddus Demo Beta Area:



Added sticks to avoid falling. Only thing i added to this image is that red line
Attached Thumbnails
Click image for larger version

Name:	screenshot.JPG
Views:	649
Size:	26.0 
ID:	13257  
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Last edited by kapteeni13; 02-07-2012 at 06:53 AM..
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  #1120  
02-10-2012, 04:45 PM
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Here's the lastest version of my underground/sewer/bunker/whatever level, there's a surprise inside, something new ... Still uncompleted, the last screen is the one with a meatsaw and a slig... Enjoy ! ^^



http://filesmelt.com/dl/r16.lvl
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Last edited by skychase2rebirth; 02-11-2012 at 07:57 AM..
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  #1121  
02-11-2012, 01:42 AM
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Crawling sligs will shout "Mommy!" while running around and then the slig mommy will appear and help them put their pants on.

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  #1122  
02-11-2012, 03:34 AM
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Very nice skychase, I especially like the lab part
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  #1123  
02-12-2012, 09:54 PM
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My level is finally completed, there was just two little part missing in the last version, but this time, I removed the first screen "hoist", and abe's bird portal from the second, a new secret, a little "stockyard" teaser... ^^

S2R / Abe's Oddysee hack - Sewers
http://filesmelt.com/dl/r17.lvl











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he could not can read what you say properly because you sorry couldn't did not use proper grammer level not design and read bad he could can not and mad you did not did do proof read it's not is hard when you just type whatever comes not to mind and don't read not yes read through what you have not yes have said.


Last edited by skychase2rebirth; 02-13-2012 at 06:56 PM..
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  #1124  
02-13-2012, 07:59 AM
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Very very very very very good !!!! Congratulations ! Bravo ! Muy belissima !
It' a good level ! It's better than the mine !
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  #1125  
02-15-2012, 10:21 AM
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My level is finally completed, there was just two little part missing in the last version, but this time, I removed the first screen "hoist", and abe's bird portal from the second, a new secret, a little "stockyard" teaser... ^^

S2R / Abe's Oddysee hack - Sewers
http://filesmelt.com/dl/r17.lvl
Really beautiful to watch or play
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  #1126  
02-15-2012, 01:49 PM
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Am I the only one who can't get the download link to work?

I played through it, I assume the end is when you use the platform to get outside? When I walked to the left the game took me to the Stockyards.

This is your most amazing work yet skychase! How did you come up with the idea for that shrink door!?

Just a couple of complaints though :-
Again, part of the level required you to jump over a slog.

I think you should have made this screen much easier with a sign or something, took me ages to figure it out!

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Last edited by JennyGenesis; 02-15-2012 at 02:30 PM..
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  #1127  
02-15-2012, 06:53 PM
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This is your most amazing work yet skychase! How did you come up with the idea for that shrink door!?

Just a couple of complaints though :-
Again, part of the level required you to jump over a slog.

I think you should have made this screen much easier with a sign or something, took me ages to figure it out!
Thanks a lot, I took the Shrink door idea from Tomba! 2 on psx. Look at 9:00



And sorry for the slog part, I got so used to this trick that I put slogs without even thinking about it... but I think there's another way to get rid of them, it takes longer though.
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he could not can read what you say properly because you sorry couldn't did not use proper grammer level not design and read bad he could can not and mad you did not did do proof read it's not is hard when you just type whatever comes not to mind and don't read not yes read through what you have not yes have said.

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  #1128  
02-19-2012, 10:58 AM
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Sorry for the double posts... I throwing out some ideas. ^^ Glukkons' honey production.

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  #1129  
02-19-2012, 12:21 PM
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Made of mudokon... um... ear wax?

Last edited by Varrok; 02-19-2012 at 12:24 PM..
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  #1130  
02-24-2012, 06:33 AM
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Made of mudokon... um... ear wax?
You do know there are actually bees in Abe's Oddysee right?
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  #1131  
02-24-2012, 07:54 AM
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I know most factories visited by Abe make products based on Mudokons :P Meat, Bones
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  #1132  
02-28-2012, 12:28 AM
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Hi ! Stockyard escape's first path completed, two secret areas, whole new BGs. Hope you'll like it. ^^ http://filesmelt.com/dl/e18.lvl

Screenshots:
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  #1133  
02-28-2012, 04:47 AM
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Fantastic !
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  #1134  
02-28-2012, 06:45 AM
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The image looks stunning, but I don't have AO installed to play :/
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  #1135  
02-28-2012, 08:47 AM
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Sad

Today my computer crashed and no hope to play Sky's amazing levels...

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"NOOOOOOOOOOO!"
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  #1136  
02-28-2012, 09:44 AM
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Is everything in that screenshot a background object?

I can't seem to tell.
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  #1137  
02-28-2012, 10:23 AM
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I took screenshots and put the inside/secret parts together so it look's better... ^^
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  #1138  
02-28-2012, 10:33 AM
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I took screenshots and put the inside/secret parts together so it look's better... ^^
It looks awesome, I dunno what you're using to make your backgrounds but it might be worth knowing they're 16bit colour in game - not 32 bit. So if you make them in 16bit colour they should import without looking too dithered.
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Crawling sligs will shout "Mommy!" while running around and then the slig mommy will appear and help them put their pants on.

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  #1139  
02-28-2012, 11:37 PM
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New lvl !

First screen :

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  #1140  
02-29-2012, 12:40 AM
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How did you align them perfectly?

Was the CAM originally just one big image which you then split up for the separate screens?
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