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  #1051  
06-10-2009, 06:13 AM
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Hey guys I've got a question... What are really Slurgs? Seriously, who created them? Why do they live in Necrum and in the Bonewerkz? Why are they near some Fleeches in Necrum and in the Bonewerkz they're alone?
Slurgs are tiny creatures, said to be the lowest life forms on Oddworld. They like to be with Fleeches because Fleech poop is their food. And they were most likely put in Bonewerkz to serve as alarms if someone stepped on them.
  #1052  
06-10-2009, 07:35 AM
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If a Glukkon falls over and no one is around to hear it land, does it make a sound?

  #1053  
06-10-2009, 07:47 AM
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Slurgs are Slugs. There’s never been a simpler analogy. Slurgs are in Necrum because they eat Fleech offal (apparently). We’ve spoken at length about their appearance in Bonewerkz.
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  #1054  
06-10-2009, 11:30 AM
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Question: why was the "All a ya'" sound only brought in in AE? Going back and forth for mudokons in AO was very irritating.

shaman.
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  #1055  
06-10-2009, 01:45 PM
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Question: why was the "All a ya'" sound only brought in in AE? Going back and forth for mudokons in AO was very irritating.

shaman.
It's actually much harder to code more than one Mudokon following you than one, believe me I'm doing it now and I'm sticking to how Abe's Oddysee was.

If that's not the case then it might of been because they didn't think of it, but that's highly unlikely.
  #1056  
06-11-2009, 05:54 PM
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It's actually much harder to code more than one Mudokon following you than one, believe me I'm doing it now and I'm sticking to how Abe's Oddysee was.

If that's not the case then it might of been because they didn't think of it, but that's highly unlikely.
How so? Details?
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  #1057  
06-12-2009, 07:51 AM
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How so? Details?
Well at the moment I am working in Adobe Flash. To code 1 mudokon to follow you is aright. You make a small invisible ring graphic and when Abe says hello the ring graphic expands from Abe's position. When it hits the first mudokon (the one closest to Abe) that mudokon will respond.

The mudokon has an attached invisible rectangle graphic to stop him from following Abe too close. When this graphic hits Abe the mudokon will stop a few steps behind him. Now if I did it so more than one mudokon will follow Abe they will all stop behind Abe at the same place they will all be crowded in one spot when Abe stops walking. Also when they follow you into the next screen, there will possibly be glitches and more code will be required to make sure everything works fine.

EDIT - FORGOT TO MENTION: Coding in Oddworld probably follows this kind of concept, but may not.

Last edited by joshkrz; 06-12-2009 at 03:16 PM..
  #1058  
06-12-2009, 02:53 PM
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Well at the moment I am working in Adobe Flash. To code 1 mudokon to follow you is aright. You make a small invisible ring graphic and when Abe says hello the ring graphic expands from Abe's position. When it hits the first mudokon (the one closest to Abe) that mudokon will respond.

The mudokon has an attached invisible rectangle graphic to stop him from following Abe too close. When this graphic hits Abe the mudokon will stop a few steps behind him. Now if I did it so more than one mudokon will follow Abe they will all stop behind Abe at the same place they will all be crowded in one spot when Abe stops walking.
Just like on Oddworld, then.
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  #1059  
06-12-2009, 03:10 PM
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Just like on Oddworld, then.
No it's not, but the general concept probably is. In theory it would be harder to code in any coding language, just because of the fact you have more than one mudokon. Although perhaps easier in some rather than others.
  #1060  
06-12-2009, 04:10 PM
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I need some info on these Oddworld creatures.

1%ers

Khanzumerz

Meetles

Mugs

Musklums

Worry Fish

Skeeters
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  #1061  
06-12-2009, 04:19 PM
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Here's your information:

http://oddworldlibrary.net/toe/FAQ#W...nd_Scuba_Toads

Worry Fish and Musklums are not mentioned in that page unfortunately.

Last edited by joshkrz; 06-12-2009 at 04:24 PM..
  #1062  
06-12-2009, 04:24 PM
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Thanks for the link josh. I always thought the boat in SW was a bit dodgy.
  #1063  
06-12-2009, 06:47 PM
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Thanks for the link josh. I always thought the boat in SW was a bit dodgy.
Speaking of boat wasn't it supposed to talk?
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  #1064  
06-12-2009, 07:36 PM
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That idea was canned. There's a rather hilarious thread about it somewhere.
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  #1065  
06-12-2009, 08:00 PM
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Wind Waker in MY SW?
  #1066  
06-13-2009, 04:34 AM
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We’ve spoken at length about their appearance in Bonewerkz.
I can't remember...
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  #1067  
06-14-2009, 09:06 AM
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was the slig assistant of Molluck in AO named Toast? i swear i read that somewhere but i cant for the life of me remember where.

if someone could shed some light on this it would be appreciated.
  #1068  
06-14-2009, 09:20 AM
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I think I saw that in a fanfic, but it may be used in the game, I don't know.
  #1069  
06-14-2009, 10:59 AM
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I think I saw that in a fanfic, but it may be used in the game, I don't know.
I recall hearing that somewhere too
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98% of teens would be dead if Twilight said breathing wasn't cool. Post this if you are apart of the 2% laughing.

  #1070  
06-14-2009, 11:53 AM
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Why can't Mudokons jump and climb up a overhang? I think this has been told before but I just cannot understand...
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  #1071  
06-14-2009, 12:53 PM
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sometimes you cant take everything mudokons can and cant do in a game as gospel when comparing it to 'real' life. i think its just the way the game is structured.

if i'm wrong then i apologise.
  #1072  
06-14-2009, 02:20 PM
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Making Artificial Intelligence jump and climb ladders is always tricky in videogames. Most FPS games don't have a jump button for example. Plus it would look daft in a WW2 game if everyone was bunny hopping across the map.
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  #1073  
06-14-2009, 02:46 PM
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Making Artificial Intelligence jump and climb ladders is always tricky in videogames. Most FPS games don't have a jump button for example. Plus it would look daft in a WW2 game if everyone was bunny hopping across the map.
Which again comes to my coding theory. The Oddworld Abe games seem really simple when you look at them. They are in fact not. Especially with the A.L.I.V.E. engine.

One thing I don't get is: Why was A.L.I.V.E. ten times better than A.L.I.V.E. 2? What good differences are there?
  #1074  
06-14-2009, 06:03 PM
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was the slig assistant of Molluck in AO named Toast? i swear i read that somewhere but i cant for the life of me remember where.

if someone could shed some light on this it would be appreciated.
It's the fan name from the character, based on a mis-hearing of a line of dialog.

If you watch the opening FMV of AO, at the point where the investors are shouting at Molluck, he turns to his slig and says "Show em". Some people thought he said "Toast" and assumed that that was the slig's name. Whilst it's not a canonical name, we still occassionally use it as a nickname to refer to that slig.
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  #1075  
06-14-2009, 06:09 PM
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how do they get toast out of show em?

Back on topic: what are 1%ers?
  #1076  
06-14-2009, 10:47 PM
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this is: http://oddworldlibrary.net/archives/...=CAMO0147.jpg5

  #1077  
06-14-2009, 11:16 PM
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Been wondering for a while. The symbols that the glukkons wear - seen it on Molluck, Dripik and Aslik - what is it meant to represent? Is it just a symbol of the Magog cartel? I be referring to the symbol on Molluck's 'necklace' on this image - http://oddworldlibrary.net/archives/...=CAAO0002.jpg1
  #1078  
06-15-2009, 12:01 AM
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Yes that is indeed the Magog Cartel.
  #1079  
06-16-2009, 11:22 AM
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According to the artbook there was an Oddworld short film that ran for one day. How come there is no information on this short film and what is it exactly?
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98% of teens would be dead if Twilight said breathing wasn't cool. Post this if you are apart of the 2% laughing.

  #1080  
06-16-2009, 11:34 AM
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Why in the free fire zone there are many moons but they're not all marked with Abe's hand?
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