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  #1021  
05-30-2009, 06:38 AM
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Native Oddworld Industrial Logos

This isnt so much game related, but I remember seeing an image with all the oddworld industrial logos on it, such as rupture farms, feeco depot, slig barracks ect.

I wonder if anyone has or has seen high resoluotion images, or just medium size images of these logos?

Any help is greatly appreciated
  #1022  
05-30-2009, 08:39 AM
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Here is one of Soul storm
Edit: And Feeco
EDIT last time.: also a page of logos from Togg
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Last edited by mr.odd; 05-30-2009 at 08:53 AM..
  #1023  
05-30-2009, 09:50 AM
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those look cool
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  #1024  
05-30-2009, 10:09 AM
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:
Here is one of Soul storm
Edit: And Feeco
EDIT last time.: also a page of logos from Togg
i swear i searched togg... oh no i searched the official oddworld site. Thanks alot for that logo sheet that what i was looking for.
  #1025  
05-30-2009, 02:12 PM
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i found the logo sheet in concept art.
  #1026  
05-30-2009, 04:40 PM
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*merged into Q&A from Oddworld Help*
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  #1027  
05-31-2009, 07:30 PM
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Question: Where do those Egg Nests from Munch's Oddysee come from?

Like, what're their origins and whatnot. Did shamans build them? I've done some searching, but came up with nothing.
  #1028  
06-01-2009, 09:39 AM
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Egg nests? You mean the game play mechanic that most certainly does not exist canonically? Seems like the sort of thing shamans would do.
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  #1029  
06-01-2009, 11:46 AM
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The egg nests are actually small buckets (of a kind) where Mudokons store various fruits and berries and such. The most common thing they collect is a kind of thick grass that they use to weave the outside edge of the basket every time they need to use it. This makes the baskets more efficient because a) the load they carry from harvesting to the village stores includes most of the weight of the basket, and b) it’s a lot lighter to carry back to the harvest.

For some reason Resurrection Eggs favour these baskets as points of Egg Manifestation. This is possibly due to the high amounts of Spooce Mudokons earn (by doing Quarmic deeds, as opposed to harvesting SpooceShrubs, which are too large for the baskets) by sustainably harvesting plants for the village.
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  #1030  
06-01-2009, 12:22 PM
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I'm not enamoured by the concept of spooce. It's basically magic. Which isn't a problem when it's left unsaid and mysterious (like the Shrykull transformation, spirit rings or possession) but it seems to have been metricised
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  #1031  
06-01-2009, 01:18 PM
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What is that red and orange thing on armored sligs backs?
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  #1032  
06-01-2009, 01:25 PM
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It's an inanimate halogen rod. Makes it easier to tell who's armoured on the screen.
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  #1033  
06-01-2009, 05:54 PM
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It looks like a pilot light to me. Maybe for their frikking laser guns.
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  #1034  
06-01-2009, 07:46 PM
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i thought they might have been tasers of some sort.
  #1035  
06-01-2009, 11:26 PM
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The answer to the question of Sligs in nature is; Maybe.
There are fanfics about Sligs in the wild, but at the moment we haven't seen one in an actual Oddworld Product. In the entire Oddworld world, you can bet there will be at least one Slig that has either run away or been kicked out of their job and isn't in the industry currently. Valet Slig might be out of a job right now. It would be statistically impossible for all Sligs to be in the industry, it would just not be possible to keep track of every single Slig.

There might be Sligs that work close to the outdoors, like the Sligs in the woodcutter demo videos. Does that count as Sligs in nature? That's a fantastic picture of armoured Sligs btw. Sligs with tasers would be so much fun, I wrote that into a fanfic once .
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  #1036  
06-02-2009, 06:44 AM
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:
I'm not enamoured by the concept of spooce. It's basically magic. Which isn't a problem when it's left unsaid and mysterious (like the Shrykull transformation, spirit rings or possession) but it seems to have been metricised
So? Mudokons have different levels of magic power, so it stands to reason that there’s some way of measuring it. I have no problem with Spooce, nor with SpooceShrubs (except for their implementation as a gameplay mechanic). Just ignore the 1 SpooceShrub = 1 Spooce equation and consider that SpooceShrubs contain the natural hallucinogenic Spooce, which Mudokons believe to give them a greater mental and psychic connection to the spirit world.

I believe the red item is supposed to be an antenna. It’s brightly lit simply so players can see them. It’s one of the less well thought out visual indicators of status.
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  #1037  
06-02-2009, 07:41 AM
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I did see in earlier concepts armoured sligs with up to four glowing antennae.
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  #1038  
06-02-2009, 01:49 PM
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:
Here is one of Soul storm
Edit: And Feeco
EDIT last time.: also a page of logos from Togg
Where did you get the first two pictures? Are they official Oddworld?
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  #1039  
06-02-2009, 02:00 PM
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:
Where did you get the first two pictures? Are they official Oddworld?
it looks to me theyve been edited a bit, on the feeco one it looks like its been beveled and made to shine a bit. Are you looking for high-res logos? im thinking of tracing these.
  #1040  
06-02-2009, 02:03 PM
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I'm not after any of these logo's personally. I just saw them and thought they looked good. I've never seen them before in that hand-drawn computer edited fashion and wondered whether they're official Oddworld or just fan made images.
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  #1041  
06-05-2009, 08:27 AM
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Question:

Ive always wondered why in AE's, abe's "Wait", is the same as AO.

I know in abes oddysee Lorne did not do abes voices but instead someone else did
But why leave just the single phrase?

thanks
  #1042  
06-05-2009, 09:10 AM
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No, Lorne has always played Abe, even in AE. I guess they didn't feel "Wait" needed to be changed, so they left it as it was.
  #1043  
06-05-2009, 09:15 AM
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:
You know, the first Abe was slightly different. I thought I was the voice of ‘Hello’ in the first game but actually it was Josh Gabriel and that was cleared up later. We both did all these recordings. He did Abe’s voice by biting his tongue and saying ‘Hello’. I wanted him a bit more goofy and a bit more legible. So, it’s funny that on the first game it was actually Josh on the button and in the second one it was me.
Quote from here:
http://oddworldlibrary.net/oddblog/s...f_the_Abe_film
look at part two

perhaps he did the others though :\

MOD EDIT: Corrected URL to point to part 2.

Last edited by joshkrz; 06-05-2009 at 09:17 AM..
  #1044  
06-05-2009, 10:26 PM
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He was only talking about the word 'Hello', not all of Abe's soundbites.
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  #1045  
06-06-2009, 01:21 AM
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ok thanks for clearing that up nate
  #1046  
06-09-2009, 02:24 PM
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Not sure if this is the place to ask but can I get the links to all the old image request threads?

Secondly can I get the info on The Shrink that apparently was on Oddworld Encyclopedia at one point in time?
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  #1047  
06-09-2009, 02:38 PM
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The links to past versions of the Image Request topic are in the second post of this thread. There has never been an article on the Shrink on the Oddworld Encyclopædia, but there is this.
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  #1048  
06-09-2009, 05:13 PM
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Is there a two player option for AE on the playstation as well?
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  #1049  
06-10-2009, 02:01 AM
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Yes, but its a take in turn style game. When Player one dies, player two starts from player ones last checkpoint and vice versa.
  #1050  
06-10-2009, 05:50 AM
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Hey guys I've got a question... What are really Slurgs? Seriously, who created them? Why do they live in Necrum and in the Bonewerkz? Why are they near some Fleeches in Necrum and in the Bonewerkz they're alone?
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