Well, I came back yesterday and resumed playing Minecraft today - And it seems I came back just in time since the update is still due to be released today at some point. Thank you so much for wanting to wait for me before opening the portal to Exoddus though, even though you didn't need to - I appreciate the thought.
We doing the opening tomorrow provided the update comes out and everything works? I'll be around to film it if you'd like.
To respond to the thread:
@Splat: You're wondering who built that castle in the nether? I was going to leave it a mystery, but if I'm going to reveal that, then I might as well reveal it in style. Sort of. I'll just leave this video here and let people judge for themselves:
@Havoc, re: Making the server IP public in order to display an info bar - You make a convincing argument. If you feel it will benefit the server, go for it.
@Dripik, that's an awesome comic, +Rep for making me laugh.
Regarding new land generation after 1.8 & 1.9: If things don't work as we plan, depending on what gets updated and how large our map eventually gets, remember that copying our creations across to a new map using WorldEdit may still be an option.
@ Glitch: Welcome to the MC server, that's some interesting minecart systems you've created there. Seems really complex though. :P
And speaking of the transit system - If we're creating a small village that we're all building together, unlike in Genesis our bases probably won't be spread out from each other, so therefore we won't need a rail system spreading out all over the place. There will be sprinting now too, so minecarts will be a little obsolete. They're still good as elevators, or for travelling set routes or long distances quickly.
If we do need another transit system to get to faraway places, we'll probably only need a few lines rather than the sprawl we have at genesis. It's a lot easier to build them overland on raised tracks through non-populated areas like I've been doing, rather than dig them underground. Half of Genesis's transit system is already underground anyway - Most of the overland parts weren't populated until after I put the transit system in place. That's just how it evolved.
(Besides, it's nice to be able to look at people's creations from the rail lines while travelling between them and moving from the map - Maybe I can change the style of the new rail lines to make them more aesthetically appealing)
My guess was tunnel (the nightmare of guesswork that would be...). I'm impressed you got out there; well done, you.
If the update comes out in a morning then I'm all for moving the same day. If it comes out late in the day it might be better to wait 'til the next day to give time for the news to get out.
I do like seeing people's creations as you go along the tracks, myself, but I think if Havoc and other underground supporters want to dig out the tunnels, fair enough.
At the moment stew doesn't stack, because of bowls (if a person with a full inventory eats a mushroom stew from a stack, where does the empty bowl go?). Dunno if this'll be changed when the update is finished.
Yeah, that's why I'm carrying the ingredients. I might take four bowls or so pre-prepared.
I do like seeing people's creations as you go along the tracks, myself, but I think if Havoc and other underground supporters want to dig out the tunnels, fair enough.
If I need to build yet another transit system on the other side, at least I'll have diamond tools to do it with and know how to use the co-ordinates with F3 this time, unlike last time where I didn't have/know how to use those, so I won't mind too much. I don't think I'll be bothering with the 3x3 tunnels anymore though - But the cobble is always useful to me.
If we end up branching out again, I’d suggest a circular that loops round past several major locations, with a couple of smaller lines to cover outlying areas.
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Anyway Im kinda annoyed that strongholds would be so rare. Imo they are the coolest update to the game, so why would they make them super rare? I dont find that aspect exciting, and it most likely wont make me appreciate them more. Ill probly lose interest in finding them if i find even one <.< ... Sometimes I think game makers dont know what the hell they are doing.
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Wil siger (17:13):
Hey, I have massive nuts. :@
Anyway Im kinda annoyed that strongholds would be so rare. Imo they are the coolest update to the game, so why would they make them super rare? I dont find that aspect exciting, and it most likely wont make me appreciate them more. Ill probly lose interest in finding them if i find even one <.< ... Sometimes I think game makers dont know what the hell they are doing.
The generation rate of strongholds is being changed in the prerelease update. Either 3-per-world or x-per-y-distance, I’m not sure.
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If we end up branching out again, I’d suggest a circular that loops round past several major locations, with a couple of smaller lines to cover outlying areas.
problem with a ring loop is that if the chunk with the cart gets unloaded it will stop moving.
I'm thinking a system where you can call a mine cart to your position would be the better option, although they would need to all come from a central repository.
We usually just carry minecarts around with us and put them on the rail where we need them. So unloading chunks wouldn't really be a problem in that case. You might slam into someone else, but that's beside the point
I think the 'three per world' thing is unlikely, and if it is the case, then it's stupid. The worlds are eight times the size of the Earth! What if two of your three strongholds randomly generate out in the Farlands?
Me, Splat, Dripik, T-Nex and Havoc together did a video tour of most of the OWF server, I'll be editing and uploading the footage during the next 3 days or so (I think I have about an hour of footage - not all of it is entertaining and nobody is going to want to sit through all of that so it will require a lot of editing, but I will keep all the important parts). Making it was really fun.