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  #991  
10-01-2011, 04:16 AM
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I can understand the fuss over magic. But honestly, why the fuck would you would baby animals? What would they do? Drop less?
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  #992  
10-01-2011, 04:27 AM
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I want baby Mobs cause it would make Animal Breeding make alot more sence and realistic. Not just a direct clones spawning everywhere.

The baby would grow into a full Mob about a night or two?
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  #993  
10-01-2011, 04:57 AM
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I would find that too tedious. If I want the drops now, I want the drops now. I don't want to have to anticipate what I'll want two days into the future.
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  #994  
10-01-2011, 05:18 AM
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Besides since when was Minecraft, country of floating islands, realistic? I believe I scratched my knuckle while decapitating that tree.
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  #995  
10-01-2011, 05:23 AM
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Seriously. If I want a farming simulator I'll play Harvest Moon.
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  #996  
10-01-2011, 05:49 AM
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I prefer farmville. ^_^
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Oh yeah, fair point. Maybe he was just tortured until he lost consciousness.

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  #997  
10-01-2011, 05:54 AM
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Also mobs aren’t persistent (at least not yet), so having to wait around for a baby to grow up would be stupid as all fuck.
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  #998  
10-01-2011, 01:38 PM
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It'd be cool to breed dangerous mobs. Having an enderman fight for you would be ossim.
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  #999  
10-01-2011, 01:41 PM
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Why do you always say 'ossim' instead of awesome? Sounds dumb.
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  #1000  
10-01-2011, 01:57 PM
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i dont know if anyone noticed before,i just launched an assault on an enderman with a stack of arrows and he avoided every single arrow till he didnt come near me with that ugly face and abolished me from the living world XD
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  #1001  
10-01-2011, 02:49 PM
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Why do you always say 'ossim' instead of awesome? Sounds dumb.
What a fucking positive way to contribute.

@ Scraby, was that in SMP? I find that endermen are way to easy to kill on Roflcraft but it is entirely the opposite on SSP. Bows are practically redunsant on endies if you're on single due to the teleport.
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Oh yeah, fair point. Maybe he was just tortured until he lost consciousness.

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  #1002  
10-01-2011, 03:11 PM
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Also mobs aren’t persistent (at least not yet)
Yes they are. Aren't they?
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  #1003  
10-01-2011, 04:01 PM
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lol i forgot that i was in pre release mode XD as it seems they avoid getting shot and im a fraid of em now XD
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  #1004  
10-01-2011, 04:40 PM
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Drop water. Wetting yourself is a great Enderman-defence.
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  #1005  
10-01-2011, 04:53 PM
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they port now...
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  #1006  
10-02-2011, 03:28 AM
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Anyone know how to get the new records in 1.9? Are they in dungions like before?
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  #1007  
10-02-2011, 04:14 AM
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:
Also mobs aren’t persistent (at least not yet), so having to wait around for a baby to grow up would be stupid as all fuck.
Awww, baby creepers. "sssss"
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  #1008  
10-02-2011, 04:21 AM
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I thought records only dropped when a Skelly kills a Creeper?
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  #1009  
10-02-2011, 04:28 AM
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I remember finding two records before 1.8 came out from a monsterspawner chest.
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  #1010  
10-02-2011, 04:44 AM
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Yes they are. Aren't they?
Took me a while to get an answer, but yeah apparently they changed it in 1.8 to make mobs persistent.
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  #1011  
10-02-2011, 04:51 AM
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I really want that broken record. I think its called track 11?

Its creepy as hell.
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  #1012  
10-02-2011, 10:50 AM
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lol i heard that some guy said that on disc 11 the end of it was some kind of a scream herobr---- end of track. thats creepy
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  #1013  
10-02-2011, 03:08 PM
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:
Took me a while to get an answer, but yeah apparently they changed it in 1.8 to make mobs persistent.
What does persistent mobs mean?
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  #1014  
10-02-2011, 03:14 PM
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What does persistent mobs mean?
Means they don’t despawn/disappear when you get far away from them.

Tamed wolves are persistent, for instance.
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  #1015  
10-03-2011, 12:35 AM
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Means they don’t despawn/disappear when you get far away from them.
How would that work in SMP where there's more than 1 person playing?
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  #1016  
10-03-2011, 01:23 AM
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They still don't despawn.
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  #1017  
10-03-2011, 01:49 AM
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When there are players near them?
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  #1018  
10-03-2011, 02:04 AM
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How would that work in SMP where there's more than 1 person playing?
I don’t see the problem?

In single-player: passive mobs spawn when the player enters an area/loads a chunk. When the player leaves the area, the mob does not despawn, and will be loaded again the next time the player enters the area.

In SMP: passive mobs spawn when any player enters an area/loads a chunk. When all players leave the area, the mob does not despawn, and will be loaded again the next time any player enters the area.
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  #1019  
10-03-2011, 02:13 AM
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Oh I see.
That's all I wanted cleared up for me, thanks.
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  #1020  
10-03-2011, 06:07 AM
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I didn't know these were added
http://www.minecraftwiki.net/wiki/Fluids

If there is still Lava or Water one block above you, little dropplets now start to drip
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