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  #961  
09-10-2011, 02:19 PM
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It could be ages before 1.9 comes out. Also, it's been announced that when you generate seeds after 1.8 you have the option to disallow the generation of NPC villages, so as not to spoil the immersion for those who don't want 'em. I've no idea if seeds generated before the update will have villages on or off (but I assume off).
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  #962  
09-11-2011, 03:08 AM
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if at all possible I would like the be considered for addition to the user list

I like building red stone circuits, transportation systems, and overly complicated secret doors.

Username is Glitcher
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  #963  
09-11-2011, 03:17 AM
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You and DH are going to get on brilliantly.
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  #964  
09-11-2011, 03:53 AM
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Welcome on board, Glitch
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  #965  
09-11-2011, 04:19 AM
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We could move into the first one we find, then focus on building a home base until 1.9. Then, we launch a scouting party to find other signs of life. then we kill them
I’d like to correct this to refer to strongholds instead of villages.
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  #966  
09-11-2011, 06:32 AM
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Oh Glitch, I told you to PM me your username. I was going to use you for some hilarious pranks.
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  #967  
09-11-2011, 09:30 AM
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Hm, noone's on the server on the (presumably) last day before the update. Anyway, I'll be on this evening most of the time, so you'll find at least me online, experimenting with pistons since I haven't really used them before.

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  #968  
09-11-2011, 09:55 AM
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The Yogcast have a series of videos showing off the pre-release. The only thing I really noticed was that Endermen don’t seem to work properly in SMP.

Not to say there couldn’t be more bugs though.
Well the biggest bug is Furnaces don't work, They crash the game and when you craft something and drop the remaining materials, you can't pick them back up. Obvioulsy it will be fix before its released.
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  #969  
09-11-2011, 12:06 PM
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Furnace work fine for me. Craft-dropped items ghost but aren't lost. Are these SMP-specific bugs?
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  #970  
09-12-2011, 12:23 AM
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No. The furnace doesn't always crash and Crashpunk misunderstands the ghost items.
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  #971  
09-12-2011, 12:39 AM
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Maybe because I held off a day or two to download it, and it was fixed?
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  #972  
09-12-2011, 01:21 AM
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I didn't think they're releasing bugfixes until they officially launch it, but I this is the company that leaked their own game.
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  #973  
09-12-2011, 02:48 AM
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Maybe they made a special exception for something that crashes the game every time you want to cook something. Or maybe I'm just weirdly immune. Ironically, 1.7.3 crashed my Minecraft every time I right-clicked on a stove.

I think I'm pretty much packed for Exoddus. All I need to get now is food, which will be a pain until we can actually stack food. I tidied up the chests by the Nether portal - nothing was taken. I'll add some mushrooms and saplings before we head off.

I'd also like to change my skin to something a little more permanent and "me".
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  #974  
09-12-2011, 02:50 AM
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I'm taking 3 stacks of wheat. That should be more than enough for a few people given how much steak cows drop in 1.8.
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  #975  
09-12-2011, 03:06 AM
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I’m taking nothing except the resources in the community chests—I’m gonna survive off the land.
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  #976  
09-12-2011, 03:11 AM
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I have a few basic tools and utility blocks and enough ingredients to make five stacks of mushroom soup.
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  #977  
09-12-2011, 04:08 AM
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At the moment stew doesn't stack, because of bowls (if a person with a full inventory eats a mushroom stew from a stack, where does the empty bowl go?). Dunno if this'll be changed when the update is finished.
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  #978  
09-12-2011, 04:10 AM
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Im gonna just take with me what I feel like taking with me. it's not like the new land wont have anything we need. We can get it there as easily as we can get it at our regular land.

What happened to adventuring? >: (
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  #979  
09-12-2011, 04:11 AM
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The hunger bar. There won't be enough cows for all for all of us and a wheat farm will take time to establish.
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  #980  
09-12-2011, 04:12 AM
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I'm just taking wood and a few tools. Surviving off the land FTW!

BTW, if I come back to my place after a while and find all my chests empty I will have someone's head.
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  #981  
09-12-2011, 04:13 AM
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:
The hunger bar. There won't be enough cows for all for all of us and a wheat farm will take time to establish.
Chickens give meat now as well, don't they? And food stacks in 1.8! W00t!
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Last edited by Havoc; 09-12-2011 at 04:15 AM..
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  #982  
09-12-2011, 04:16 AM
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With the new biomes it's possible to be very, very, very far away from any trees. Anyway, why should we have to spend ages gathering common resources like stone when we all have tons of the stuff anyway? Save time for the first-day building, and bring stuff with you! We want to erect a shelter quickly over there, so bring what you'll need for that if nothing else. Torches and some stone and a bed.
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  #983  
09-12-2011, 04:28 AM
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a wheat farm will take time to establish.
That reminds me; I also have a stack of wheat seeds, a stack of birch saplings, and a stack of each type of mushroom to get some farms started.
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  #984  
09-12-2011, 04:59 AM
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I dont really care if Im not gonna find resources easily. I like working for my stuff. I find the finding-and-collecting-resources part of MC fun.

I suppose I'll take some food though. and diamond gear =D
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  #985  
09-12-2011, 05:15 AM
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:
With the new biomes it's possible to be very, very, very far away from any trees. Anyway, why should we have to spend ages gathering common resources like stone when we all have tons of the stuff anyway? Save time for the first-day building, and bring stuff with you! We want to erect a shelter quickly over there, so bring what you'll need for that if nothing else. Torches and some stone and a bed.
I provided a few beds in the supply chests a few days ago.

Also, is the plan to produce a quick temporary shelter and then build the new base elsewhere, or to start the new base straight away with the sleeping quarters being set up first?
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  #986  
09-12-2011, 05:39 AM
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I think a fair bit hinges on exactly what we find when we get through the portal.
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  #987  
09-12-2011, 07:49 AM
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Unless we come out somewhere totally inhospitable, the plan is to set up a secure location in the vicinity of where the Portal comes out, and then build the town around said secure location, so we all have somewhere safe to take shelter as necessary during the construction of our houses and the town hall and so on.
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  #988  
09-12-2011, 08:33 AM
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I'm excited and I've not even been on the server yet
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  #989  
09-12-2011, 08:41 AM
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I suggest you and DH take care of the new transport system around Exoddus base. I also propose we put the entire new transport system underground as much as possible from now on. I really don't like the look of all those elevated raillines going everywhere.
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  #990  
09-12-2011, 08:42 AM
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:
I also propose we put the entire new transport system underground as much as possible from now on. I really don't like the look of all those elevated raillines going everywhere.
Yes please. Exoddus Metro has a nice ring to it.
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