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  #61  
05-30-2008, 11:42 AM
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I think it'd be interesting to see how Abe turns into a Shrykull... maybe in a movie. For example, the "morph", based on this old conception http://www.oddworld.com/firsttenyear...ups/morph.html
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  #62  
05-30-2008, 12:10 PM
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Just watch the movie on YouTube and pause it mid-transformation, it's all there.
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  #63  
05-30-2008, 12:44 PM
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In the movie it's not distinguishable... I think a "Shrykull's history" would be great in a game! (And I don't mean a history as superficial as in AO)
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  #64  
05-30-2008, 02:28 PM
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Well, for me Oddworld should be like this. Sadly it can't be like my Quintoddogy, but I want:

more playable characthers and keep the old one (Abe, Munch, Stranger)
Abe can use Mudokon weapons such as the club and the spooce shrub bow, I don't like to beat up Sligs only with slaps... it's boring!
Possibility to use Shrykull whenever you want .
More "people" to rescue!
No linear level and don't try to implent that boring gameplay of Munch's Oddysee.
The possibility to use Elum whenever you want!
Adding bosses.
More extra modality and unlockables after beat the game!
Difficulty levels!
Multiplatform!

And it must be translated in ITALIAN!!

That's all (I think) for now!
No! Do you want to really use Shrykull whenever you want?! That would make it almost impossible to die! Oddworld is supposed to be hard! Using Shrykull whenever you want is like the invincibility cheat! It ruins the game!
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  #65  
05-30-2008, 02:43 PM
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Anyway, I'd like to see 3d environments with the complexity, depth and claustrophobic feel of those in AO and AE. Not so much wide open spaces any more!
3D and small is kinda hard with a 3rd person camera. I think it would be difficult to get it the same. The original games were good in 2D, everyone says "Oh no one would buy them" but why wouldn't they? What's wrong with 2D? Mario, anyone? Not just old, there was New Super Mario Bros. and so on.

GOD YES SOLITARY SCRABS MM PLEEEEEEEEEEEEEZ. The herds thing was just...retarded. Highly.

I sorta see what Stranger90 means, though it would be hard to balance. You don't want Shrykull too often, but I always thought you used it very scarcely in AO and AE, to the point of wondering if it's worth it being in there at all.

Last edited by Zerox; 05-30-2008 at 02:45 PM..
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  #66  
05-31-2008, 03:05 AM
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Well what if it would have ammo limit?
There'd obviously be ways to gain more ammo. Oddworld is NOT a shooter game, if you don't count SW. That was a lovely game on its own, and it should be kept like this. Abe would not be right if he could use guns. It'd turn the new game into a massive gunfest, and sorry, but it just isn't what Oddworld is about.

Personally, I think MO lacks Wildlife areas, and focuses more on the Industrial stuff. And whatever Wildlife area there was, it was enclosed behind walls. In the new game I'd love to see more of the stuff you see in AO and AE, like Scrabania, but expanded, to make you feel as if you're in a real desert.
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  #67  
05-31-2008, 04:32 AM
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No! Do you want to really use Shrykull whenever you want?! That would make it almost impossible to die! Oddworld is supposed to be hard! Using Shrykull whenever you want is like the invincibility cheat! It ruins the game!
Maybe not whenever you want but taking some special powers and not just rescuing Mudokons by Shrykull's portals. In AE, for example, you can use Shrykull only five times, if mind serves me right... I think it's not enough. And in AO too, you can't use it so much.
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  #68  
05-31-2008, 07:27 AM
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Personally, I think MO lacks Wildlife areas, and focuses more on the Industrial stuff. And whatever Wildlife area there was, it was enclosed behind walls. In the new game I'd love to see more of the stuff you see in AO and AE, like Scrabania, but expanded, to make you feel as if you're in a real desert.
As we follow the story of the quintology, the heroes travel from the absolute middle of nowhere 3rd world environment of Abe's Oddysee to the centre of power in Mudos in story five. It makes sense that MO would have less wildlife and more industrial.
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  #69  
05-31-2008, 09:20 AM
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I'd probably want to see most of the original Oddworld areas come back, like Necrum, and the Monsaic Lines. But not in seperate levels, if you know what I mean. A bit like SW, where you could visit them all whenever you wanted.
Imagine an AO where you can immediately go to Scrabanian Nests from the beginning of the game, and you'll understand why this won't work.
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  #70  
05-31-2008, 09:30 AM
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Imagine an AO where you can immediately go to Scrabanian Nests from the beginning of the game, and you'll understand why this won't work.
Free roaming games have existed since the dawn of Nintendo, although I do see where you're coming from, since the word 'Oddysee' in the games title infers a logical progression through areas.
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  #71  
05-31-2008, 06:29 PM
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It wold be interesting to look at the past of oddworld, before glukkons started taking control. Perhaps play as just any mudokun and witness when the glukkons started to gain power. Perhaps you are playing as big face before he becomes the holy mask guy thing

I'd just like to see the past of oddworld explored!
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  #72  
05-31-2008, 08:10 PM
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^^ So, he saw that crappy film based on a book about a hypothetical future, that had like the worst spaceship special effects ever?


But back on topic. I want the game ot be back as part of the Quintology, whether that mean's Munch's Exoddus or Squeek's Oddysee (which would probably feature Abe and Munch anyway).

I want it in 3D, but slower paced like the old games.

I want sneaking and Shrykull back. However, I don't want OMG GUNZ. Oddworld games shouldn't be about shooting the Sligs to bits, it should be about running, hiding, and hoping the Industrialists don't blow you away, like the first games.

I want Scrabs acting like Scrabs again. They never used to be in herds, and they never used to roar. They used to be solitary, shrieking things that would rip the limbs off anything that went near it. The rare pack is fine, as such anomalies could concievably happen, but by and large they should be solitary again.

I want some of the hinted environments appearing- Ma' Spa, the place with the Song Engine, Nolybab, and so forth. I also want some of the creatures that haven't been expanded on appearing- Meetles & Mugs, Chroniclers, possibly the weird 1%ers, and possibly SeaRexes. I wouldn't mind seeing a bit more of Maggie, Sam or Skillya as well.

I wouldn't mind a cameo by the SW species, but I'd rather it was set in Cartel Mudos than Stranger's Wrath Mudos, yet at the same time expands to the aforementioned areas.

And finally, I want it more free roaming. Say you want to go to Abe's village and visit lf, you can. Want to check out Monsaic again? Go ahead. Necrum is accessible, the wreckage of the factories Abe has taken out can be visited (maybe even have real-time features with the industrialists working on rebuilding the factories).

In short, I want what first made the Oddworld games great, only bigger, more expanded, and with the new stuff intended but never realised for MO in it.

You know, they always said that Skillya was supposed to be mean as FUCK, right? But I think that when you ever meet her in game she should be completely indifferent to you, she'll adress you, and you can talk to her (possible conversation system a la Mass Effect?) But she won;t call the gaurds because of how fed up she is. And ALL stories about her are falsified.
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  #73  
06-01-2008, 01:21 AM
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No! Do you want to really use Shrykull whenever you want?! That would make it almost impossible to die! Oddworld is supposed to be hard! Using Shrykull whenever you want is like the invincibility cheat! It ruins the game!
For whenever you want doesn't really means you can use ALWAYS the Shrykull! For gain Shrykull power you have to rescue somebody or be hit and fill a gauge. But it's hard to gain Shrykull power!
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  #74  
06-01-2008, 03:17 AM
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IMO think they should bring it back to the beginning. Bring back Molluck, perhaps RuptureFarms 2? But I think they should bring back most of all The Brewmaster, perhaps halfway through the game. The Brewmaster could be covered in burns scars and look more dead than alive, neurotic and not really all there anymore. Completely consumed with insanity with his lost efforts to make the perfect flavour.

Or perhaps The Bewmaster and Molluck together.

But must haves;

- Abe
- Sligs, slogs, scarbs, paramites, elums (so cool), etc.
- Violence
- Better possessive technique (didnt much like the MO way)
- COMEDY.

Last edited by Corrino; 06-01-2008 at 03:21 AM..
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  #75  
06-01-2008, 03:24 AM
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Imagine an AO where you can immediately go to Scrabanian Nests from the beginning of the game, and you'll understand why this won't work.
Yeah. You'll notice you can't ACTUALLY go to the Opple farm for example straight away in Stranger's Wrath. You have to visit it first. Have you ever played it before?
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  #76  
06-01-2008, 06:59 AM
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Is it not reasonable to suggest that, while you can go almost everywhere, some doors are not unlocked before certain requirements have been met?
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  #77  
06-01-2008, 09:27 AM
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Imagine an AO where you can immediately go to Scrabanian Nests from the beginning of the game
Considering the way to the Scrabanian Nests takes you through RuptureFarms, through their Stockyards and through the Monsaic Lines up to Scrabania's entrance, assuming the player does not do any secret areas and doesn't go Paramonia first, you do immediately go to Scrabania!

Don't worry, I'm being tongue in cheek. Let's not get worked up.
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  #78  
06-02-2008, 01:45 AM
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Mayby make it as metroid. You need to fid special things to reach some areas.
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  #79  
06-02-2008, 09:01 AM
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2D gameplay, which is quite impossible. No quick save, it leads player to too easy gaming, because eq. I can't play without it. Playing in the RF ruins, which has went as half jungle, but has some real factory places in it. I find that quite interesting to explore. Maybe there could be paramites and scraps also in the area? Elum comeback, I really miss him (or her..?). And there could be ofcourse some modernplaces, like at end of AE. That would be something like mixture of AO and AE, but there could be also some new creatures like paramites and scraps are. And NOT stupid, annoying fleeches, I really hate them.

And, of course... The leveleditor would be great.
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  #80  
06-02-2008, 11:44 AM
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2D gameplay, which is quite impossible. No quick save, it leads player to too easy gaming, because eq. I can't play without it. Playing in the RF ruins, which has went as half jungle, but has some real factory places in it. I find that quite interesting to explore. Maybe there could be paramites and scraps also in the area? Elum comeback, I really miss him (or her..?). And there could be ofcourse some modernplaces, like at end of AE. That would be something like mixture of AO and AE, but there could be also some new creatures like paramites and scraps are. And NOT stupid, annoying fleeches, I really hate them.

And, of course... The leveleditor would be great.
First of all. It was clearly stated this would be a 3D game. Secondly, you don't really HAVE to use Quicksave, it's for the guys who like an easy play, and those who want a challenge don't use it. As much as I'd love to see a 2D game and a 3D one, it's never going to happen.
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  #81  
06-02-2008, 11:46 AM
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Yeah, the first games made me love oddworld today! lose the stuff from the the first two games will runing it for me!
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  #82  
06-02-2008, 02:43 PM
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2D gameplay, which is quite impossible. No quick save, it leads player to too easy gaming, because eq. I can't play without it. Playing in the RF ruins, which has went as half jungle, but has some real factory places in it. I find that quite interesting to explore. Maybe there could be paramites and scraps also in the area? Elum comeback, I really miss him (or her..?). And there could be ofcourse some modernplaces, like at end of AE. That would be something like mixture of AO and AE, but there could be also some new creatures like paramites and scraps are. And NOT stupid, annoying fleeches, I really hate them.

And, of course... The leveleditor would be great.
AE is harder than AO, and it still has Quicksave. And Elum is a male, the AO manual says: "Chicks dig HIM."
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  #83  
06-02-2008, 03:05 PM
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AE is harder than AO, and it still has Quicksave. And Elum is a male, the AO manual says: "Chicks dig HIM."
To be honest I don't really think Elum has a gender. How can you say AE is harder? In AO you can't possess Scrabs and Paramites, you have no fart bombs, and you can't greet multiple Mudokons at a time. Oh wait... Have you actually played these two?
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  #84  
06-02-2008, 03:13 PM
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I played these 2, and I think AE is harder, because the secret areas are harder, it's longer, and it has Fleeches. Well, the last time I played AE was a long time ago, because it doesn't work now. I will get a new one soon, and I always play AO.
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  #85  
06-02-2008, 03:42 PM
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I also want a multiplayer with abe,flying fleechs, slurgs, greeters, flying/crawling/normal sligs! And all the other crap! : )
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  #86  
06-02-2008, 04:01 PM
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:-0 They're not crap. They are highly imaginative works of art.
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  #87  
06-02-2008, 04:11 PM
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I was just meaning ect.! Trust me i know it's not crap or i wouldn't have posted!
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  #88  
06-02-2008, 06:30 PM
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I also want a multiplayer with abe,flying fleechs, slurgs, greeters, flying/crawling/normal sligs! And all the other crap! : )
Flying Fleeches???
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  #89  
06-02-2008, 07:17 PM
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I don't know about what I'd want gameplay-wise, but the story has always been the biggest thing for me... So I'd want the next game to expand on the histories of some of the old characters (Bigface, Molluck, maybe explain where the hell that Raisin guy came from, if it hasn't been said already)... Oh, and the Queens. I'm curious to see what a female Glukkon looks like.

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  #90  
06-03-2008, 01:08 AM
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Ha, I would love it if you had to kill Skillya, or something like that (maybe a lesser Queen) But she was like a Xenomorph Queen-Completely kick-ass, and hard-core, and could attack. Now THAT would be funky
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