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  #61  
04-12-2005, 08:20 AM
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lol, he's a serious object!?
Is he meant to look so stupid and have his legs half in an explosives divice?
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  #62  
04-12-2005, 08:28 AM
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well I wasted 2 rounds of boombats on him
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  #63  
04-12-2005, 08:42 AM
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he is made of wood... it isn't realy a bug

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  #64  
04-12-2005, 10:53 AM
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Its just a trick
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  #65  
04-13-2005, 06:23 AM
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So, it was just me being stupid, again...

Found (created) another bug. And this time I'm sure it's a bug.
Sw
Dusky hollows: I was in the part where you're running away from the clackers. There was this one feminine clacker. I used a new attack and kicked the clacker 'way.
Then It got stuck on a building, and started moving her wings up and down, wich looked really good on a chicken. I grabbed my cheap-assed webcam and took a cheap-assed picture
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  #66  
04-13-2005, 07:55 AM
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I can't see anything you need a new webcam
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  #67  
04-13-2005, 09:00 AM
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Especially new batteries. What you see is a clacker woman who has her head half stuck in a building and the rest of here body is floating on the air. She must've thought she was falling

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  #68  
04-13-2005, 09:22 AM
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I can see it...
looks funny

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  #69  
04-13-2005, 09:24 AM
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when you fall through the roofs of the claker's homes why do they say please don't eat me mr steef
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  #70  
04-13-2005, 09:43 AM
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plz say spoiler before you post something 'bout steef...

*spoiler*
Because you're a steef and the image that clackers have of steef is really negative...

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  #71  
04-13-2005, 03:03 PM
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A couple of times when I killed outlaws but didn't bounty them (particularly in the minecarts level when they're all on high platforms) they remain on the radar even after their body has dissolved.
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  #72  
04-13-2005, 06:46 PM
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After I captured one of the Mongo River Valley bosses (I forget which) and was on my way back into town, none of the Clakkerz near the docks would talk to me. I tried speaking to all of them, but for some reason they'd look and just leave without saying anything. After I bountied the boss up, everything returned to normal.
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  #73  
04-13-2005, 07:06 PM
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Same here, Angalok, I thougth they were ignoring me since I hit them so much.
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  #74  
04-14-2005, 01:10 AM
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Yah I have done it before.You die if you go in a gluk's office though.His glukkon orb thingie zaps you.
I wondered what that orb thingy was

before in ao i was in stockyard in the bit after the screen where you had to avoid moving in the lasers I seen a orange light representing a door in the bottom left corner I went through it and came in the backround on the bit where you have to run away from the scrab in the large pit then when I walked over to the other screen I scared the birds away and I decided to check out the other side I ran and got knocked over tried again and got knocked over the 3rd time I went straight through and went to the bit where the message things are I coulden't see abe but when I chanted the message thing worked but when I tried to go back I coulden't so I loaded the game back up again

Last edited by stingbee; 04-14-2005 at 01:30 AM..
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  #75  
04-14-2005, 04:05 AM
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happened to me aswell but the anoying bit was I needed to go on the barge because I bountied everyone up and the claker who owns the barge ignored I took me 3 times to get him to listen to me
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  #76  
04-14-2005, 05:54 AM
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A couple of times when I killed outlaws but didn't bounty them (particularly in the minecarts level when they're all on high platforms) they remain on the radar even after their body has dissolved.
This might be because (I think) you can also see the dropped money with the same dot on the radar as live ammo. I dunno if that's true...

*edit* no, I'm wrong. Bounty of FattyMcBoomboom I shot a sniperoutlaw and he fell, but I also kept seing him on the radar... That's kinda nasty...


Last edited by duveaux; 04-14-2005 at 09:35 AM..
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  #77  
04-14-2005, 12:28 PM
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Found (created) another bug. And this time I'm sure it's a bug.
I think that happens any time you get a Clakker into a position where they're stuck. If you do the much-loved trick of luring Clakkers over to the sewers on Buzzarton and pushing them in, sometimes they get stuck on top of one another, leaving them stuch in their falling position.

EDIT: Merged with the existing topic on glitches.
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  #78  
04-14-2005, 07:01 PM
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I came back awhile later and they talked.
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  #79  
04-17-2005, 07:43 AM
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what do they talk about
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  #80  
04-17-2005, 09:35 AM
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Whatever Clakkerz usually say when you press X by them......... I think.
Sorry, its been a couple weeks since I played that. I'm into Doom3 now.
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  #81  
04-18-2005, 05:50 PM
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Yeah, that does seem to happen a bit with the clakkers in the docks. I'm not sure it's a glitch though. Maybe they're just not meant to talk when you're on a bounty.
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  #82  
04-21-2005, 09:39 PM
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In AE, during the Bonewerkz level with the five descending doors and five (or something like that) drills, on the bottom floor there seems to be an invisible well. It doesn't take you anywhere, all it does is make you fly a little bit. I'll post the screen code when I can remember it.
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  #83  
04-21-2005, 11:41 PM
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Yeah, that does seem to happen a bit with the clakkers in the docks. I'm not sure it's a glitch though. Maybe they're just not meant to talk when you're on a bounty.
Yes, they are. If you talk to them they still have to tell you where you need to go. Otherwise it's harder to find out if you need to go upstream or downstream owa

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  #84  
04-26-2005, 07:02 AM
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In AE, during the Bonewerkz level with the five descending doors and five (or something like that) drills, on the bottom floor there seems to be an invisible well. It doesn't take you anywhere, all it does is make you fly a little bit. I'll post the screen code when I can remember it.

it isn't a glitch when you go in door 5 when you activate the switch jump in the well and pop out the floor it isn't a glitch it's supposed to happen or else where would you come from but I suppose they could show you that it's there

before on sw when I was going after eugine ius at the campsite I shot a minion with a charged zappflie and bashed evryone else up but I for got about the minion his body still lay there when the stars had gone but his gun was floating around and the body was still there on the floor I tried everything on him even fuzzles woulden't work but then I got killed

Last edited by stingbee; 04-30-2005 at 07:07 AM..
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  #85  
05-01-2005, 03:15 PM
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Oh dear! I ran into a glitch one day that made me not like glitches. It was kind of scary.

In Abe's Exoddus (PC), I forget what level... there's a Glukkon in a bathroom that you need to possess. I know he was supposed to be walking around when you got to him, but he was just standing still. I mean completely still, he wasn't even animated. I stood up on the platform anyway and went to possess him. He was successfully possessed, but... he didn't really move. He would turn around from left to right, and I could shove him places with hard manipulation, but that was all.

When I tried to jump, he didn't exactly jump. He fricken' rocketed way high up until he hit the wall, then he fell down way past the bathroom floor, leaving a weird techni-color breakup pattern from where he'd broken the floor. When I pressed anything else, he reappeared, and it was the same thing over again.

I could make him explode, but then the whole death-to-abe thing would happen.

I later realized I could try using the original exoddus.exe file (I was using the XP fix, both worked for me, except the original .exe wouldn't play music in the game) and the music-less one worked. I guess that's more of the XP patch's problem... it was scary, anyway. I should go back and record it or something...
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  #86  
05-02-2005, 09:27 AM
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wow he must have had springy shoes or something

before in scrabania when the bombs chase you when you'r on elum the bombs still continued to come after me I went from screen to screen until I went bbbbbbbboooooooooooooooommmmmmmmmm
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  #87  
04-10-2006, 05:28 AM
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Sorry for reviving an old thread but I didn't see the point in creating one anew.

I found a fatal glitch in SW today. In the Mongo Wilds, I killed the big sleg and went back to the Port Authority to learn the sleg call from the sleg hunter. I then beat up the guy behind the desk (who then went off running), just for the fun of it, before heading off to the Grubb cemetery to catch me an outlaw. I think it was Lefty Lugnutz but I get them all confused.

So when I sucked him up I headed back to the docks - and they had become a ghost town. There were no clakkers anywhere and the door to the town proper had been closed. The guy from behind the desk seemed like he was having a great time talking to himself from behind the locked side door of the PA. But he wouldn't come out.

So anyway, now I'm stuck and I'm going to have to backtrack to my most recent save, which was before I jumped into the mine-car for Explosives McGee. Which is rather crap.
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  #88  
04-10-2006, 06:10 AM
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I found one in Abe's Exoddus, but you have to use the invincibility cheat. If you walk into an electrical shock that makes Abe "evaporate" while invincible, Abe will flash. It's pretty neat, and Abe looked weird.
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  #89  
04-10-2006, 06:18 AM
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I tried that. Sometimes Abe ends up invisible, properly, not like the green rings invisible, just a shadow and a dust trail. Sometimes he ends up looking like electricity. Try tackling Greeters when invisible.

Incidently, if you hang down to where greeters are, then climb up when they can see you, they trundle off in that direction. Which is great when there are electric walls around.
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  #90  
04-10-2006, 06:33 AM
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I got it to where he looks like he's all electricity. It's pretty awesome when that happens. It's almost like Abe's got this freaky new power given to him by Weirdo's lol.
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