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  #61  
09-21-2012, 07:29 AM
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The LED screen is done and in the game. There just isn't one right there at the moment.
But, I thought you weren't going to be breaking the fourth wall this time?
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  #62  
09-21-2012, 08:14 AM
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No, in fact we're going to be breaking it all the time. Every time Abe comes up to a Mudokon, the gameplay stops and the camera zooms in on him as he turns towards the camera to exclaim "Oh no! It's another of my buddies from RuptureFarms! Please help me to rescue him, strange creature looking at me from the Forbidden Direction!"

EDIT: You then get a dialogue box asking if you want to rescue, ignore or kill the Mudokon. Depending on your selection, you watch one of three possible movies. Then it's the next level.
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  #63  
09-21-2012, 08:15 AM
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*forgets about his fanboy-ism and opens the wallet*
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  #64  
09-21-2012, 08:24 AM
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:
No, in fact we're going to be breaking it all the time. Every time Abe comes up to a Mudokon, the gameplay stops and the camera zooms in on him as he turns towards the camera to exclaim "Oh no! It's another of my buddies from RuptureFarms! Please help me to rescue him, strange creature looking at me from the Forbidden Direction!"

EDIT: You then get a dialogue box asking if you want to rescue, ignore or kill the Mudokon. Depending on your selection, you watch one of three possible movies. Then it's the next level.
You should have 20 different endings depending on how many Buddies you save.
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  #65  
09-21-2012, 08:48 AM
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993 endings based on who you rescue/kill/ignore.
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  #66  
09-21-2012, 09:06 AM
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Throw in a few extra endings depending on how long it took you to complete the game, and how exactly you played it.
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  #67  
09-21-2012, 09:30 AM
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Make our choices matter at the end! Like in Mass Effect 3!
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  #68  
09-21-2012, 09:43 AM
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Background's missing the contrast, shadowy, darker tone.

Characters models look very promising. I hope they make them as hi-poly as they can into the game.

Can't wait for the gameplay demo!
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  #69  
09-21-2012, 10:45 AM
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I want at least four colors to choose from.
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  #70  
09-21-2012, 11:44 AM
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And different clothes, some of which can be unlocked after doing certain things, like mining your first ore. Or, they could be purchased with the many Spooce Shrubs growing in Rupture Farms.
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  #71  
09-21-2012, 11:49 AM
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I think the only thing I would say is a bit more atmospheric lighting. I'd like the game if it had a slight dingy look to it, then with objects like the top of the levers glowing in the dingyness... and I think I need to see it with music to really match the atmosphere.

Not as impressed as I was with the first screenshoot, but i'm holding out hope!
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  #72  
09-21-2012, 11:55 AM
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Make it all dingy! Make it a fucking dingy game!
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  #73  
09-21-2012, 11:59 AM
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I think we can all establish atmospheric dingy-ness is the way forward.
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  #74  
09-21-2012, 01:08 PM
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Make it really dingy and have water dripping out of the ceiling.
Call it Rapture Farms.
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  #75  
09-21-2012, 01:24 PM
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That has to be the 4th time I have posted that image this week.
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  #76  
09-21-2012, 01:25 PM
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And how many of those times were you banned from the internet?
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  #77  
09-21-2012, 01:26 PM
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And why is it never enough?
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  #78  
09-21-2012, 02:45 PM
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I prefer the owl one.

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  #79  
09-22-2012, 12:23 AM
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Well that looks pretty. Pretty ugly nice. It seems strange when I'm so used to a character model where you can barely make out the eyes.
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  #80  
09-22-2012, 02:15 AM
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Hmmm will it actually look like this on console though? I've never seen a game that hasn't got a single jagged edge? :s
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  #81  
09-22-2012, 05:05 AM
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I have to make a confession: I actually don't like Abe's four-fingered hand.
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  #82  
09-22-2012, 05:18 AM
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The slig eye could probably afford to look like it's glowing more.
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  #83  
09-22-2012, 06:16 AM
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I have to make a confession: I actually don't like Abe's four-fingered hand.
I like it very much. The three-fingered hand looked much less natural.
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  #84  
09-22-2012, 08:27 AM
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The three fingered hand looked like he was flipping the bird all the time.
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  #85  
09-22-2012, 09:06 AM
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993 endings based on who you rescue/kill/ignore.

First off, I'm super psyched for O:AO:HD. You guys are doing an awesome job and I will buy the game on day one.

That said, I think you meant 399 possible endings.



SOF
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  #86  
09-22-2012, 09:51 AM
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Would be cool If each Mudokon had a name, and when you rescue them, it says "Rescued Dave" or if they are killed; "Dave's Dead" That would be quite funny.
Dave is my awesome example name. John is another.
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  #87  
09-22-2012, 10:07 AM
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:
First off, I'm super psyched for O:AO:HD. You guys are doing an awesome job and I will buy the game on day one.

That said, I think you meant 399 possible endings.



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:
The three fingered hand looked like he was flipping the bird all the time.
More importantly, how could a 3 fingered hand even evolve?
Was there two extra fingers that were just like "What are we even doing here? We're not needed!" and they fucked off during the course of evolution?
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  #88  
09-22-2012, 10:16 AM
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Chameleons cope just fine with two.

(Technically it's four, fused into two groups)

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  #89  
09-22-2012, 10:26 AM
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Birds have three claw things, mudokons evolve from birds?
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  #90  
09-22-2012, 10:27 AM
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Would be cool If each Mudokon had a name, and when you rescue them, it says "Rescued Dave" or if they are killed; "Dave's Dead" That would be quite funny.
Dave is my awesome example name. John is another.
I don't want to know what people will do to Alf...
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