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  #61  
07-25-2014, 12:31 PM
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  #62  
07-25-2014, 01:01 PM
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I want to file a bug report because I went through the entire “watch out for that bat” hint and then nothing happened. Clearly that is a bug because how could anyone possibly overlook that?
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  #63  
07-25-2014, 01:13 PM
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I want to file a bug report because I went through the entire “watch out for that bat” hint and then nothing happened. Clearly that is a bug because how could anyone possibly overlook that?
Seconded. I demand to be killed by a bat while reading that message.
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  #64  
07-25-2014, 01:21 PM
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That must be a bug. Work harder, JAW.
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  #65  
07-25-2014, 03:03 PM
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Seconded. I demand to be killed by a bat while reading that message.
You see, I saw my girlfriend fall for that trick in AO, and as she was chanting, I was just waiting with anticipation to see her get killed and laughed when it happened. When I got to that bit in NNT I skipped straight past it, then watching my girlfriend's playthrough, I was waiting, and waiting, and nothing happened, disappointed :'( Despite the fact that there are now multiple bats instead of one! Seems that bats have given up their place of being the most annoying thing to meat saws instead, holy hell, the meat saws in the boardroom gave me more trouble than the ones at the end of rupturefarms in the secret area! Mainly because I'm trying to hurry my ass up to not get gassed to death, despite the clock now giving us on 2:30 (At least on normal, it's the only difficulty I've played the boardroom on)
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  #66  
07-25-2014, 03:54 PM
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Perhaps it's the view distance of the creatures, but I found a lot of time when I try to get something's attention, it doesn't see me. For instance, The part in the Paramite Temple when you have to lore the Slig in order to possess him.
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  #67  
07-25-2014, 09:46 PM
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My tactic for beating the meat saws is literally to throw everything out the window you ever thought you knew about saw-related obstacles in Oddworld games and just go for the direct opposite tactic. Same with the uxb's. Whenever you think it is time to roll or click, go a bit too soon or a bit too late and you'll get through with no trouble.
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Last edited by Connell; 07-25-2014 at 10:23 PM..
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  #68  
07-26-2014, 02:15 AM
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Perhaps it's the view distance of the creatures, but I found a lot of time when I try to get something's attention, it doesn't see me. For instance, The part in the Paramite Temple when you have to lore the Slig in order to possess him.
You had to do that in AO anyway.
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  #69  
07-26-2014, 09:37 AM
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Yeah but I had a harder time louring the Slig over in NnT than in AO.
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  #70  
07-26-2014, 11:07 AM
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I somehow managed to complete that puzzle without killing the sligs in the first place. I threw bottle caps to distract them and assumed that's how you're supposed to solve it now. I was surprised to see the Slig actually chased you after all.
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  #71  
07-26-2014, 11:11 AM
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Just out of curiosity, how many other people are having trouble accessing the leaderboards?
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  #72  
07-27-2014, 12:13 AM
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Had a crash in zulag 2 just restarted the chapter and its all good although its annoying too lose about 15min of play.

Last edited by Getchapants; 07-27-2014 at 03:14 AM..
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  #73  
07-27-2014, 02:05 AM
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I don't know if this is a bug or not, but I'm assuming the achievement "No Place Like Home" is unlocked if you find all the secret areas in the games? Well, I've done so (I think) on Hard with 299 muds, but I haven't unlocked the trophy.

Is anyone else having this issue, or is there more to the trophy?
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  #74  
07-27-2014, 02:50 AM
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Yeah but I had a harder time louring the Slig over in NnT than in AO.
Now that I am replaying the game on hard, I'm stuck at the very beginning of the paramonian temple, problem being that the slog starts chasing me before the Slig even sees me so I can't figure out how to lure him across.
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  #75  
07-27-2014, 02:57 AM
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Yeah but I had a harder time louring the Slig over in NnT than in AO.
I think you have to distract him with a bottlecap (so he's facing the other way) so he doesn't shoot at you when you run at him.
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  #76  
07-27-2014, 05:28 AM
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I found a glitch where if you control a Slig, and order a slog to run into a mine while Abe is on screen, he'll fall over and return to a normal idle state.
You can then proceed to control both Abe and the Slig at the same time.

I have a video of it, i'll upload it soon.
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  #77  
07-27-2014, 02:19 PM
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Perhaps it's the view distance of the creatures, but I found a lot of time when I try to get something's attention, it doesn't see me. For instance, The part in the Paramite Temple when you have to lore the Slig in order to possess him.
I'm not keen on the sligs being at the edge of the screen but still can't see you. JAW need to come up with a novel way of solving this problem. I'm thinking maybe instead of the camera just moving with Abe and the slig gradually coming onscreen, when a slig is about to come onto screen, the camera should jolt over to bring the slig's whole body onscreen straight away and that slig can then see you. This way you can be sure an onscreen slig can see you.

Last edited by AvengingGibbons; 07-27-2014 at 02:23 PM..
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  #78  
07-27-2014, 02:20 PM
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So my game has a massive bug that I can't get past now!

I'm replaying the game again, and I'm stuck in Rupturefarms, when you get to the big cargo lift where the doors on either side close up, where the lift then takes you downwards into a loading screen, everytime Abe presses the button, my game crashes and shuts down, I am literally stuck on the first level of the game!

Weirdly when I load up the game it says I've rescued 100% when in fact I have rescued 0 mudokons and actually have 3 casualties.
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  #79  
07-27-2014, 02:44 PM
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Is this what's happening?

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When Abe operates the main cargo lift in the first section of the game if he has Mudokons following him from earlier in the level, even if they’re offscreen
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  #80  
07-27-2014, 02:54 PM
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Ah ha, yes, that fixed it, I read about that but I thought that it was referring to the lift at the beginning of the game with the slig sleeping next to it.
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  #81  
07-28-2014, 01:18 AM
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Ah ha, yes, that fixed it, I read about that but I thought that it was referring to the lift at the beginning of the game with the slig sleeping next to it.
Yeah, sorry that affected you. We've fixed that and it'll be sorted in the upcoming patch.
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  #82  
07-28-2014, 03:27 AM
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What happens now? Do the Mudokons go with you? Or do they leave the lift?
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  #83  
07-28-2014, 03:59 AM
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I don't know if this is a bug or not, but I'm assuming the achievement "No Place Like Home" is unlocked if you find all the secret areas in the games? Well, I've done so (I think) on Hard with 299 muds, but I haven't unlocked the trophy.

Is anyone else having this issue, or is there more to the trophy?
If you have all the muds then you should have it.

:
I found a glitch where if you control a Slig, and order a slog to run into a mine while Abe is on screen, he'll fall over and return to a normal idle state.
You can then proceed to control both Abe and the Slig at the same time.

I have a video of it, i'll upload it soon.
Haha can't wait to see that, sounds funny to watch.

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  #84  
07-28-2014, 03:59 AM
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What happens now? Do the Mudokons go with you? Or do they leave the lift?
They'll walk off it.
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  #85  
07-28-2014, 07:37 AM
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I saw a bug on a livestream earlier. He wasn't able to pull the lever at the bottom to slow down the meatsaw. Abe just kept saying "I don't know!".

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  #86  
07-28-2014, 09:46 AM
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I've also encountered a bug in my last few plays where whenever I start a level or walk through a door to a new area, my game automatically pauses about 5 times continuously, quite irritating.

EDIT: And whenever the game quicksaves at a checkpoint / I quicksave. Basically a quicksave problem. Quite infuriating.
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Last edited by Connell; 07-28-2014 at 09:49 AM..
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  #87  
07-28-2014, 09:53 AM
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I think they did say once that the Unity engine was being really difficult with the implementation of the QuikSave feature.
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  #88  
07-28-2014, 06:49 PM
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If you have all the muds then you should have it.
Well, this is confusing. JAW, can you help me out with this one? Played through the game twice now, with all the muds, and I still haven't got the "No Place Like Home" trophy.
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  #89  
07-28-2014, 10:28 PM
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I don't know if it's been brought up in this thread but I've encountered a bug where Elum won't come off an elevator. Regardless of how much you walk forward or tell him to follow you. I had to go back to quick save and it was fine.
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  #90  
07-29-2014, 01:41 AM
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I experienced a bug where if Abe dies whilst trying to go up a cargo lift, the game goes back to the checkpoint but the screen goes black. It happens in Zulag 1.
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