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  #751  
05-20-2011, 12:24 AM
kapteeni13
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I love the paper level Kapteeni
Thanks!

More is coming...
like password screen and giant scrab! :P

I will record fully video soon!

*Edit*

I recorded sooner than i though...

Abe's Oddysee - RuptureFarms III (Fan made)

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Last edited by kapteeni13; 05-20-2011 at 01:31 AM..
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  #752  
05-20-2011, 03:05 AM
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That looks amazing! But it would have been better if you used the door in Feeco instead of the Bird Portal.
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  #753  
05-20-2011, 04:49 AM
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That looks amazing! But it would have been better if you used the door in Feeco instead of the Bird Portal.
Do'h
You hit the point that i couldn't put in: Door... :/

I tried every door properties but always crashed...
I replaced door with birdportal...
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  #754  
05-20-2011, 06:26 AM
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That's a pretty trippy level kapteen, I like it
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  #755  
05-20-2011, 06:37 AM
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Do'h
You hit the point that i couldn't put in: Door... :/

I tried every door properties but always crashed...
I replaced door with birdportal...
You have to make sure the door leads to a screen where there is a door.

Example: If I set the door properties like this.

Level: 1
Path: 2
Camera: 3

Then I must make sure that there is a door on level 1 path 2 screen 3.
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  #756  
05-20-2011, 08:28 AM
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You have to make sure the door leads to a screen where there is a door.

Example: If I set the door properties like this.

Level: 1
Path: 2
Camera: 3

Then I must make sure that there is a door on level 1 path 2 screen 3.
Hmm... Done as above instructed but still crashing when Abe enter's door.

I still guess something is missing... but it dont hit my eyes...
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  #757  
05-20-2011, 08:30 AM
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We all know how glitchy Rupturefarms I is when it comes to editing.
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  #758  
05-20-2011, 08:47 AM
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We all know how glitchy Rupturefarms I is when it comes to editing.
No wait, i setted two doors nearly each other but in different screens still...
When Abe went to door it WORKED!!

It seems problem was that i should make myself two doors... not just connect one that is already!


Huge thanks, Jenny!
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  #759  
05-20-2011, 12:26 PM
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How are you managing to edit RuptureFarms I that easily!? Mine always crashes. Also, you should make a whole paper level...
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  #760  
05-21-2011, 03:26 AM
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After many frustrations I decided to just release the current work I was doing on Rupture Farms 1 (Mudokon Enrichment Center 2).

Basically I stopped when I found that adding new cams to previously empty screens on R1 was unreliable at best. I know I didn't do anything wrong from my end because I managed to get the new screen to work when starting afresh (with the necessary preloader and continue zones objects, etc).

The next level I work on will probably be in Rupturefarms 2.

Level: Rupture Farms I (Mudokon Enrichment Center 2).
Difficulty: Normal.
Download: http://www.megaupload.com/?d=E947LKIR
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  #761  
05-21-2011, 01:37 PM
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After many frustrations I decided to just release the current work I was doing on Rupture Farms 1 (Mudokon Enrichment Center 2).

Basically I stopped when I found that adding new cams to previously empty screens on R1 was unreliable at best. I know I didn't do anything wrong from my end because I managed to get the new screen to work when starting afresh (with the necessary preloader and continue zones objects, etc).

The next level I work on will probably be in Rupturefarms 2.

Level: Rupture Farms I (Mudokon Enrichment Center 2).
Difficulty: Normal.
Download: http://www.megaupload.com/?d=E947LKIR
Awesome!

Just updated the other thread.

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  #762  
05-22-2011, 04:05 AM
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How are you managing to edit RuptureFarms I that easily!? Mine always crashes. Also, you should make a whole paper level...
Hehe,
"Mine" Disabled resources is 6 in RuptureFarms so it works

I'm planning to make 'only paper' level
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  #763  
05-22-2011, 04:36 AM
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Hehe,
"Mine" Disabled resources is 6 in RuptureFarms so it works

I'm planning to make 'only paper' level
Awesome. By "Mine", I meant my R1.lvl crashes all the time.
Also, why is there a bunch of trap doors on the floor? if you want extra collision items, I just drag them over multiple screens and end up with a bunch handy. Like the fish tank thing btw .
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  #764  
05-22-2011, 06:41 AM
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Awesome!

Just updated the other thread.
Thanks, however Mudokon Enrichment Center 1 and 2 are completely different and separate from eachother so they should have separate listings on your thread.
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  #765  
05-22-2011, 10:59 AM
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Thanks, however Mudokon Enrichment Center 1 and 2 are completely different and separate from eachother so they should have separate listings on your thread.
OK, fair enough!

I'll change it back.

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  #766  
05-22-2011, 01:14 PM
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After many frustrations I decided to just release the current work I was doing on Rupture Farms 1 (Mudokon Enrichment Center 2).

Basically I stopped when I found that adding new cams to previously empty screens on R1 was unreliable at best. I know I didn't do anything wrong from my end because I managed to get the new screen to work when starting afresh (with the necessary preloader and continue zones objects, etc).

The next level I work on will probably be in Rupturefarms 2.

Level: Rupture Farms I (Mudokon Enrichment Center 2).
Difficulty: Normal.
Download: http://www.megaupload.com/?d=E947LKIR
Gave up on the 3rd screen. I really didn't like this variation. The difficulty was way too hard and you have really underated it.
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  #767  
05-22-2011, 01:22 PM
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Gave up on the 3rd screen. I really didn't like this variation. The difficulty was way too hard and you have really underated it.
Even harder than your variation?
I'm staying away...
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  #768  
05-22-2011, 02:19 PM
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After many frustrations I decided to just release the current work I was doing on Rupture Farms 1 (Mudokon Enrichment Center 2).

Basically I stopped when I found that adding new cams to previously empty screens on R1 was unreliable at best. I know I didn't do anything wrong from my end because I managed to get the new screen to work when starting afresh (with the necessary preloader and continue zones objects, etc).

The next level I work on will probably be in Rupturefarms 2.

Level: Rupture Farms I (Mudokon Enrichment Center 2).
Difficulty: Normal.
Download: http://www.megaupload.com/?d=E947LKIR
Too short, but awesome. Waiting for MEC3.
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he could not can read what you say properly because you sorry couldn't did not use proper grammer level not design and read bad he could can not and mad you did not did do proof read it's not is hard when you just type whatever comes not to mind and don't read not yes read through what you have not yes have said.

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  #769  
05-22-2011, 08:11 PM
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Thanks skychase2rebirth, the next one should be a lot longer. MEC2 was going to be much longer but I gave up on editing R1 when adding new cams to empty screens would crash the game on this level.

JennyGenesis thanks for the feedback, I'll tweak the difficulty a bit in the next variation.

EDIT: Also if you want to get a sneak peek at what MEC3 will include then open MEC2 in the editor, there are unfinished screens on the leftmost side.

Last edited by Tadimo; 05-22-2011 at 08:14 PM..
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  #770  
05-22-2011, 10:08 PM
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Thanks skychase2rebirth, the next one should be a lot longer. MEC2 was going to be much longer but I gave up on editing R1 when adding new cams to empty screens would crash the game on this level.

JennyGenesis thanks for the feedback, I'll tweak the difficulty a bit in the next variation.

EDIT: Also if you want to get a sneak peek at what MEC3 will include then open MEC2 in the editor, there are unfinished screens on the leftmost side.
If you need to add new cams, use the stockyards level. I know it's been used a lot, but it's one that almost never crashes. It also has a lot of collision paths that you can convert to use in your level.
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  #771  
05-22-2011, 10:44 PM
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If you need to add new cams, use the stockyards level. I know it's been used a lot, but it's one that almost never crashes. It also has a lot of collision paths that you can convert to use in your level.
I would use stockyards, however some of the screens have the giant shadow objects that can't be selected in order to remove them
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  #772  
05-22-2011, 10:59 PM
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You don't even have to use those screens if you don't want to. Just simply put your cams in the empty spaces. I'm not sure how to do it but people have managed to fill in the empty spaces with cams.
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  #773  
05-23-2011, 02:46 AM
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You don't even have to use those screens if you don't want to. Just simply put your cams in the empty spaces. I'm not sure how to do it but people have managed to fill in the empty spaces with cams.
True but I prefer to be able to reuse existing screens and add in new screens without restrictions.

BTW has anyone had any difficulty in editing or adding new cams to empty screens on the Rupturefarms 2 level?
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  #774  
05-23-2011, 07:26 AM
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You don't even have to use those screens if you don't want to. Just simply put your cams in the empty spaces. I'm not sure how to do it but people have managed to fill in the empty spaces with cams.
Ummm. Try right clicking in the white space and press add new cam. Select the Cam picture, it'll generate a non-used Cam ID and bingo!
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  #775  
05-23-2011, 08:15 AM
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Ummm. Try right clicking in the white space and press add new cam. Select the Cam picture, it'll generate a non-used Cam ID and bingo!
Thanks, however I've successfuly added cams to empty screens before and had them working without crashes when leaving the screen.

The problem I had was that for some reason the game started crashing when leaving the screen for no particular reason on the new screens created in R1.

Please download my MEC 2 variation and check out the topleft-most screen in the editor as an example. You can manipulate the collision lines on the screen next to it to gain access to this new screen ingame, but when you leave it the game crashes.

Even when I removed objects from the new screens the game crashed when you left the screen.

I'm hoping that this is happening just because R1 is a bit buggy to edit.

EDIT: Yep I know your text was directed at Jenni however I thought I'd mention this.

Last edited by Tadimo; 05-23-2011 at 08:27 AM..
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  #776  
05-23-2011, 09:44 AM
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Try using a path transition.
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  #777  
05-23-2011, 07:19 PM
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Try using a path transition.
Do you mean using a path transition between two screens on the same path?
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  #778  
05-23-2011, 10:45 PM
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Do you mean using a path transition between two screens on the same path?
:
but when you leave it the game crashes.

Even when I removed objects from the new screens the game crashed when you left the screen.
Path transitions can be used anywhere. When I test levels (obviously I can't use a save) I place a path transition on the very first screen of the level and program it to take me to the screen I want to test.
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  #779  
05-23-2011, 11:18 PM
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Path transitions can be used anywhere. When I test levels (obviously I can't use a save) I place a path transition on the very first screen of the level and program it to take me to the screen I want to test.
I just tried using path transitions on the same level however the game kept crashing for me on R1, even when using the transitions between the original screens. I also made sure to position the path transitions just like the ones from the original game and set the correct level/path/cam but they still don't work.
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  #780  
05-23-2011, 11:21 PM
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Hmmmm, Then I'm not sure what else to suggest sorry You know how buggy R1 is.
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